Who are you to judge someone’s reason for caring? Do you shame the people who care about who wins the Superbowl or the FIFA World Cup?
I asked for more balance changes, not perfect balance. Maybe you didn’t see my other posts, but I keep saying “viable” is not balance. I’ll make a new example for you.
Let’s say game is tuned so that a DPS spec needs 100k DPS for +20 keys (at whatever gear level you’re supposed to be able to do a +20). Spec A can do 80k DPS. Spec B does 150k DPS (and for the sake of simplicity, they are identical in every other way). Clearly there is massive imbalance, and Spec A is not viable (at least not a group full of Spec A; they could get carried by Spec B). Or they could grind lower content (for FAR longer than Spec B, since B can do it undergeared) until they have overgeared enough to do 100k DPS.
Now let’s be a little tricky, and instead of buffing Spec A, nerf dungeons so that you only need 75k DPS. Now spec A is viable. But the balance is still horrible.
Even if you don’t use damage meters, anyone who tries playing both specs will feel the difference with how long it takes to kill things. Anyone playing Spec A will see enemy health bars evaporate when Spec B presses their damage buttons. The same happens in lower difficulties when one player is massively overgeared.
Realistically, many people do use damage meters, and don’t have fun when they play well yet remain at the bottom. It takes a lot of utility/survivability to overlook that, and even then many people would prefer to be able to give those up for S-Tier damage (on the spec they enjoy playing).
So, many people will choose Spec B from their own experience, and others will choose Spec B because a guide said so. They don’t want Spec A in their group when Spec B is available (unless there is a big gear or rating difference). Even if Spec A forms their own group, people will be less inclined to join, just like joining a group with an undergeared group leader. Doesn’t matter if it’s a +20 or a +2. Why?
- people value their time or score and want to get it done faster
- people want to +2 or +3 the key
- people want to have as much margin for error as possible (how many more keys fail when Spec A is brought?)
- people don’t want to carry someone who made the choice to be a burden
- people are lazy and want Spec B to carry them
The harder it is to get groups, the harder it is to get gear and the less time you get to have fun doing content (and as mentioned earlier, the content tends to be less fun when your teammates destroy you on the damage met). More people switch to Spec B, making the competition to get groups even tougher. This self-feeding cycle gets more and more frustrating the longer Spec A goes without buffs.
But… viable ![]()
Is current balance at 80 vs 150? It’s more like 125 vs 150 (and average specs are like 135), but the gap widens when the pulls don’t suit the worse spec’s damage profile. Sometimes you think it’s not that bad, until you realize a skill difference is closing the gap. Better balance is needed.