The biggest change I am noticing in games is that sometimes chaos bolts go through walls. I am LoS or my teammate is LoS but the lock can complete the cast.
I also notice that if I LoS a gpie cast mid way, it doesn’t always give the mage “target not in line of sight error” and they can link that gpie with shimmer. In my opinion, if I’m LOS for a half a second, they shouldn’t be able to have that long a window to finally shimmer.
Shimmer should be used pre-emptively as a skill as the person is moving LoS, not reactively. I’ve seen rogues drop smoke and the mages or locks can complete a cast after smoke goes off! Seen it even on live stream of 3k players.
When did this LoS change in arenas happen? It makes little sense to me. Is it to accomodate players lag? And how long is that LoS window now? Feels roughly longer than a half a second.
When I use to push in arenas LoS felt like 100%, as soon as the player went LoS we couldn’t complete a cast.
I don’t get this and I feel like 90% of the lock or mage imbalance is actually due to LoS not being true LoS anymore.
Someone please explain why blizzard went this direction. I feel like it causes players to quit arena pushing very early in the brackets.