M+ Dungeons should be normalized at ~30 minutes

LBRS is probably closer to a modern 5man. with jumpskips and such.

I just want more frequent (i.e., tighter) checkpoints and maybe some passive move speed buffs, at least out of combat, for the indoor dungeons. More combat, less walking.

I do not mind long runs when that comes from hard Tyrannical fights. I just mind (literal) long runs back after a wipe.


Aside: I also like the idea of having varied dungeon lengths, so long as that’s reflected in their timer (and with the typically shorter ones maybe being a tiny bit harder). Given the Keystone system, it’s not as if we especially have to worry about them being spammed anyways.

  • I’d still rather replace the keystone system with other ways of obliging variation despite putting the dungeon’s level (+12, +18, etc.) and affixes wholly in the hands of the players, but that’s out of scope for this thread.