Shut down? Maybe I’m mixing up my facts did they remove soar?
I’m pretty sure it’s still in the game and it’s still very fast.
Shut down? Maybe I’m mixing up my facts did they remove soar?
I’m pretty sure it’s still in the game and it’s still very fast.
I think it’s great now, but it started off too hard for some classes and too easy for others.
It was too long. Now, it’s much better, but it still could have offered gear rewards.
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I actually really liked it, they just implemented it in the worst possible way.
It should have been completely optional, had actual gear drops that scale up with difficulty and had its own row in the weekly vault.
I like the new transmog stuff. But its not the greatest incentive to enter snoreghast again.
The progression structure was too restrictive. Having to progress past each level of each layer for every toon was just abhorrent. And that’s coming from someone who enjoyed it for the most part.
Being the primary source of currency for Legos made it feel mandatory and the amount of currency rewarded was insulting, meaning you had to run it more times than most players wanted in any short period.
The disparity in difficulty between layers meant that some weeks were just unpleasant at best, and some of the affixes made it even less fun. Couple that with some specs having horrible power options players were right to be resentful that they were forced to engage in it.
Was the better tool of getting players to utilize their kit for their class.
Them making it mandatory ruined it and they refused to grasp that being OP is fun and the point of Roguelikes.
I think part of the problem is it suffered from the same issue that horrific visions had. It was trying to be both solo and group content and therefore wasn’t balanced well or fun for either. Especially early on with certain specs.
There seemed to be a slight mismatch between their definition of roguelike and mine.
WoW’s gearing/progression model makes a complete mess of trying to add combat-based side content when you have players plateaued in different places. Horrific visions dodged a bit of this by having gear rewards. Islands dodged a bit of this by having all collectable rewards available at the lowest difficulty.
I also have a suspicion the team’s accumulated experience and instincts from years of making predictable, tightly tuned trash-and-boss dungeons was working against them every step of development, pushing them into a rut as they tried to iterate.
I actually still kinda enjoy it a little.
Mind you, I stopped doing weekly runs in season 1 and only ran it if I needed to craft Lego’s.
I absolutely hated it as outlaw back then because we got terrible powers. Every hybrid class got 10× better stuff.
Now I have a taste for more games like this. I want to just build silly super strong builds one power at a time and get to whacky levels of strength. But I don’t want to play platformers
If Torghast was a way to unlock tons of cosmetics and that’s it…it would have been a big success.
I agree. Nowadays my only incentive for Torghast is when the covenant calling for it is up. I have compulsions to 100% clear every run but often I just get the 150 embers & 17 souls then hearth out (because 16 alts I commit to daily callings)
torghast is kinda fun these days, ngl
I could get behind this reply a little bit. It should have been cosmetics only. Zero character power progression.
I detested Torghast passionately. Literally almost unsubscribed because of it until my raid group said they would prefer I not run it and just get the currencies a lot slower. I have run it only a handful of times, none of which were fun and during all of which I wished I were doing anything else at all, including washing dishes.
It basically was mandatory. There was nowhere else decent to get those currencies and people like me, who refused to run it, were FOREVER behind on getting the legendaries the game EXPECTS AND PLANS for us to have.
Beast Master hunter was like this. The power options were pitiful. Some are so flawed I have completely zero idea how to even make them do anything: “your pet does additional % damage when under Eyes of Beast”…??? YOU CAN’T ATTACK ANYTHING WHEN YOUR PET IS UNDER EYES OF BEAST.
Then things like the 90 second immunity to damage applying only to the hunter and not to the pet just means you’ll spend the whole 90 seconds chain re-summoning your pet.
Most of the rest of the powers are designed to buff someone else other than the hunter… for a SOLO instance.
(In before people tell me to use it on my pet: You mean the pet that’s always dead?)
Tell me about being resentful for really terrible powers.
Wrong. It made your abilities work in ways they never worked and never would work anywhere else in the game. It forced you to use things which weren’t for your spec which would be impressive levels of sub-optimal used anywhere else in the game. That is not training you to use your abilities, it’s training you only to run more Torghast.
This, in a nutshell. I don’t want to be forced to engage with every iota of content contained in the game. As a player, I need room to not like something – I needed room to not like Torghast but not running it has been punishing at best. Getting legos to start with was so ridiculously slow it was pitiful. Being forced to swap and re-make legos has been obnoxious. (Oh, look, teeheehee now we made sets for which you need to not have your lego where it is now… too bad you had no idea!!
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i liked it. i climbed the twisted corridors solo and everything. it was not bad for an optional feature.
I loved torghast honestly, I enjoyed just killing things even if I didn’t need the soul ash. But once they added the timers and all the other unnecessary crap it killed my enjoyment.
This was the main problem with it IMO, the reward structure. People felt like they HAD to grind it even if it was more than they enjoyed.
Because legendaries are, in fact, srs bsns and the playerbase WILL treat them as such, Blizzard needs to be careful about how they implement them, in any expansion where they do implement them.
P.S. Also, it would have been better if the box had been in at the start - I still have hardly any of it unlocked because it was introduced after I had already seen all I wanted to see of Torghast.
They missed such an OBVIOUS point on how to make it fun.
It SHOULD have been: get unique powers, power up, CURB-STOMP STUFF, HAVE FUN, finish run.
Instead … what we got was:
Get unique powers that make you 10% more powerful. Your enemies then ALSO get 10% more powerful. The net result is: nothing changed. It’s just a 6 layer, 40+ min slog through a linear maze where layer 6 is just like layer 5 which is just like layer 4, etc etc.
It ended up being just … another … STUPID … GRIND. I’m glad they finally relented and changed it to just 5 layers, but the inherent flaw never changed.
When it could have been really fun. JUST ASK ANYONE THAT GAVE THAT EXACT FEEDBACK IN THE EFFING BETA.
It was 100% not an optional feature. As someone who tried to not run it, I had a terrible time with power progression on my character – and that was after friends brought me on a handful of runs I otherwise wouldn’t have done just to try to help the currency drought for me.
The reason the newer legendaries are a problem is because Blizzard is balancing the game with the assumption players have them. So it isn’t necessarily US, the players, making them “srs bsns”. Blizzard is doing that by making us need them for the current content.
The original legendaries weren’t a problem. The ones which actually live up to their name because they were exceedingly hard to get and there were relatively so few in each of their current contents – things like Thunderfury. The game was not balanced around every single player having a Thunderfury. (It wasn’t even balanced around a single person in your group having one!) If you had one, or someone in your raid did, hooray! You probably had a slightly easier time than another group, but the other group could still finish the content just the same because the game was balanced around players NOT having them. Compare to now, just imagine a group trying to complete current content without legendaries. Somewhere out there, I’m sure someone can do it, but it would be a nightmare.
I didn’t like it. It was annoying, not a lot of ‘fun’ powers, and the more changes they did, the more I hated the place
They seem to have great ideas but feel the need to just ruin it.
Well, their first mistake was going against all the feedback and doubling down on a timer in the revamp.
Despite the fact the main complaint was the timer.
The second mistake was taking away our power and making us feel weaker just so we could re-earn that power through the Box of Many Things, but not make it account wide or have any sort of catchup for alts or people starting late.