Looking back on that Dragonflight content roadmap

It still feels like a lot of the feedback falls on deaf ears.

Look at the feedback tab for Throne of the Tides. SO many people said it was overtuned (It’s next level overtuned, I ran it today on an 11) and it releases in the same state.

I think they’re doing a bit better than before, but my god there’s no excuse for Throne of the Tides.

They already confirmed there’s another patch coming.

Hopefully with a new season and we can get battleground blitz put into the ranked pvp mode sooner rather then later.

I have to agree with this part of that analysis and I joined DURING Season 2 after missing launch and season 1 due to being unsubbed for a year.

Forbidden Reach was exactly like Timeless Isle (again)

Zaralek, I thought, was good though, so maybe we disagree here. BUt i’m saying that as someone who joined when all the quests were already out so I could do them back to back. It really tied up the storylines with the scale commander faction split. There were some parts of that zone that were timeless isle-like but for the most part, it felt different and I enjoyed it.

Primalist Future was too sparse so I’d often forget to do it.
Time Rifts were kinda fun but got old too quickly. You should nto have had to do so many to get rep up. I didnt even know about the “farm Dawn of the Infinite on heroic” method until the week before 10.2 dropped…oops.
Dreamsurges were a bit low-effort on their part but I was glad to see 10.1.x content have item levels increased to account for player power disparities.
Emerald Dream zone after furthering the campaign, FINALLY opened more world quests but I still feel it’s a bit too ‘trickle" for my taste and it still seems there arent’ enough world quests to make meaningful profession. (1 renown level per week should not be the avg for most people)

I can’t give them any credit for Df “open world” content.

They literally just copy and pasted the same 10.0 systems over and over and made small visual changes. The only functional difference between the pre-patch elemental storms and time rifts for example is that you have to go through a portal instead of the boss spawning right in the area you killed mobs

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I can agree and I’m not the biggest world content event fan, but I think that argument could be made for pretty much anything.

Dungeons and raids even are repeats of the same mechanics with a slightly new coat of paint. Especially in easier difficulty levels where there is no challenge and it just falls over (like world content events).