Looks at the upcoming class changes

That is true. Look at how quickly they took away Shadow Dance from Assassination and Outlaw but Recuperator remains broken since systemlands expansion.

They pruned away Marked For Death and we are now stuck with some strange change to ER and super charger.

:surfing_man: :surfing_woman:

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“Somewhere along the line,” I agree with.

I just think it’s reflexive to blame devs themselves without knowing. For all we know it’s their bosses, or some suit who is holding the power. Not to mention the complexity of fixing 20 year old spaghetti code.

If old code was written poorly by someone who isn’t there anymore, and a new guy can’t figure it out, is the new guy incompetent? Or was it the old guy who is incompetent? Is the guy who hired the original poor programmer the one ultimately responsible for the incompetence? Or was the new hiring manager incompetent for hiring someone who couldn’t solve a problem no one knew was there to begin with? (this was entirely made up and hypothetical to serve a point).

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The answer? Yes.

Organizational incompetence can look like each of these common problems when we are afraid to tackle it. Technical debt starts with one thing but incompetence certainly holds it in place.

When someone says “the devs are incompetent”, I rarely think they mean personal attacks on their individual intelligence. Some do but I also recognize most individual developers are way smarter than the average forum customer. But that doesn’t automatically make them good at providing a product. When I see “the devs are incompetent” it includes their entire command structure and there are often very good reasons for the criticism. (I like to distinguish Developers from Designers, as it’s often a design issue first.)

Instead of rushing to be a white knight or attempting to straw man, it may be best to steel man their argument and try to answer those much harder criticisms.

Thank you for coming to my Ted talk.

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The change is good. Now just make “ Cheat death and Elusiveness” on different choice node.

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You are far more generous with giving people the benefit of the doubt than I am.

The new code is written by college grads wet behind the ears with no real world experience, no real testing (they still don’t teach things like unit testing in college properly if at all). These failings are magnified because they are being lead by a lawyer not a developer who appears to have zero interaction with his team otherwise this “leader” would’ve known about all the drama happening within his teams. This is incompetence on several levels and it starts with their leadership.

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I don’t know how the actual Rogue players are doing, but as someone wanting a Rogue alt, I’m actually really enjoying Assassination on the PTR. Might be the first melee I pick up in a long time.

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Who do you think designs the classes and specs, a committee?

Incompetence isn’t class restrictive.

What does that even mean–y’know what, never mind.

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It’s easy to focus on the negatives, which apparently there are lot of on the rogue forums. But I really do enjoy a lot of the changes they are also implementing.

Crack shot resetting on stealth is such a huge QoL fix and hopefully pushes outlaw up a little being less punishing.

Slice and dice becoming essentially passive at this rate, which is something people still cry about and apparently do not read PTR notes.

I know the grapple change is controversial because it is buggy, but when it does work. Holy smokes can you zip across a map with 4 hooks that CDR with restless blades.

Priest :handshake: Rogue

We suffer together!

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I play both


/copeandseethe

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it will get nerfed
it should get nerfed
i remember when warriors could leap 3 times in a row, and it was broken. 4 is beyond even that.

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Two charges with Restless Blades feels right but I say let Outlaw have their fun for now.

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there’s nothing fun about it
there was nothing fun about it when warriors got the flag and jumped across the map with it
there’s nothing fun when MW picks the flag and teleports across the map with it
there will be nothing fun when outlaw zips across the map with it either

and in PVE, well, it’s simply not needed.

I’m already griefing with just 2x charges. 4x is mental and there’s no way it won’t get nerfed down the line.

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We fun is subjective. I’m sure Outlaw Rogues will have fun for a bit until it gets nerfed because x4 hooks is absurd.

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there’s nothing subjective about it
whoever thinks something that broken is fun has lost is marbled stones rank 3

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You’re giving Blizzard the benefit of the doubt right now, so even if your point is that WoW players aren’t necessarily well enough informed about the true depth of difficulty in resolving these bugs, you’re still somewhat blindly giving them credit for working on them diligently.

Unless you have inside knowledge or work for Blizzard.

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Lots of things aren’t fun. Paladins becoming immune to EVERYTHING while attacking you is pretty unfun. Mages blinking around constantly isn’t fun. Outlaw being good at FC is kind a low on list.

If anything this is too powerful objectively because of how it will allow Outlaw to stay on target in PvP. But I’m wiling to see how it pans out. It seems prima facia absurd but if it’s obvious to us it has got to be obvious to them so maybe there is something not so obvious that’s underpinning this.

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there you go, you said it yourself
it’s even stronger than blink, and I think even more zipping around right?
i can’t keep count of how many times mages blink tbh