Is that running over another healer in placements because I don’t think I’ve seen it in that range
Because I’ve seen it happen a lot at higher and later seasons where you have the 0 cr greens guy somehow in a 2500 game going 1-5 and the other healer getting zilch for the 5-1
One lobby being within placement range until like 2200 is kind of brutal Load into a game with a hunter who has adapt at like 2300 just backpeddling around dying insta every round because he 4-2’d 2 shuffles in a row or something.
Ya basically, they go 5-1 or 6-0 their first lobby or 2, end up at like 2100mmr and just get steamrolled, and if you’re the other healer, you get basically nothing for these lobbies (or lose MMR if you go 4-2)
It’s like 1950 right now initially but you get something like 150-200 mmr off a good lobby which puts you at, like, 2100-2200. Initial game generally vs other people in placements, usually with no gear so it just leads to a lot of initial imbalance as healers can be slid up or down a few hundred mmr as well.
Like you’ll get 2350 or 2400 healers for 2200 dps which is wild. So healers just have this giant range of newbie dps until very high mmr.
Just another reason why it’s terrible to try to think about instead of just pressing q.
Second, that’s not how that works. Mmr works exactly as intended to find your ideal correct rating. If you go 0-6, 0-6, then 5-1, you’re a net 5-13 and SHOULD be going down in mmr until it stabilizes, because you’re losing way more than you win.
Similarly, if you go 6-0, 6-0, then 1-5, you’ll probably GET points for the 1-5, because you’re still a net 13-5 and winning way more than you lose; you’ll lose mmr as a result, and lose cr when that mmr stabilizes.
Traditional ELO formulas typically use ~ 100 games to stabilize also, so if your brother is a new player then mmr will fluctuate more.
People cried and cried about inflation. Starting mmr is ~1950 atm. Even if you go 0-6, you’ll still be like 1800, so ya, brand new players to the game are going to START at 1950.
You can’t have inflation for some but not everyone.
This is why just inflating brackets does not and will never work because there will ALWAYS be someone lower asking for more inflation and it creates more problems without actually solving any.
I’m seeking to understand the context here. There’s nothing weird about the questions I’m asking.
In any MMR system, if your mmr is much higher than the opposing player, you will go down in mmr. Healers are subjected to this heavily when they first start Qing. Outside of that, they should go up from a 5-1.
If your friend has experienced this issue outside of placements / large disparity compared to the other healer, it’s a major bug and an issue no one else has seen yet.
Yes and I am well versed in it, so instead of arguing the questions I’m asking you, answer them.
I think including your rank in the arena rating screen would go a long way, instead of the way it is currently where only the top 1000 see their ranking in game. It would add something tangible outside of the MMR/CR system which can feel confusing or disheartening. You’re absolutely right that it works out if you zoom out and look at the games as a whole, but at the same time, it’s human nature to feel slighted and think “why did I just lose rating for going positive in this lobby” without thinking about the lobbies before that.
Ie, losing MMR probably wouldnt sting as much if you saw that you actually went from, say rank 7000->rank 6500
I have no context as to what you do or don’t know since you’re on a Classic alt and can’t be looked up. Kennie above you has a proven track record of success in arenas and has been very helpful.
I’m trying to get the screenshot and will post it when I have it; hopefully that will provide more context, but I think people are missing the overall point. I don’t think there’s any information out there about how placement matches work, or the lobby MMR range - any of that, which can lead to confusing issues like this for myself and others who aren’t Multi-Glad R1 players.
It might be easy for ya’ll but it’s not for the rest of us, which would explain a ~10% drop-off in participation.
I think most of us somewhat agree with you, but at the end of the day, there’s no way to structure a ladder based competitive pvp system where everyone is happy. It comes down to beating other players who are trying to beat you, so everyone will hit walls eventually where their skill level is less than those above them, until they get better and win those games.
Tldr, if you win more than you lose, you will gain rating regardless of any perceived slights or unfairness (but again, I do agree, it is frustrating)
To put it in perspective, arenas were at their most popular when the rating system was at its worst (WotLK). You would start at 1500, and most players never got past 1700