Seeing how all specs are viable for M+15, which is what M+ was scaled for, shows that anyone can play the class/spec/ covenant they want. The gap only matters when pushing actual high keys.
Same for raids, any combination is viable for Normal and Heroic CN.
If your goal is to be 2 standard deviations ahead, then yeah, your SOL and should respec.
Yea that is kind of considered damage. If Iâm doing a high key, priest might be taken once all the other stuff is filled. The priests at the top here gave PI to themselves which just counts as another offensive CD at that point.
You mean âwhen trying to find a group to do contentâ. That is where it matters MOST.
Because people who are looking to push bleeding edge progression generally are willing to sacrifice their preference for their goal. So a person who wants to be in the MDI or be the world first in the raid wonât care about their spec or, in many cases, even their class, so spec/class balance means very little to them. Theyâll just roll a new character to be FotM, if thatâs what it takes.
Where spec/class balance matters is in people who are trying to join or form groups for content. And when a spec is SIGNIFICANTLY behind the curve, it doesnât matter if it is âtheoretically possibleâ for them to complete it⌠it matters that people arenât going to be willing to have them in their group.
The gap needs to be closer than it is, by all stats Iâve seen.
I think when it comes to melee, they should significantly reduce threat for melee DPS and give them some kind of AoE damage reduction.
One of the biggest reasons people donât bring melee DPS is because theyâre squishy, and susceptible when they take aggro.
As compared to a mage that takes aggro, the mage is going to be far enough away from the pack that the mage has time to kite or pop a defensive and the tank has time to get aggro back.
As opposed to when a fury warrior or demon hunter takes aggro and the mob just turns around and one shots them for free.
Also giving melee DPS easier utility in the form of AoE slows, stuns, or silences.
Saying that itâs theoretically possible makes it sound like itâs not possible in actual application which couldnât be any further from the truth. Closing the gap wonât matter. One spec will still be better. Itâd be great if everything was within 50 dps of each other, I could play frost again lol, but thatâs never going to happen.
Itâs not theoretical, it is practically viable. Mob mentality is a separate issue. Even if the gap was 5% people would cling to their idea of a meta spec and want that for their groups. People will naturally want to maximize their chances of timing their key.
Also, people who have a hard time getting in to groups need to run their own keys. People who complain on forums generally have no or little io and are applying to too high of a key.
I know this post is about mythic+, and raid encounters can be varied, but here is an average of all bosses of mythic CN all percentiles.
All 24 dps specs are within +/- 10% of the median.
And there is also some heavy selection bias that tends to exaggerate the differences, along with Balance being heavily propped up by the Council fight.
Ehn I doubt it. I mean, sure, some would. A handful of players would feel that way.
Right now itâs the majority. Because the gap is WAY too high.
I again posit the question: What gap do you consider appropriate? 25%? 55%? 200%? Where is your line. Or do you genuinely believe it would be okay if, say, Fury Warriors did 1% of the mythic+ damage of other specs, but were S tier in raids?
So weâve proved it IS possible. Great. Thatâs awesome. Fact established - it is possible.
Then why is it somehow not possible in other content?
Because you canât balance it. How many pulls are you going to balance around? Which affixes are you going to balance around? You need a class that can do 4k while managing to not die 10 times in half an hour. Thatâs it.
Itâs funny how people who say this kind of bs have timed 1 single 15 or higher and then will comment âLOL this isnât even my mainâ get over yourself, youâve timed a single 16 you clown.
This is an impossible question, because it depends on the content. Iâve said it before. If a spec is top tier for PvP, but bottom of the barrel for raids I am okay with that. If a spec is topping charts for M+, but struggles in raids thatâs okay too. I think buffs are warranted when specs do not preform well in any area.
Raids are easier to balance because the encounters are 100% static. Thereâs no difference in pull size or affixes. M+ and PvP have unlimited variables.
More importantly note how he ignores âoutliersâ
Thatâs not an outlier, thatâs someone who knows how to play the class trouncing people who donât. I have WATCHED an arcane mage and a fire mage battle it out in a 17 HOA. The fire mage won by less than 100 dps by the end (overall)
So you WOULD be okay if a spec were literally unviable for the vast majority of content as long as they had one place they were okay?
If Feral Druid was capable of being good in rated battlegrounds, itâd be okay if they were literally seen as useless if every other part of the game in your eyes?
This sounds like the âwell the devs are incompetent and canât balance the game properly, so weâll settle for the minimum possible effortâ approach.
I am confident that the dev team is capable of making every class a REASONABLE choice for every content. I see reasonable as âoffering some utility and role-specific functionality approximately within 10% of the medianâ. Not âtheoretically capable, if played perfectly and people are willing to take a huge gamble on them, of completing the contentâ.
Theyâve done it for raids, as someone else showed.
This is why we use median, not max. Median mostly invalidates outliers.