M+ deathcounter would be worse, just had 33 deaths in a +5

And while we didn’t time it, it was only 2 min 30 sec past timer.

I say remove ANY time penalty from a death but leave the timer

33 deaths in a 5?

:thinking:

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Yeah tank kept going SPLAT

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oof, that is some rough luck. sorry to hear it! prot paladin who doesn’t know he needs to use shield of the righteous?

That seems more like a YOU problem. And that’s not even getting into the fact that a deathcounter mode would lead to a difference in playstyle with the players. I see no reason why both gamemodes can’t exist. They have different appeals and would simply let people who don’t like time trial gameplay an avenue into five man endgame content.

If they aren’t kicking casts and we die, that’s not my fault

Just another +5 in same dungeon(Stone Vault) break up when people quit after 25 deaths.

7 deaths in the 1st 10 seconds cause a DH tank rank in and pulled ALL THE TRASH and we didn’t have the stuns and such so casts got off

People don’t understand fortified and how to stop casts

Ok, so it isn’t a YOU problem specifically, but it is a PUG problem. PUGs have always been spotty. Always, even back in vanilla. M+ pugging taking people to the highest levels of M+ was an exception in WoW’s history, never the rule.

Yeah and people will blame the healer for the number of deaths. So people would not want to play as healer if this change comes live.