Loot Trading

Not quite. Many pieces of loot from raids dont have a m+ equal.

Yet they’ve just done things to speed up progress. Like drastically increasing leveling speed.

The world where I’m not in a trash guild that mass invites from trade chat?
The world where I join guilds that have the intent to kill bosses?

I have had heaps of loot I couldn’t give away and it sucks. I could have helped my friends gear faster.

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Hrm, so you’re saying only the group that has the most to gain from re-instating and exploitative system are arguing for the exploitative system to return?

Last I heard only the slave owners where the ones arguing to bring slavery back too.

Very relevant - this is about ML slowing down gearing, right? There are other ways to get gear just as good; many have argued/complained that these ways are faster than mythic raiding.

Would ML let some players shortcut past the M+ grind? If so, I don’t see Blizzard changing it.

PL solves two problems; guilds gearing too fast and guilds exploiting Casual Bobs. Those two things aren’t mutually exclusive, nor are they necessarily comorbid.

I don’t see Blizzard walking back the change, as both outcomes (slower progression for those that raid only, happier Casual Bobs) are good for subs.

I need some statistical data that its good for subs.

I mean, we both know you don’t have any. But I disagree it has any noticeable impact on subs.

If Casual Bob quit because he makes bad decisions and refuses to attempt to make good ones, he was going to make some other bad decision to make him quit anyways.

Seriously doubting the concept of anyone having heaps of loot, wanted or unwanted, in a system that rewards exactly three people for a kill that took 25 people to achieve.

Lol OK buddy.

If you have never been in a guild that doesn’t suck that’s not my fault.

I’m a healer. We would be the last ones to receive gear. I WANT to give away literally every drop I get in the first few weeks because that helps kill bosses.

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Then why did Blizzard do it, because they thought it would be bad for subs? I’m not saying they are the most competent company in the universe, but give them at least that much credit.

Cool thing about facts is you don’t have to believe them for them to be true :+1:

(meaningful raids have 20 people not 25)

Also guessing you don’t clear heroic in week 1 and spend many hours a day gearing in m+ to give yourself a better shot at mythic bosses.
Or prepare 2 characters with full paragon chests ready and professions.

It’s of course fine to not do these things but we operate in separate words within azeroth so you not knowing how much loot I get is understandable.

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And, if Blizzard can enact a change that keeps Casual Bob subbed for another 1.5 months and only somewhat annoys the hardcore raiders, that probably tallies out as a win, from their estimation.

There are quite probably many more Casual Bobs, so increasing Bob’s sub time is a bunch of money.

And I disagree its keeping Casual Bob subbed for another 1.5 months.

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What’s the point of killing bosses when you get nothing from it?

I genuinely do not believe you hold the stance you claim to hold, because if you do you’re suffering from an irrational mindset, probably brought on from simply accepting years of unfair abuse, and I genuinely hope you get some help and find some self worth.

You put effort into that kill, you have every right to benefit from it, and someone else taking your reward because they think they could benefit more from it is theft.

End of story.

Pretty sure more than 3 items drop as well. But I think you are seeing why I had to just stop responding to him.

Well, you’d have to ask Blizzard. It seems like a reasonable line of thinking, and even a tiny increase in Bob’s sub time is a bunch of money, relative to the hardcore raiders. There are likely far more Bobs.

At any rate, the bulk of your argument seems to be that Casual Bob should just get over it. I don’t think you’re even attempting to see from more than one perspective. Blizzard is, because that is how you make the most money.

And making money is the most important thing there is for them.

To get to the next boss.
To get EVERYONE in my guild geared to the teeth. Notice how I’m well geared now? I wouldn’t be as well geared if we hadn’t killed late bosses in the raid. I wouldn’t have the nzoth mount if we hadn’t killed it. I wouldn’t have ce.

Is this truly not understandable? There are goals beyond the here and now.

Do you not see how your line of thinking literally eats itself?

You state that Blizzard’s line of thinking is to get 1 or 2 months more of sub time from Casual Bob. And that Blizzard needs to change things for Casual Bob. You know. The person they are planning on quitting, regardless of their changes.

But at the same time, you are saying Blizzard should actively annoy the playerbase that intends to stick around long term regardless.

That is the opposite of what you should do.

Its stupid business to try to annoy your long term customers giving you more money to try to get an extra nickel from a guy that was already quitting.

No, that isn’t the bulk of my argument.

I am saying that if Casual Bob wants to play with PL he should seek out like minded people. I am not telling Casual Bob to get over using PL for ML.

Then they wouldn’t be actively trying to annoy longer term customers that may quit while squeezing out an extra nickel from someone they already expect to quit. Per your scenario.

They feel slowing down progression is better for the game. That doesn’t make their decision infallible. They’ve made wrong decisions in the past.

Where you also get nothing.

You are supporting a system where you see no reward of any kind for months on end, until all the people who the guild thinks deserves gear more than you do have everything.

You’re the healer. The only people in that raid who contributed more than you is maybe the tanks and even that’s debatable.

If anyone deserves to be first in line for loot it’s you. At the very least they could let you keep your hard earned loot when you do get something.

And I will. Benefit. Much more than you will. Because we will kill every boss many times.
The only gear I need now is from nzoth because I have had unlucky bonus roles. Its the only gear in the game I don’t have for any of my 3 specs that I use.

You can’t say the same can you?

There is a famous study of children.
They are put in a room and offered a cookie and told of they don’t eat it they will get rewarded in half an hour (maybe an hour or whatever) the kids that could resist and not eat it turned out to have far better life outcomes. Health wealth family no criminal record etc.

The ability of a human to delay satisfaction for a larger pay off is important. It’s an ability I have.

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I don’t go to sports game I have no experience at and yell at the players telling them what to do because I don’t understand the game as well as the pro players.
You don’t raid mythic raiding on exactly the same way.
DPS are more important in Mythic progression raiding than healers or tanks. Combined.
You are welcome to ask any top ranked Raider that. I can suggest a few guilds to look up if you are unsure of names.

Yes, it certainly appears that Blizzard thinks that.

If those players stay subbed regardless, they’re hooked. You don’t need to do too much to the ones that are hooked (until you eventually lose them, but here we are, still subbed).

Blizzard recognizes that many players are what they call seasonal players. If they can convince seasonal players to stay subbed an extra month, that’s lots of cash. You might argue that such policies are bad for the longevity of the game; but they’ve been catering to the casual player more and more for years and the game is still here. Will keeping this policy in place kill the game? Probably not. Will it kill the hardcore raiding scene? Probably not.

Will it keep Casual Bob subbed an extra month? Possibly, and even if it only works 10% of the time, that’s still a lot of cash from seasonal players. As a company that has to appease shareholders, Blizzard is always going to focus on quarterly profits above long term stuff; that’s just the nature of the beast.

Art suffers when there is money to be made from mass appeal, and WoW has ever been a mass-market game.