M+ as DPS Feels Worse Than Ever – Looking for Discussion, Not "Just Quit" Replies

Hey, I’d like to get in touch with you in game OP. I’ve run with your guild before and remember liking the people I ran with. I believe the community I’m involved with may be beneficial to you because I actually JUST realized your Lock is higher ilvl than my Hunter but lower IO. Is there some way I can get a hold of you in game some time? Maybe a certain time of day and toon I can whisper. I. Really not sure :rofl: but I do think I might be able to offer some actual help here.

Won’t denie, im happy to see DPS suffer this.

It’s disheartening to always have of you always complain about something as a tank and even worse, complain when DPS could help with utility like something basic like an interrupt.

I have grown tired of it so yeah im happy DPS struggle getting into groups.

You’re a DH tank. Why are you of all people complaining about the group helping with interupts. We handle the majority of interupts so we’ll most of our pug buddies will waste their interupt trying to interrupt something we hit with a sigil or nova…

I love tanking keys because I get to feel superior on interupts. Regularly 20+ over the second best :rofl:

Also, speaking from a position where invites are automatic. You don’t even have to be a good or consistent DH Tank to guarantee key invites :rofl: you just have to be a DH in Venge spec

M+ would probably work better if it was an automated matchmaking queue where you could queue for keys up to +1 of your highest completed level of that dungeon with no personal keys or depletion, in which you could group queue with different numbers of friends. Easy to program it so that it has to match at least one person with a bloodlust ability etc. That’d reduce a lot of the meta jockeying and rio stacking for pugs. If you’ve timed +10 you can queue +11 as many times as you want, and the selection among that pool is random (i.e., the +10 DPS has the same chance as a +14 DPS of being selected in the +11 queue)

That would also allow for better ‘solo queue’ ladders which would be more engaging for a lot of people, while also still allowing for premades to do what they want, and for people to queue lower level dungeons if they want (e.g. for a relaxing +10). It’s really kind of clunky how its currently designed.

But it takes about 3 seconds to realize if someone bought it or earned it.

A 3k player doesn’t know what they are doing.

But a 2200 player does?

You would hypothetically invite me to a group today. But later this week if I hit 3k…you no longer would.

No because I wouldn’t forget your name in a week and if we run multiple keys together I send a friend request so I can cultivate a friend’s list that has players that interact with M+ and understand the content.

If you applied at 2200 I would invite you, especially since at 664 my hunter is already 2600 so I know the item level can cut the butter. But if you applied at 3k with the same ilvl I would second guess and wait to see who else applies. Like I said, taking someone at 3k is a 50/50 risk. Someone over 2k but under 3k is someone who is interacting with the content and knows it well enough to time 7’s

Knowing that there are lots of players who don’t understand the difficulty curve and knowing I’m not one of the best players in the world, why wouldn’t I be willing to help someone learn when their resume says their willing to learn? And, as I said, I’d rather gamble that I can cover the DPS loss they may introduce rather than gamble they have absolutely no idea what’s going on because they bought their score.

And my 664 Hunter with 2600 IO was done nearly exclusively through PUG’s. I run occasionally with my community when asked but I enjoy the challenge of playing without voice.

Because there are more interrupts needed that the ones i can pull out with my own interrupt and Sigil of Silence.

It doesnt matter how good you can be, you still need help of your team with them, unless you are ok with below subpar gameplay from them.

If i have 30 interrupts and the second best is like 12-15 you know what, im completely fine with that.

The issue is that i ahve 30 and the next one is 5 and the other 2 DPs have 0, specially Ret paladins is like they don’t even keybind their interrupt.

You just have to be a tank, i been tanking Keystones since late Legion and i know i love that i can get way faster invites.

But it still annoys me how bad the average DPS player is when it comes to using their utility, when i DPS i can pull out the same DPS but be way more useful to the group with mi utility too.

Hell i can make you a run down in interrupts as a DPS, but then i again i know i have to use it and that is important.

You get more invites as a tank up to high keys and then it swaps for pugs because no-one will invite a tank who isn’t multiple levels over the key and since its one person you can hold out for a meta spec tank with overleveled rio.

Oh ok so you’re not using Nova or Misery? You could definitely be pulling more interupts. But you also don’t have to interrupt everything. With 4 interupts, 3 of which are AoE, I always take responsibility for keeping myself alive by holding Meta and interrupting the high priority spells myself.

A DH Tank should lead the interupts because we have so many options and plenty of GCD’s for it. Giving healers more time for healing and DPS more time to punch things.

Join a guild group, no queue other than maybe waiting for guildies to logon and maybe play their mains , idk whenever I M+ I never pug because the eperience is trash like what you’re experiencing.

Honestly.

I think most 3k people would prefer you not to invite them to 10s.

I think you over estimate how many people bought their 3k. It’s no where near 50%. and you underestimate how easy it is to tell.

A 3 second glance at number of timed runs 12+ easily shows this information.

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I timed a Priory +13 today. The healer and 1 dps died on the final boss. I kept the rest of us alive for the 20 secs it took to finish burning her down.

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Nova is the only one i do kidna forget because it wasnt part of Vengeance before, at least not until Shadowlands not sure if it was the same in Dragonflight couldn’t play a day of that expansion.

And yes i agree DH is pretty good dealing with interrupts, but my point stands if DPS can’t even use a basic utility like interrupt what you can expect from eveythign else? You are so fixated on the part i said interrupt but don’t see the bigger picture.

I see DPS dying all the time with their defensives up or not using them proactively.

What happends if i want to play a tank that ain’t amazing for interrupts like DH or Paladin? I have gone all the way up to KSH as a Monk or Druid and they don’t have the same quantity of tools.

Yes i agree that we should lead, hell any tank in general should. Doesn’t change the fact that most of the times is the tank leading with more combine interrupts that the rest of the group.

If i have 20 and everyone else has 6 which is not much they easily can interrupt more that the tank and help a lot.

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This is truly a stupid and horrendous idea. It works in queue content because queue content is tuned so the most terribad of the terribads can stomp through it without any actual knowledge or skill.

Keys, being the objective hardest content pillar for any gear tier level, is the opposite of that and is, in fact, designed to make you fail. Sure you can brute force your way through a +3 but very quickly it’ll become a feces show.

This is why standarda are so high. Failure has a cost in your key gets ruined or requires considerable effort to level back up and your overall pool of applicants sucks more until you reach the minimum level for maximum rewards and then you got a surplus of overqualified people making it so you effectively never need risky/likely bad people in said keys

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Demo lock is super good basically meta.

Run your own key.

Run your own key.

Hey sometimes it takes a while to fill still it will fill run your own key.

Be picky and run your own key.

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True and it’s not that I don’t see your point. I understand you time keys a bit faster if everyone helps interrupt.

But, I also don’t care what my team does. If I can get 50 interupts in Priory while no one else has ten but we time it and I had three DPS absolutely pop off. I’m happy with the. It was timed, I didn’t die so could keep the group on the move. Taught my healer that it’s ok to take a couple seconds to drink while I round up the pull so we never have to stop for the healer to drink.

Seriously, what’s the problem with that? Because we didn’t time it a minute faster. Every time the DPS has to interrupt something you are missing out on two globals of damage (global before and after interrupt cast) and for a lot of DPS that is usually a substantial loss. So for the sake of them preventing a cast every minute or so we aren’t going that much faster. But, if I understand I can tank one spell, the healer can heal me through the next then interrupt so about a minute straight myself, why would I care if my DPS are interrupting?

That being said, I also know when you start getting to 15+'s I won’t be able to tank those hits or get healed through. But I also have no interest in putting myself through that stress. There’s no point, I’m pretty sure Mythic Planner told me I can get 3k on my Hunter by timing all the 13’s. So I can do the same on my DH if I decide to push her. There’s not a lot of reason to run the dungeons beyond where my mentality actively helps lead to timed keys.

Interrupts are off the GCD.

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You seem to have trouble thinking.

You can’t queue for a key level unless you’ve completed the prior one. So you have to demonstrate you are qualified, negating your first point.

Second paragraph is meaningless drivel.

Third paragraph makes no sense because without personal key depletion there is no “risk”, you just queue again if you fail. You are describing the current system, not what I described. You would only plateau when you reach your skill level.

Oh, your idea is terrible…

People who use it are going to be terrible because an alternative system exists where you can choose who to invite.

That would make it work worse. I invited my friend and some pugs to my +10 priory. The tank did the 1st pull that you’d expect him to, but he didn’t hit any of the mobs at all, even after we stopped moving. This was in a group I hand picked. Imagine these kinds of shenanigans in EVERY key, because what it’ll be like with automatic matchmaking.