M+ DPS balance by spec

Right. But to say that Feral isn’t fine because it’s not the meta at the very top is also an ignorant claim. That would mean that, 31 out of 36 specs need buffed because they “are not fine”

The ones at the top are usually over tuned as opposed to others being under tuned and in need of buffs. Although there are those that are in desperate need of attention (sub rogues and mistweavers for example)

People log mythic+?

Not trying to compare players, trying to compare spec balance.

Obviously. Did you even read my post? Player skill matters when looking at pure numbers and trying to determine “balance”.

Unless theres a warrior in the group then the rest have to work harder it seems

Arcane did the most damage at 13.7k DPS! Nerf arcane

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Clearly DK need to be buffed

Remove the 20% mastery penalty!

Absolute balance is not a realistic or even a desirable goal.

Apples to apples it needs to be closer though. You have the best runs from 3 entire specs under performing a tank and less than half the DPS of the top performing specs.

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The data you posted is far from apples to apples. There’s hundreds of variables from how the run went, the route, player skill, gear, ect.

Apples to apples would be getting top players to run on each spec with the same route, gear, buffs. Even then it would not be the same.

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What was group composition of those runs, relative ilvl of those in the group, pull sizes, when was lust activated, etc etc etc. Basically:

I’m sure that run from the VDH was cheesed and going into it fully intending on forgoing survival tactics in form of number padding. No different than Mythic raid loggers who are cheesing mechanics and fights in a heroic farm raid and padding meters for a 99% parse in a 3 minute fight as opposed to your average AoTC guild that’s got it on farm but still taking 7-8 minutes to do the fight.

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On a 15 Halls?

No doubt. Skill also matters and there are higher skilled players using the better spec, which exacerbates the number differences.

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Nerf demon hunters

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I don’t know.

It’s just the data. Either some of those factors will average out over the 1000’s of recorded runs or they wont.

i still enjoy being on the bottom for all kinds of things nonstop it kind of just takes the desire away to even try when the game don’t try. and we will balance less often just cause and btw your spec might get mentioned in ptr but nah probably be last if we don’t say we’ll fix next expansion lol. after all these yrs they just flat suck at their job and these list prove it you can say what you want about comps or whatever but when it’s obvious it’s obvious.

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I don’t think you’re looking at those numbers the right way. I doubt that very many people have seen anyone do anywhere close to 10k overall dps on a halls 15. I know I haven’t lol. Anywhere in 4-5k range is enough dps to finish the key with time to spare. Just take 4 other people with the appropriate score and you’ll be fine.

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The problem here is that logs don’t show utility or strengths. The reason why fire mages are the best class in m+ is because of their utility and insane on demand burst and priority damage. It is just crazy. The reason boomkins are second is because their ST burst as well as trees. Those two are so strong ultimately the third DPS does not matter with rogues being slightly favoured

the problem really isn’t the difficulty it seems but rather player mentality especially if you have to pug because then your dealing with people who think oh im not X covenant or Y spec so i must suck.

skilled players show that even the lower tier specs can clear a +20 and time it but pugging is hell even in lower keys even +15s which like you stated it’s not that difficult. people will always argue stuff like form your own group or there are hundreds of dps applying but i mean every time i form my own group and specifically state we dont even need to time it but rather clear it people end up leaving just because they can’t handle the fact that some of us are not pro’s at M+.

same philosophy with companies asking for say 5 years of experience when the job can be done with someone fresh out of highschool and skill could be learned on the job. unless your going to match / pay higher wage for those said 5 years of experience it’s a double standard

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Pugs definitely aren’t known for being reasonable lol. Most keys fail because the mechanics weren’t followed. Whether you have a perfect meta comp or not, you just can’t overcome too many of those mistakes.

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how can we do mechanics if we can’t even get into a group without pugging? how can we learn besides watching/reading if we can’t practice?

did what i could; formed my own group a few times same results; people leave over stupid things when we could of timed it. specifically tell them im not pushing the key yet they still join and want to time it despite maybe most of us are learning mechanics still cause we don’t primarily do m+, asked in guild nobody answers, asked in guild nobody wants to tank/heal it.

this was all done on my mage back when i used to do M+ for gearing for raiding as well cause my BiS came from M+. played the meta spec, mained mage for a long time so yes i know how to play it just not in M+ environment.

it’s doable but yes it is ROUGH af. same with raiding i spend more time dealing with bs leavers then actually doing the raid. takes a while for raid to fill when people keep leaving. M+ more harsh cause keys get downgraded.

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