Lorewalking and Leveling in WoW

Leveling is broken in WoW.

As it stands, within World of Warcraft there are two “starting experiences” you can choose from, but if we’re being honest Blizz only wants you to go through Exile’s Reach because after you get done with that you will go straight into its accompanying expansion, The War Within…no, Dragonflight…Shadowlands? Oh right, Exile’s Reach was to ready new players for Battle for Azeroth but instead Blizz launches new players into Timewalking, where players can choose an expansion (thats not the current one) to level through but dont get too comfortable in that expansion because once you reach that 10 level range of the newest expansion (70 for TWW) you will be kicked out of your leveling and will have to head into the newest expansion. Hopefully you weren’t captivated by the villians of TBC, Lich King or Cata, or excited for the faction conflict in MoP and the resolution of that story in WoD, or how about getting to enjoy your class fantasy in Legion, because as soon as you ding that minimum level you WILL be kicked out like an unwelcomed visitor at a wedding.

This problem is only exacerbated with Blizz’s newest content: Lorewalking, because Blizzard, if they wanted to admit it or not, recognized the shortfall in Timewalking and the horrible way that not only destroys player leveling but completely comprehension absurdly difficult to do because you are only able to go through ONE expansion out of: TBC, WotLK, Cata, MoP, WoD, Legion, BFA, SL and DF; NINE expansions. Now, can you manually go to these leveling areas and simply NOT do Timewalking, of course, but new players are being guided to do Timewalking, and then to the recent expansion. To “correct” this shortfall Blizzard decided to come out with Lorewalking which, in theory, will show players important lore moments in WoW, except those “important lore moments” are already in WoW, how do I know this? Simple when you do the Lorewalking content you REDO quests you have already done before. You REDO dungeons you already have done before. The only “new” thing in Lorewalking is the specific scenarios where you playing as someone else. Blizzard threw a band-aid on a wound of their own making.

Fixing this is simple: take out Timewalking and Lorewalking. Stretch out levels again to their pre-Shadowlands numbers, because levels are not just a number next to a player, they are an indicator of how long you have been playing but, ideally, where they are at in WoW’s story and incorporate a Main Story Quest that will guide players through the story and major lore moments in WoW. But that might be “too hard” for a company that earned $15 MILLION on their Trader’s Gilded Brutosaur mount, so the “easy” route would be for them to simply let players, who get done with Exile’s Reach, just go through BFA, SL (horrible i know), DF and then make their way to TWW.

Does this solve the lore problem? No, thats a hole of their own making, but doing either of these (preferably the former) would go a long way to ensure players know the lore, even if its only a little, and make levels worthwhile, because how do you tell the difference between a level 80 who has been playing since Vanilla and a level 80 who has been playing for a week? You tell me, because ideally when playing an RPG if you’re the max level and in the newest expansion, that was an indicator that you knew what was going on, but in WoW, things like story comprehension for players are left by the wayside in favour of chasing the ESport dream with Race to World’s First, Mythic Dungeon Races and Arena PvP.

That was my little rant, I leave the floor for you guys. I don’t usually leave forum rants but the Legacy of Arathor patch was such an abomination of congealed waste that I needed to vent about it. This was just about the Lorewalking part that I believe is another problem Blizzard made for themselves and I may make another forum post about the Legacy of Arathor proper next week because that abysmal leftover of storywriting abortion is too insulting to not talk about.

anyways thanks for reading.

3 Likes

You tell by looking at their chievo points sir.

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No, it isn’t.

Dragonflight, and then the War Within. Shadowlands was never chosen as an expansion that you get sent to after Exile’s Reach. Before the launch of Dragonflight, new players would just go straight to BFA.

No, it was to teach players how to play the game. You do not have any positive or negative reactions with the opposite faction there. You get shown UI elements and class mechanics as you level so that when you leave Exile’s Reach and arrive in Stormwind or Orgrimmar, you’re ready to jump into the content of your choosing.

It’s called Chromie Time, not Timewalking. Timewalking is the event that allows you to play dungeons of past expansions for loot, quests, and experience.

And there is absolutely nothing wrong with that. You learn how to play the game, you’ve got your character to the current expansion’s level range, and it’s time to play current content.

Instead of constantly staying in old content until you’re max level, at which point you have to do the TWW content anyway to unlock the end game.

There’s nothing wrong with Lorewalking. It is designed to show you snippets of World of Warcraft’s past, which includes old and new stuff that you might not have seen either as a new player (who went from Exile’s Reach to Dragonflight and then to War Within) or even as an old player who wasn’t around for some of those older expansions and didn’t play through all the content in them.

No they are not. If you are a new player you go from Exile’s Reach, to Dragonflight and then to the War Within. Chromie Time only unlocks for you once you’ve already got a single character to max level, and you can either choose to use it or not. It’s really up to you.

No. How about that. Chromie time is fine. It functions well and it does the job it is supposed to.

Also, no, this is a horrible idea. I do not want to have to grind to level 110 just to get into the new content (although if they kept going without the level squish, we’d actually be at level 140 now).

2 Likes

Next time wait till Sunday

1 Like

Simple response: There is something for everyone and we don’t have to like all of it.

Ways to level:

  • Chromie Time
  • Last expansion
  • PvP
  • Timewalking Dungeons
  • Follower Dungeons
  • Regular Dungeons
  • Pet Battles
  • Lorewalking
  • Paid Boost
  • Carries with friends/guildmates

I say focus on what you like and ignore everything else. The reason it all exists is because someone other than you likes it.

4 Likes

Achievements are a more in depth look at a character while their level should be the “at a glance” indicator.
You see their level (high or low) then you look at their achievements. You see a low level character with high achievement points, you can infer that person may be an alt. See a low level with low achievement points thats a new player, see a high level with high achievement points thats a veteran player.

WoW In A Nutshell: A Proposed Leveling Experience For New Players

Goal: Familiarize players with the story and with their class in a quick, fun, educational manner.

Structure:

  • Each segment of WoW In A Nutshell contains five scenarios (each with a companion selected from the lore of the expansion), capped off by a final boss fight with a group of AI-powered lead characters from the expansion.

  • Talents are explained at the start of the leveling process, and at the end of each scenario, players can choose their own talents or have their talents selected for them.

  • New abilities are highlighted, explained, and the key binding process is laid out tutorial-style.

  • No worrying about grinding mobs or purchasing gear – each scenario (plus end boss fight) rewards an appropriate amount of experience and gear, plus some gold and transmog.

  • By the end of each expansion, you automatically reach the target level.

Expansions:

1-10: Exile’s Reach

11-20: Artificial Vanilla Flavor

21-30: The Learning Crusade

31-40: Lich King Nostalgia Tour

41-45: Cataclysm Mini ™

46-50: Checklists of Pandaria

51-55: Legion Express: A Tale of Two Dans (Illidan, Gul’dan)

56-60: Tattle On Azeroth

61-65: Shadowbanned

66-70: Dragon-Lite ™

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The main leveling experience in an rpg, whether its an mmo or not, is the world questing. The moment you diverge from that and tell players that they have OTHER means of leveling, you fundamentally broke what an rpg is.
You don’t play Dungeons and Dragons and tell the DM that you only want to play dungeons. I’m sure people DO that but the main selling point of DnD is the fantasy adventure, thats why a majority of DMs use milestone levels and not xp levels.
Having all of these side things (with the exception of dungeons because i believe that they should be part of the leveling experience and the capstone to a leveling zone) should be neat things to do on the side of a main or just a mindless grind for alts, they should not be the replacement for the adventure.

Nope, not true at all. Not even remotely.

Every single MMO available right now, and even the old ones like EverQuest, allows for multiple ways of levelling your character other than world questing. This just tells me you haven’t really spent a long time playing other MMOs.

The only environment where what you’re saying is true is in single-player RPGs and even then there’s variation depending on the type of RPG. A game like Skyrim or Oblivion? Which are fantastic RPGs, allows you to level whichever way you see fit, without even touching the story once you get past the tutorial.

I liked TBC and Wrath for the questlines and would only run dungeons in between to see if I could improve my gear a bit while questing. That said, everyone has their own, preference, experience, journey, and definition of what an MMORPG should feel like. We have all those options because there are folks who enjoy all those options, and that helps Blizz keep sub numbers up. Personally, running the same dungeons over and over til the next expac is not my idea of a good time. In TWW, I had Pathfinder and a handful of other items done thanks to early access, and as others were just logging in to play, I was taking to the skies. It’s not for me to decide how people choose to play. Their game has no effect on mine.

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Hi it’s me Classic Elk.

This is why i start in classic. Then i go retail. :smiley:

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yes, it’s true at all. even remotely.

you’re right, i dont spend too much time playing other mmos because of the time sink playing multiple of them are and mostly because I enjoy playing WoW over them, but when I do AS THE NEW PLAYER my immediate thought isn’t “let me just run through the dungeons” having those things to do in conjunction with world levelling is why they are considered to be the side content. CAN you have an mmo where your entire levelling is spent in dungeons, yes. CAN you have an mmo where your entire levelling is pvp, yes.

Blizzard lost sight of the whole “adventure” in their game when they decided to hard chase the esport trend. Now the game is mostly about power levelling with all this “content” just to get to the end-game so they can try to get more people to compete in their vapid tournaments.

In regards to those single player rpgs, I’ve only played Skyrim but in the context of that game its part of the adventure, you stumble onto a dungeon, you do said dungeon, you leave and see something in the distance and go “I wonder whats over there” rinse and repeat until you remember there was a MSQ you had to do three weeks ago. In the context of WoW its not “I wonder whats over there” its “What can I do to get to max level” because there’s soo much pressure to get to max level and not to simply enjoy adventuring in the game.

And yet you just said you don’t spend too much time playing other MMOs, so how can you make that statement with any certainty?

I can flat out tell you what I’ve done, which is play multiple MMOs, from Western MMOs like EverQuest (1 and 2), RIFT, and Star Wars: The Old Republic to Eastern MMOs like Aion, Lineage (1 and 2), and Age of Wushu. I’ve even played PvP MMOs and some of those weird knock-off MMOs that look like someone tried to rip off World of Warcraft but made it Russian, Korean, or Chinese, etc. And mind you, that’s not the full list of MMOs I’ve played. I’ve been playing MMOs for well over 20 years at this point. Every single major MMO release? I’ve bought it and played it, unless it was F2P at launch, at which point I’ve downloaded and played it.

None of those MMOs force you to play through world questing. World questing is entirely optional. There may be a scripted tutorial that does force some world questing on you, since you have to play through it to get to the rest of the game, but even that’s not a constant.

You are not only wrong, you are blatantly wrong. And it’s okay; by your own admission, you haven’t spent much time playing other MMOs, but as someone who has, I have the knowledge and experience you don’t, so maybe stop trying to argue things that you have little knowledge about, again, by your own admission.

Firstly, don’t quote an ironic counter and use that as a “gotcha”. I said that to poke fun at your matter-of-fact attitude and you took that obvious bait.

Secondly, just because you played a lot of mmos doesn’t make you the be-all-end-all of what makes a good mmorpg. Quality over quantity. I would rather play a few mmorpgs that have good stories to me than twenty mmos whose whole design is to just rake in the monthly subscription.

Thirdly, this is why you don’t butt into other people’s conversation (public though it may be), I was responding to the shorter replies and was going to get to you after them because you left that essay I had to read through, but since you DID butt in with that ego of yours we ended up here, off-topic.

But, like you said, its okay to be wrong, and I can admit to that as I had done so with your reply. I chose the wrong words; I should have said Story Questing and not World Questing, perhaps then that would have saved you from making a fool of yourself. However, you, my friend, appear to be incapable of admitting when you’re wrong or attempting to acknowledge and meet someone at some middle ground. It must be a truly sad life to live with that ego and be unwitting to come down from that elitist glass house you made for yourself.

Do take care, with what little that will do for you.

Here’s how it was working during DF, when I started a new bnet:

I rolled my first character and took it through Exile’s Reach. At this point I went to talk to Chromie, but she didn’t offer me any options. So I went into the BfA intro. After opening the portal room in Boralis, I took the portal to SW, went back to Chromie, and she offered me expansion options.

They may have changed this since. Or maybe not.

What makes a ‘good’ mmorpg was never being discussed. So, nice strawman.

Public is exactly right. You do not have a say in who gets to contribute to the thread

Anyways, nice ad hominem and all that. You get the experience you deserve.

wall of text, im sorry did not read