Just wanted to add my few cents here. I got on my Alliance character to 70 and ran an AB. Yes, it was 1-2min que. I am sorry Horde friends, that’s just the way that is. I used to play Horde, but switched cause of PvP que times.
Back to my point, I don’t remember getting that low amount of honor back from when I played in original BC. I could get on and in one sitting farm piece of gear. Granted this took hours, it wasn’t like I’d log in and 1 hour later get a piece of gear, no of course not. It would take a handful of hours, but I could do it in a sitting if I wanted. Now it would take me days of no life to get that same 1 piece of gear even with the almost instant ques.
I’m not trying to argue about the que timers, or who has it better than the other, we’re all gamers and have that in common, but from what I remember from original Burning Crusade the honor does seem low, or off.
As it stands I’m debating PvPing anymore as an Ally player cause the blue gear isn’t worth the grind.
classic and tbc arent about having fun anymore. Everyone is min maxxing the hell out of the game. If you want to raid, forget it. Gotta have all your flasks and be mages or locks or hunters. if you want to pvp, better be alliance or your never getting gear. So what options are left? Questing? Profs? So you can take play for fun somewhere else cause thats not how wow is anymore
As an alliance player, I unsubbed yesterday over honor. This is coming from the guy that resubbed WoW for classic out of pure excitement for eventual TBC arena. I feel even worse for horde.
Even today during AB weekend, I spent a few hours doing premades and was netting a laughable HPH. The juice isn’t worth the squeeze. I’m done with this game if honor farming doesn’t change because I refuse to do this every season. It’s anti-competitive, anti-quality of life, and just a mind numbing waste of time. I remember in Vanilla TBC hating the honor grind, but this setup makes me envious of it.
To be fair, whilst I very much disagree with the whole situation. If everyone has the same insurmountable barrier to entry then everyone is on the same page of using PvE gear to get into arena.
It ironically makes players competitive by being as unobtainable for all players.
No offence, but if you aren’t playing a game for fun, why are you even playing it?
Paying $20 a month for something you don’t find fun is a really weird concept. Why pay for something you don’t enjoy?
I understand your logic, but it doesn’t for multiple reasons. The 2 primary reasons is 1) Honor was busted in prepatch to a super overtuned degree where a small select group of the playerbase were able to farm 75k honor to cap and walk into TBC with a huge advantage over those who didn’t. And 2) The game functions much differently when resilience levels are unobtainable, namely healers suffer quite a bit more. Mages and Rogues still do pretty well, but other classes suffer a lot more. Any healer who didn’t farm 75k cap in prepatch stands 0 chance at winning when going up against another healer who did and has a huge gear advantage currently.
Fun only matters when they outgear everyone else and two shot or global them. Otherwise it’s an awful game and terrible design. The real PvP crowd is indeed playing it for fun and not here throwing fits.
Your posts smell of someone that didn’t shower for the entire length of pre-patch in order to gain a gear advantage in your sacred “competitive” arena environment.
I think you have it backwards. I agree wholeheartedly with the sentiment, but the honor grind being as bad as it is only helps the “elite” playerbase and hurts the more casual player who is more likely to be inclined to play for fun as opposed to sweating it out. Those who play only to outgear and outperform people are likely to have taken advantage of the ridiculous prepatch honor and are also the crowd who are more likely to get spoonfed early weapons and trinkets from karazhan, gruuls, or mag. This just makes the gear disparity even worse, and will only get worse over time as it will be even easier for them to stomp the non-geared people in arena, thus having higher rating and earning more points each week to get gladiator gear faster and the gap will just get wider and wider.
This farmable blue set is supposed to add parity, and help the casual. It’s a starter set of gear that is farmable by anyone through battlegrounds since there is no barrier of entry to queue for a battleground. But due to how long the time investment is to earn this set (over 300 hours easily), they stand no chance currently of farming this gear and will forever be behind with the gap getting worse and worse over time and them just getting stomped even harder and harder by the more elite players. That’s why these honor rates need a fix.
You right man. In fact, we should spread the PvP design philosophy around and give every boss in every dungeon a 10% chance to drop something from their loot table and then if it rolls that 10% chance it will then have the same odds of dropping each given item as now. I mean, you’re here for fun right? You’ll gladly raid Karazhan 10 weeks just to see loot drop from each boss once on average in that time period, right? Raiding won’t die literally overnight, right? Because you’re all here for fun?
I’m interested in hearing how lowering the time investment required to acquire gear to something in the same galaxy as reasonable somehow increases gear disparity.
Here are just a few more examples of why it doesn’t make sense for this honor farm to be so insanely insurmountable:
Blizzard added a level 58 boost with the intention of trying to help those with less time catch up to enjoy the game.
Blizzard has INCREASED the amount of weekly points gained by lower rated teams in arenas to help those at lower ratings not get so far behind the higher rated players.
Blizzard announces a TBC Arena Championship tournament to try to hype people up for TBC and specifically TBC arena.
Now you add up all of these factors, the goal is clear: they are doing what they can to encourage people to play the game, and to try to help out those who have less time now than when they did previously during original TBC 13-14 years ago.
But imagine you’re one of these players who looks at all of this, gets hyped for PvP and arena, decides to buy a boost and level a character, and then you get to 70 and queue for a few battlegrounds and realize the grind for your starter set of PvP gear is over 300 hours long and it’ll take you an entire weeks worth of free time (or even more) to earn enough honor for one piece of gear.
It’s just laughable. It’s so backward. Whether you agree with their decisions or not it should be easy to see how inconsistent their decision making is here.