M+ DPS balance by spec

Seeing how all specs are viable for M+15, which is what M+ was scaled for, shows that anyone can play the class/spec/ covenant they want. The gap only matters when pushing actual high keys.

Same for raids, any combination is viable for Normal and Heroic CN.

If your goal is to be 2 standard deviations ahead, then yeah, your SOL and should respec.

Yea that is kind of considered damage. If I’m doing a high key, priest might be taken once all the other stuff is filled. The priests at the top here gave PI to themselves which just counts as another offensive CD at that point.

It’s not the most common, but there is a legendary that gives themselves PI when they cast it on a party member.

You mean ‘when trying to find a group to do content’. That is where it matters MOST.

Because people who are looking to push bleeding edge progression generally are willing to sacrifice their preference for their goal. So a person who wants to be in the MDI or be the world first in the raid won’t care about their spec or, in many cases, even their class, so spec/class balance means very little to them. They’ll just roll a new character to be FotM, if that’s what it takes.

Where spec/class balance matters is in people who are trying to join or form groups for content. And when a spec is SIGNIFICANTLY behind the curve, it doesn’t matter if it is ‘theoretically possible’ for them to complete it… it matters that people aren’t going to be willing to have them in their group.

The gap needs to be closer than it is, by all stats I’ve seen.

I think when it comes to melee, they should significantly reduce threat for melee DPS and give them some kind of AoE damage reduction.

One of the biggest reasons people don’t bring melee DPS is because they’re squishy, and susceptible when they take aggro.

As compared to a mage that takes aggro, the mage is going to be far enough away from the pack that the mage has time to kite or pop a defensive and the tank has time to get aggro back.
As opposed to when a fury warrior or demon hunter takes aggro and the mob just turns around and one shots them for free.

Also giving melee DPS easier utility in the form of AoE slows, stuns, or silences.

Saying that it’s theoretically possible makes it sound like it’s not possible in actual application which couldn’t be any further from the truth. Closing the gap won’t matter. One spec will still be better. It’d be great if everything was within 50 dps of each other, I could play frost again lol, but that’s never going to happen.

It’s not theoretical, it is practically viable. Mob mentality is a separate issue. Even if the gap was 5% people would cling to their idea of a meta spec and want that for their groups. People will naturally want to maximize their chances of timing their key.

Also, people who have a hard time getting in to groups need to run their own keys. People who complain on forums generally have no or little io and are applying to too high of a key.

I know this post is about mythic+, and raid encounters can be varied, but here is an average of all bosses of mythic CN all percentiles.

All 24 dps specs are within +/- 10% of the median.

And there is also some heavy selection bias that tends to exaggerate the differences, along with Balance being heavily propped up by the Council fight.

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Threat isn’t an issue for melee.

Or they need to stop stacking on the tank. Most of the things they get hit by are frontals and cleave.

Ehn I doubt it. I mean, sure, some would. A handful of players would feel that way.

Right now it’s the majority. Because the gap is WAY too high.

I again posit the question: What gap do you consider appropriate? 25%? 55%? 200%? Where is your line. Or do you genuinely believe it would be okay if, say, Fury Warriors did 1% of the mythic+ damage of other specs, but were S tier in raids?

So we’ve proved it IS possible. Great. That’s awesome. Fact established - it is possible.

Then why is it somehow not possible in other content?

People barely log mythic+ and there are WAY more variables that go into the dps numbers.

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Because you can’t balance it. How many pulls are you going to balance around? Which affixes are you going to balance around? You need a class that can do 4k while managing to not die 10 times in half an hour. That’s it.

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Ah, so the WoW devs are incompetent then and it’s just too complex for them?

Seems like a cynical view to take if you’re still willing to pay the developers for their game :wink:

Also affixes like storming and quaking have to go. Way punishing for melee DPS.

If they don’t go, at least balance them a little bit better

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It’s funny how people who say this kind of bs have timed 1 single 15 or higher and then will comment “LOL this isn’t even my main” get over yourself, you’ve timed a single 16 you clown.

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This is an impossible question, because it depends on the content. I’ve said it before. If a spec is top tier for PvP, but bottom of the barrel for raids I am okay with that. If a spec is topping charts for M+, but struggles in raids that’s okay too. I think buffs are warranted when specs do not preform well in any area.

Raids are easier to balance because the encounters are 100% static. There’s no difference in pull size or affixes. M+ and PvP have unlimited variables.

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More importantly note how he ignores “outliers”

That’s not an outlier, that’s someone who knows how to play the class trouncing people who don’t. I have WATCHED an arcane mage and a fire mage battle it out in a 17 HOA. The fire mage won by less than 100 dps by the end (overall)

Good arcane mages do exist.

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So you WOULD be okay if a spec were literally unviable for the vast majority of content as long as they had one place they were okay?

If Feral Druid was capable of being good in rated battlegrounds, it’d be okay if they were literally seen as useless if every other part of the game in your eyes?

This sounds like the ‘well the devs are incompetent and can’t balance the game properly, so we’ll settle for the minimum possible effort’ approach.

I am confident that the dev team is capable of making every class a REASONABLE choice for every content. I see reasonable as ‘offering some utility and role-specific functionality approximately within 10% of the median’. Not ‘theoretically capable, if played perfectly and people are willing to take a huge gamble on them, of completing the content’.

They’ve done it for raids, as someone else showed.

This is why we use median, not max. Median mostly invalidates outliers. :wink:

This is a ridiculous comment.

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All specs are currently viable already. In this hypothetical game where it isnt, yes I would be okay with that.

Yup.

In raids because of limited variables. Even medians don’t work well in M+ due to how many variables there are.