I did not get to raid Uldaur when it originally came out in 2008. Every raid after that, people talked about how great Ulduar was. MANY said it was the best raid blizz ever made. This feedback was repeated pre launch of classic wotlk. Changes were made to ilevel to make Uldiar relevent longer because it was such a great raid. They even stated phase 1 would be short and a longer phase 2 to allow ppl to raid ulduar more because it was so great. Ppl from pservers also repeated thw claims.
Well now ive done it. Mutliple weeks. I dont hate it but i definetly do not think its anywhere near the special amazing raid that ppl hyped it up to be. I dont get it.
One thing i have noticed about the wow playerbase is someone respected or a popular streamer will make a comment about something and the wow players repeat it and repeat it and half of them dont even know why. I think this is whats going on. Same type of thing when they say cata and wod were bad. Its also my observation that blizz doesnt have a clue and they take the feedback and follow what the consensus is.
Anyine else have thoughts? Was or is Ulduar a superior raid than others to you? Did you like it? I didnt mind it, but im noticing i have more fum running gdkps on my alts in Naxx than i do running Ulduar on my main.
I hope my memory of ICC is accurate because now that i have experienced ulduar, i think ICC blows it away. Icc from my memory is truly an amazing raid. From jumping back and forth in ship battles to huge dragon bone fights to the lich king. Icc is one of the best that i recall and can barely wait.
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I think the tuning was fine, maybe some bosses could have a been a bit easier but overall I think it worked great.
I’m just not fan of making hard mode loot that much stronger. It made 10m way too much relevant because a lot 10m hard mode became bis. And then, hard mode loot just doesn’t drop much which is also annoying. 25m should have probably dropped 2xhm loot from the start.
I think ICC is still more a “fun” raid than Ulduar, but Ulduar has some really good fights.
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Agreed, it was a good raid. Maybe i just expected more. It isnt bad at all and i dont intend to imply that. I just dont see it as superior at all to other raids that have been done. Maybe its just me and my likes. Im just a little curious to what others think. Both 1st time players that never experienced ulduar and from guys that remeber thinking how great it was. Do they still think that way.
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I think it really depends how much you like the theme. I know there’s some big titan fans. Personally I like demons and undeads better, trolls are probably 3rd.
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You mean “Loot Ship”? That everyone laughed at in original Wrath? Sad part is, unless they buff it todays players will melt ICC. Damage is much higher across the community right now, than it was in ICC back then.
As far as challenge, pre nerf Ulduar is as good as it gets. All downhill from here.
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A lot of the value of ICC is in its RP and loot. But yea if you’re looking only for hard bosses Ulduar is probably peak. ICC still has a nice curve and progression for ICC will probably be more fun than hard modes as I just dislike that format.
The phase has already gone at least 1.5 months to long. That’s the issue
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Ulduar is massively overexposed, the incentives to run it on 10 man for so long because of how good that gear is, wore away Ulduar’s strong start imo, if you only ran it once per week for 4 months it’d be a lot more fondly remembered than 2 times (per char) per week for 6 months. I think the 10 man gear (especially the weapons) was too good.
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Outside of Mimiron I think Ulduar is a pretty bland raid.
I’d give it a 5/10, it’s no BRF
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Ulduar had some cool visuals, great environment and some memorable bosses. Some of them stuck with me for 15 years. It had a unique way of handling hard modes that felt more organic in some cases, others not so much (killing the heart makes XT stronger??).
There are definitely some tuning/design flops in there that we didn’t need to revisit, like the unkillable XT hard mode, Molg being a jerk with power/death rune timings, Hodir NPCs being idiots, Vezax becoming a “stop DPS to wait 2 mins for the hard part…”
A lot of things were just hard for the wrong reasons, so I wasn’t a fan of the extra difficult tuning in there just because some people can handle it now.
I’ll be happy to put Ulduar behind me again, and appreciate for what it was: an innovative raid, but flawed.
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Agreed. Ulduar is ok, but it pales in comparison to ICC. I think buffing it was a mistake, because people are getting burned out over running it multiple times a week on 10 and 25 man. I also like doing Naxx over Ulduar. Probably because I like the theme of fighting the Scourge, and Ulduar just seems like a distraction from the main story.
Its average because it’s a walkover now with the better gear.
Ulduar was good because t7 was terrible. T7 lasted way too long and was way too easy, so Ulduar hit and raised the bar of difficulty back to black temple and sunwell.
Ulduar was never a great raid, it was a better raid than the naxx remake.
Just like how people found Legion amazing because it was compared to the turd that was WoD. Legion was a awful expansion. BFA was awful and is considered good now as it’s compared to Shadowlands. Dragonflight is awful yet it’s considered good because again, shadowlands.
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Huh? Black temple was mind numbingly easy with the majority of the guilds clearing it week one. Every aspiring rogue with some friends could make a pug to clear it, hard reserving gems and glaives.
I’m talking about original release. Not classic
Black Temple in TBC classic was the overnerfed version.
if you’d like, i can list each change they made.
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Even original black temple was a significant step down from Vashj/Kael. The only fight that got significantly altered was mother S so she wasn’t a random resist check to time gate your raid.
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Illidari council hammer of justice
Parasitic shadow fiend health
Bloodboil auto attack damage
Yeah, none of those were huge deals for the overall difficulty of the fight.
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When people bring up old times and especially those times of people saying content like Ulduar was the best / hardest need to understand that back during that time so many players were horrible compared to the players nowadays (this is just gaming in general compared to back then and now.)
People simply did not know what was actual meta and what items were bis, plus you didn’t have mass amounts of people streaming Ulduar and guides were hard to come by and especially ones that were good compared to ones we have now, I remember watching tankspank guides and so many were just horrible.
Eh, while the wrath player base was definitely still worse than modern gaming trends, the average skill gap is definitely starting to close.
Pre-nerf Ulduar definitely wasn’t a walk in the park for most. It was only a select few that still found it relatively easy.