If Limsa would be WoW you would have the whole server population of Belf females there, naked…
Some latest games do scale beyond that. But only the latest ones. Also, Ryzen 7/9 and i7/i9 tend to have the best clocks and best bins of silicon so single-core performance will help them in games that rely on it. It’s not massive, but always something. Similarly, more cache (Ryzen 5800X3D and the upcoming new ones) helps with “less optimal” game engines.
Lack of benchmark mode, lack of result database/scoreboard. Lack of performance debug/info based on benchmark results and results from the database for given components.
There are issues in the game that come and go while WoW performance and behavior are tested only by a few. You can check some of Hardware Numb3rs and my testing:
40-50 FPS in Wow Dragonflight VD
RTX 4080 at UHD 2K resolution.
Intel i9 7900X 3.3ghz (4.3-4.5 ST) 10-Core (20 thead) Skylake CPU on x299
32GB DDR4
512gb NVME 960 Pro
On 3D Mark i get 150 to 160 FPS so why WOW runs this low is crazy. I will soon upgrade system to AMD 7950X3D on AM5 platform going from my PCIe 3.0 or 4.0 to PCIe 5.0.
Same issue. In Valdrakken I would get 50-60 with my 1070ti and Ryzen 5900x. Upgraded to a 4080 and I now get… 50-60fps in Valdrakken, with the GPU only working at less than 40% and the CPU at maybe 20%… The fans on my GPU don’t even kick on. It almost seems like a limit with the wow engine and it’s limited “bandwidth” to which is can task the GPU. In a dungeon it will cap my 144hz monitor with Vsync on (still with very low GPU usage)
Has 24 threads. WoW caps to four threads, so the highest usage WoW will show up for you will be ~17%. You’re CPU bound and the GPU won’t render a frame until the CPU tells it to. There were changes to the CPU side of the engine in 10.X, some for the better and some for the worse. Some probably intentional, some maybe unintentional. Time will tell, but there are some areas that tax the CPU side of the engine more than others. Valdrakken has a lot going on, in terms of CPU sided things, even with no players around.
Overall yes. But it is where many spend a lot of their time and it’s really bad there. As in 50 people killing a world boss bad almost. It should be fixed imo.
I’ve always suspected that there’s something else going on in Valdrakken that results in the huge performance drops, and not just the amount of players nearby you.
My guess is that it’s one of those sections of a zone that has multiple phases that unlock as the story progresses. Maybe the city is going to be attacked in a future patch or something. I’ve noticed that multi-phased places like that tend to have worse performance.