Agreed, that’s not ideal. Perhaps JP, unlike Valor, could have increased rewards for higher keys and increased cost as you upgrade the item, whereas Valor could have a flat growth rate. You could slam out hundreds of 2s, or just do harder keys for more JP.
At the end of the day you’d still need the IO to upgrade the gear as well.
You don’t have to feel it - we’ve seen this when Blizzard uncaps Valor. People grind 2s for Valor and for trinkets they want. I’ve seen Mythic Raiders on this very forum admit that they’ve been carried to KSM by guildies and then slammed out 2s once the Valor cap came off to get Scale or Phial.
Side-note: this isn’t “what I want”. This post is already the middle-ground wish-list. I definitely want a lot more than this but know it isn’t within Blizzard’s limits to go as far as I’d like them to go.
Basically the same but I’d get rid of the cypher gear and just award it via currency from queued content instead. You can buy what was previously decent to get yourself caught up without too much trouble. But I’d potentially add a subfloor ;p
Honestly was thinking about this whole thing while I was making lunch. M+ and and MMO are actually conflicting. You can't really have an mmo with infinitely scaling gear and M+ really needs it to really unleash its potential. It might be better to convert M+ into a dedicated mode with its own progress and 'gear' that can't be used outside of M+ but completing certain objectives within gives a currency that can be. That way if you want to go to a +1000 you can... and there is value to that. But the mode wouldn't be constrained by outside gear nor would it adversely affect outside gear.
When someone makes a post as dumb and stubborn as yours, all I can really say is “I win”. I will get some of what I want, and you will get none of what you want, and that’s how it will play out. If you don’t like it… ? Oh well for you.
M+ is here to stay, and M+ is only growing.
Do they? Because when I look at Vault, I see three rows. When I hear Ion go on interviews, I hear him talk about “three pillars”. I think saying that M+ and Raiding are the same thing is very questionable.
Nothing stubborn about it, my original stance was to have mythic gear be on par with lfr loot, I changed that stance to have gear with a stat that only effects mythic+ like the old pvp stats. I also beleive pvp needs pvp stats as well.
There was also nothing about your post that goes I win, it was an attempt to make an insult of criticism of a system that was never meant to be on par with raiding, but was thrusted on it by a community that now regrets doing so. Only a minor few enjoys it now and keeping it separate from raiding is the only good option beyond weakening gear for mythic+ while keeping it feeling rewarding for esport players.
Sure. M+, PvP, and Raiding don’t all map 1:1 onto each other though. Early raid bosses are typically far easier than they ought to be for the gear they drop, and while Blizzard has taken some steps to remedy this by moving most of the important loot to the back half of the raid (thank goodness), the fact remains that that gear distribution is definitely not even. Sometimes its better for some skill range or played time metric, others times its better for another. The curve for raiding is much sharper, the curve for M+ much flatter when it comes to skill vs reward, and then for time-played vs reward raid has a sharp rise that plateaus quickly whereas M+ has a linear curve that basically goes on until a very distant plateau at full 262.
It’s not always going to be perfect. The best we can really hope for is that for certain demographics of players, at certain arbitrary points we can try to bring them to some level of parity, or give them unique strengths and weaknesses that make them feel relatively balanced against each other.
Blizzard is always going to make patch islands for casuals. I can’t really recall anything that has ever made “casuals” happy though. There seems like a very steep diminishing return on placating casuals - they seem to want just enough of a grind to stink their teeth into and that’s it. They’ll never be happy… just less mad.
Whereas with M+, I’ve definitely noticed with patches like 9.0.5, M+ seem to be pretty happy when system changes come down the pipeline, because they play the game for actual fun.
Take fortified and tyrannical out of keys and put them on 20+. Replace with just another affix from the pool. Heck I’d even be fine with merging them together and put them on 20+ keys.
Absolutely no FOMO crap. Content should stand on its own and attract those who do it and not give the middle finger to collectors just because. This shouldn’t be the case for raiding either. Collectibles should go from 100% to 5% or whatever it is once the tier/season is over.
I’d also rather see tier sets for mythic+ with the same exact model/color as raid tier but with appropriate bonuses for mythic+
I’d also love to see keys with random affixes. Maybe you’ll get lucky and get a key with volcanic + quaking and be giddy as can be or maybe you’ll get something far worse and curse your life. Either way, keys would actually be exciting to loot and change out because you never know what’ll you get…but I know this will never happen because the precious 1% top runners would be tainted by those who got better affix combos than their competitors.