Correct, because the answer is coming from people who are exactly as uninformed as I am. Make sense?
Right, which is why that’s not what I’m asking for. My ideal solution is for them to apply this to keys labelled as ‘completion’ and leave standard keys as is. I think that’s fair, no?
This is what was listed as okay. Nowhere does it say that it’s allowed or excusable to leave a key that’s going poorly, unless that decision is a consensus with the rest of the group.
Nor does it say anywhere that leaving a key that’s going poorly is considered reckless. To further that point:
“In regards to their fellow player”
If a run is going poorly, then the experience to said fellow players is also going to be a poor one. Therefor it’s a uniform decision that the key is bad, and no one is going to get blamed for leaving.
Man, I really don’t think we’re gonna see eye to eye on this one. I just want clarification, or to see it moved to completion keys, or both. I think we can probably end on that.
Wasn’t critical thinking part of schooling growing up? Not saying this as an insult, as I know things are different now, but seriously.
They explain what they’re going after.
They explain what’s not bad.
But because they didn’t specifically mention “this exact little thing” people can’t figure it out on their own.
Guess what, they didn’t mention baby waking up as part of:
so I’m assuming that that wouldn’t be considered “real life emergency”, and they didn’t mention your loved ones getting into a wreck in winter from icy roads, so that must not be considered “real life emergency” either then eh? Blizzard is so cruel!
Sorry I missed responding to you earlier as I went to bed. Thank you for the well thought out response.
My main problem with the intent part is that they said season. SO I might be under their threshold right now but if I continue what I do I might at some point pass that threshold. I will abide by their rules if they want to add them but I have to know what they are so that I can follow them.
Here is the quote for completion sake so you don’t need to look for it.
who intentionally left Mythic+ groups a great many times in The War Within Season 1.
I’ve said it above but will do so again as I know this is now a rather large thread, but this can be done fairly easily with a rule that states:
If any group wipes three or more times on a single boss than any member can leave without it counting against their limit for the season.
I use three as for a standard key this has been the general consensus for at least three expansions. Though many times people will not stick around for even the third attempt. This doesn’t have to be because of skill either it can be any combination of comp, skill, gear, affixes, etc.
You use ambiguous language here with “a lot” how many times is this? Should we say that parents with a new born should not be able to play even when they put their child to sleep because they have a tendency to wake up and you might need to leave? What if you are someone who live in the middle of nowhere and you get internet drops a couple of times a day?
This is one of the biggest failings of the new rules as we have no idea how many of these people are now just expected to no longer be able to play the game they pay for.
I do apologies but that makes absolutely no sense. I’ve given quite a few analogies here to illustrate why this is not done when it comes to laws, game rule sets, reforming criminal behavior, or just raising kids.
But lets go through it again. With the current wording I have no idea if my behavior is considered ok or not. Therefore I have no idea if I need to modify my behavior and if I do to what extent. I’m not looking to game the system but instead modify my behavior to be within what is now considered acceptable. It is up to the rule makers to define what is acceptable. This right here means that it is a poor rule set that can not be followed by anyone who has ever left any key. We can try to read more into it than it says and we can make gross assumptions but when it is read as written we have no idea how close any of us are to a ban or suspension.
Its much easier to see how bad of an argument this is when we lay it out.
We want to stop X behavior.
We refuse to tell you what X behavior is.
Why? Because you might avoid punishment or modify your behavior…
Rules in order to do what they are intended to need to do the following:
1 know what the rules are.
2 That there is a punishment.
3 That both rules and punishment are consistent and immediate.
Right now what we lack is knowing what the rules are and we have no idea if they are consistent.
I agree with over 1 million keys ran per week there is no way they are going through an entire season by hand. All of this is automated. My guess based on how I would do it is:
Search the data for all leavers.
Get the total of all keys where the account is the first character to leave. Each leave counts as say a value of 1.
We than search all player reports reporting leavings. We add to the leave count an additional value of 3 for each report.
Anyone above a set value is than handed out an automated suspension.
We than set a hidden variable (used here in the programming sense) that adds +1 each time more criteria is met as the season progresses.
We reset the counter either at the end of the season or give it a X day period.
Now Personally I would add quite a bit of other criteria say change the value of leavers to 2 if its a completion key compared to a standard key.
Instead of having it just be a set total which would punish people the more they play instead make it so that it checks versus a percentage of keys ran. Lets say if leave > 20% total keys ran.
I would add in a wipe count function and make it so that any run where wipe > say 5 it is not counted.
I would add in a wipe boss function and make it so that any boss where boss wipe > 3 it is not counted.
and so on.
I think the issue here is one that can be found pretty much anywhere in life but lets look at cooking. Would you use a recipe that says a pinch of salt or a dollop of butter? I can’t the instructions are unclear and a pinch means vastly different things depending on a large variety of variables starting with hand size being the most obvious.
Because the instructions are not clear and each dish will not be the same every time I will look else where for the recipe instead.
and you never will, so asking for a number isn’t going to actually happen.
Yet here you are continuing to ask for something you know will never happen, all because you wanna game the system so you don’t get banned for your obvious garbage behavior. It’s pretty straight forward and you know the rule, yet you continue to press on like you don’t.
Again, whatever is going on in your head, means nothing to anyone but you.
You sure are acting like an entitled brat screeching and crying about a number you know they’ll never give you, stop the bad behavior and there will be no shot of you getting banned, incredibly simple logic for anyone who has at least 2 brain-cells, do you have at least 2?
You were given examples, yet you pretend you haven’t gotten any… the reason you leave are probably not good ones.
Pretty sure I’ve already replied to you with this exact same reply but you can’t know that either. I can and have canceled my sub while telling them that it is because of this issue and ask for clarification. If enough people understand that ambiguity in rules systems doesn’t help anyone and complain they will release the rules set. Maybe not as much as I want but I do expect clarifications.
Its called a big 5 trait and its not whats going on inside my head… Its a trait. And it pertained to the conversation above. If you are uninterested or can’t wrap your head around it than put me on ignore.
And your an ignorant exploitive who is over confident in their ability to read minds. Does it make you feel better than I can drop down to your level as well as explain systems.
Honestly I had to ask ChatGTP how people can be this over confident and blind in seeing the issue despite having it explained to them multiple times. Here is what it says about you.
Cognitive Bias:
Many people have a natural tendency to assume they understand systems, even when details are missing. This is called overconfidence bias—they trust their ability to read between the lines or interpret unstated intentions.
Trust in Authority:
Some players trust Blizzard’s intent to be fair, even when the rules lack precision. This trust can lead them to feel secure, despite the ambiguity.
Conformity:
See Blizzard as a trusted authority and accept their rules as inherently fair.
Feel that questioning the system might disrupt group cohesion.
Optimism Bias:
Description: The belief that negative outcomes are unlikely to happen to them. They may:
Assume they won’t be penalized because they believe their behavior is clearly “good.”
Overlook ambiguity, thinking it applies only to others behaving poorly.
Low Need for Cognitive Closure:
Description: Some individuals are comfortable with ambiguity and uncertainty. They may:
View the lack of precise rules as acceptable, believing the system will “work itself out.”
Trust Blizzard’s ability to interpret intent without needing detailed definitions.
Heuristic Thinking:
Description: Relying on mental shortcuts rather than detailed analysis. For instance:
“Blizzard has always been fair in the past, so this must be fine.”
“If I don’t act like a jerk, I won’t be punished.”
Faith in Systems:
Description: Confidence that large systems (like Blizzard’s moderation) are designed to be fair and effective. People with this perspective may:
Believe Blizzard has enough data and expertise to make accurate decisions.
Assume their interpretation of the rules aligns with Blizzard’s intent.
Groupthink:
Description: A tendency for people to adopt the prevailing opinion in a community to maintain social belonging. This may lead to:
Defending the rules because others in the community do so.
Dismissing concerns as overthinking or nitpicking to avoid conflict.
Social Status Preservation:
Description: Individuals might defend the rules to position themselves as “good players” who have nothing to worry about. This could manifest as:
Arguing that the rules only apply to “bad actors” to reinforce their own positive image.
Downplaying ambiguity to demonstrate confidence and understanding.
Lower Trait Openness (Big Five Personality Trait):
Description: People with low openness are less curious about alternative perspectives or complexities. They may:
Accept the rules at face value without critically analyzing the wording.
Prefer the simplicity of assuming Blizzard knows best.
Cognitive Dissonance:
Description: If someone supports Blizzard overall, they might rationalize vague rules to avoid conflicting feelings. For example:
“I like Blizzard, so they must have good reasons for this.”
Downplaying ambiguity to maintain a positive view of the company.
I have to say reading it, its kind of what I expected but I have a hard time wrapping my head around how such people would see the world. I simply can not put myself in your shoes so to speak and view the world in such a way.
Again, whatever is going on with you… it’s not relevant at all to the argument.
I don’t want to understand nor have I tried to understand, because it doesn’t matter.
That’s just a bunch of COPE from someone who can’t make or refute a point and has been given all the answer they need and ignores it anyway, but then got into their feelings… get over yourself and grow up. You aren’t entitled to a number, when your sub is up, we shall no longer have to deal with your willful ignorance, sense of entitlement and whiny demeanor.
That you think I even acknowledge feelings I may or may not have is pretty funny. Through out this entire thread I’ve used the same dry tone I’ve always used for anything in my life. Its yet another one of the traits of being an INTP. If you are interested in knowing what it sounds like you can find it here.
https://youtu.be/RCb20go1iKs?t=559
If you think that is cope than I don’t think you understand what cope is. Its asking an AI to analyze the underlying psychology that would allow people to accept the blue post without question and ignore clearly laid out issues about ambiguity.
All it did was allow me insight into who you are and what makes you tick which I found fascinating. Insane by my standards but fascinating in the way studying a exotic bug might be.
Ok reading this I do feel an emotion and I am literally laughing out loud. The guy who has posted psudo code about how one would make the program, who has broken down the potential long term ramification, has gone through many of the considerable amount of variables one would need to factor in to make it a fair system, who has broken down the arguments in logical soliloquies, has pointed out using analogies how this type of rule wouldn’t be accepted in other areas and more can’t make or refute a point???
Yet you assume to know exactly what no one can…
As far as feelings man it seems like you’re having some at the moment. Perhaps its time for you to take a break from the argument and gather your wits. Don’t worry I’ll still be here when you feel ok enough to continue.