Okay, label me as elitist, or rude or whatever. But you join a group, look over the members, and quickly see there is a carry. Maybe even two. Or you see that the tank has an ilevel a fair bit below what you would expect for the key. Now maybe you figure, Okay, no big deal. Okay, you can manage it. Okay, the guy’s main has a high score. Okay, my lucky rabbit’s foot is finally gonna pay off. Hey, you have your lucky shirt on. Okay…
Now, ten minutes later, the tank is dead, someone is whispering you with some pretty interesting comments, you are out of mana, and there you are, and regretting having joined. But you are not the kind of person to join a group and then suddenly leave once you have done a complete score and gear check. That would be rude. You are not that kind of awful person. You are nice. You’re not one of those rude elitist types. You wouldn’t want anyone to feel bad. Yada, yada, yada.
Honestly, there is no way around this dilemma except to run your own keys and only invite who you like. Well, or join with friends, etc etc.
Am I alone in this? Is there really no way to vet the members of the group before you queue for it–as in see their score, experience and ilevel BEFORE you queue and join a group?
I dunno. After just having left three groups after getting invites, I find myself frustrated. Are these group members really not up to it? Is the keyholder a little on the lacking side about invites? All I can say is, Yeah. It does totally feel bad leaving a minute after getting an invite. But then it sure beats seeing one of the group leave after dying once or twice. Or after a wipe on whatever boss where you did your best, you having done the dungeon lots of times with no problems at all. But bam, there you are. Half an hour wasted. Wasted again.
My point? Really? There is no way to see the ilevels and scores of the groups BEFORE you queue?