Loot drops should be increased if phases are going to be this short?

You’ll have green items in the first day of phase two that are better than your raid drops.

You’ll be okay.

What do you mean by “this short.” Have we been told when phase 2 is coming out? I don’t think that we have.

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No you won’t, some of the raid drops would easily last into the 30s, some won’t be replaced till new lvl cap.

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yeh just ignore that guy, another fried post from someone who hasn’t actually looked at loot tables/stat allocations/etc.

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I did another 2 7/7 Clears last night and no Epics dropped in either of them. This is like 7+ full runs now I’ve lost count.

First boss seems to drop that 2h way too often btw

I(t reminds me a lot of the RPG Maker community. A lot of first-time devs doing all these wild and nonsensical things which, because they have no feedback or are too proud, end up weakening their own game’s integrity, or just coming off as cringe.

SoD sure seems like not many people enjoy it much. And a great many are playing because it’s the new thing or they followed a friend or their guildmates over to it. PvE WoW can only get so different, the gear treadmill is eventually seen as the psychological manipulation that it is.

Let’s put the RP back in MMORPG. Put the war back in warcraft. Come to WotLK Grobbulus and join battlegrounds and wpvp on Friday nights. Organic interactions between players is where the love is. Any manufactured challenge created by the new blizz devs will never give you the satisfying warcraft game experience you are looking for.

Where does it say this phase will be short? It’s probably going to be until February with a 3 day lockout. That’s something like 20+ resets of BFD. I guaruntee by the time the next phase is out people will have almost all the gear on multiple characters.

This isn’t really how it shakes out, though. There are so many specialized items that it’s very common for something to drop that no one needs. Like yeah, sure, technically every boss is dropping multiple items, but in reality it’s easy for 30-40% (in my experience) of the loot to be useless.

Another 2 7/7 runs tonight and 0 epics again, rofl, what is this? Literally like 8 runs now with the same group and our alts and 0 epics have dropped.

Personally I’d like it if each week happens the chance for each boss to drop an additional piece of loot is increased by 10% to the maximum of 100%.

Nothing overkill aswell, so by just over 2 months, 10 weeks essentially when the next phase may be happening assuming each phase is 3 months, 3 pieces drop. By that time most people will just be looking for those rare few pieces they haven’t gotten on their mains or most likely gearing Alts/off specs.

Not to forget to mention great way for newer players to catch up who are late to the party.

I personally think it’s a great solution. Steadily overtime the chance for a 3rd piece to drop from the huge pool of items is increased, by the time next phase hits it all becomes redundant anyways. Players like to be rewarded for the time they invest, I think it would be greatly appreciated by many if this were to happen.

that leaves 18 more BFD lockouts before the next phase…not that much considering it took me 31 runs in SFK to see the dagger. RNG sucks sometimes.

Wheres it say 9 more weeks or 18 bfd runs before p2? Or you just assuming?

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This isn’t a BFD issue, nor an SoD issue. This is an issue that is inherent in loot design in WoW, has been since 2004, and continues to be even in retail. (Or at least did in 2021, last time I touched it.) The closest WoW has gotten to mitigating this issue was forcing personal loot and tailoring drops to fit personal loot, and even that ends up with a ton of gear that nobody really wants because it’s not itemized nearly as well as other stuff. Like it or not - and I’m one who doesn’t - WoW without a ton of RNG for loot is something that would probably never happen.

As for epic drops: It’s level 25 content, and it’s WoW Classic, where “Epic” gear is intended to be sparse prior to getting into endgame content. The items have a 2-6% drop chance each, which is more common than most epics you can get in vanilla WoW pre-60. And you say it doesn’t seem like there will be enough time to get a 14-slot epic bag or a 16-slot soul shard bag, but they’re not closing off BFD once phase 2 starts. You’ll be able to go in there at level 40, 50, 60 with just a couple other people and spend 10 minutes steamrolling it to get those later on if you don’t get it now.

agreed 1,000%… been running every lockout and I’ve only even seen loot for my character 4x and I’ve lost all 4 rolls. I feel like the only people getting loot are those with set groups that they agree to give certain items without RNG or streamers who get items funneled. Of course there is also just luck on the roll, but I guess unlucky?

As mentioned, the loot tables are massive for BFD which is part of the problem and only 2 pieces dropping is a gg. They need some sort of a token system where you can get a piece every week or so even if unlucky. Of course this will never happen so we are just shouting into the void.

FWIW, I didn’t get anything my first 3 BFD runs.

This is an interesting perspective. It seems to me that for a lot of people, BiS is an expectation. It also seems to me that for people motivated by loot, which is of course a lot of people, there’s less motivation to keep raiding once they have full BiS.

idk what to make of this. My thoughts have been much more around the difficulty of trying to set up regular schedules for raiding groups on a 3-day raid reset, and what’s going to happen in later phases when we need to have 40 people on weekly lockouts. BFD is also easily PuG-able, but what sort of culture are the devs aiming to create with the current raid, and how will it impact guild communities going forward.

I guess the devs need to consider whether there are any benefits catering to people who are so concerned over the amount of loot they personally get each time they raid that make forum posts to complain about it.

:woman_shrugging:

Play a leather caster and win most of your loot by default.

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This sums it up perfectly. I sure miss the old days.

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Gearing is pure luck. I’ve seen 0 agi leather in 3 runs.
On the other hand we had 1 pug with grey parses last lockout (rest was guild) and he left the raid with 3 bis, one being the epic staff. It’s like reverse karma, we were mad.

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Over the past few years of Classic, I’ve come to believe that it’s these little things that we all hate together that make the game so enjoyable overall.

Like, yeah that sucks, but it sucks for everyone in the guild raid group, and now it’s a memorable shared experience. And it’s just loot in a game in content you’re probably not having difficulty beating anyway.

:heart: