Longevity of World of Warcraft

I’ve been thinking about how people know wow is bleeding numbers :laughing:

Matter fact that was a lie but now that I’ve said it I’m curious how long wow has been “bleeding numbers” because eventually there should be no one left right?

No?

Why not? Because people like me exist right? That will always play. So at some point wow has to stop “bleeding numbers” and just :man_shrugging: exist right?

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What systems specifically would you like to see?

It died with WOTLK in terms of being a relevant, mainstream, huge game. It’s been dead for a while.

It’s just now that even the addicted and brainwashed losers are giving up on it.

And if you don’t believe me just look at the user score on metacritic for all the WOW games.

Vanilla, BC, and WOTLK are the only ones in the green zone.

Paid shill reviewers gave WOD good reviews even.

The actual mainstream audience hasn’t liked WOW since WOTLK. It really was the end.

Re-iterating between expansions with things is honestly fine and I think things like the Garrisons and Artifacts gave WoD and Legion some flavor they otherwise wouldn’t have had.

It’s just that they took that and homogenized the process, and amplified it to the point of becoming expected, and systemic.

Who cares about a system that will inevitably be irrelevant when we pay for the new box? It creates a sense of futility for what you’re doing in the now that has permeated the rest of WoW as well. M+ accomplishments, Raiding ilvl, character progression all have a sense of futility based on the premise that- within a patch or expansion, all your efforts will have been made futile by something arbitrary as a number bump, or a new ‘feature’.

I think the most revolutionary thing they could do at this point is to introduce an expansion with nothing new - crazy as that might sound. But it wouldn’t be enough since there will still be the arbitrary number bumps between raids, and entire expansions being made entirely irrelevant with the snap of a finger.

The content from past expansions may as well not exist in game since you’re rushed to the endgame, and nothing from the past is really ever used save for some choice interactions and transmog farming.

Pointless criticism when you are still here having fun evidently or you wouldn’t be here right. Wow could sit like eq or star wars right or any other mmo. There’s only 2 who stay decently populated.

I’ve played this game for 16 years, At this point we’re not talking Longevity, we’re talking point of no return too far down the rabbit hole.

flying mounts came in 2007…
and its 2021 still can’t fly properly … how pathetic is this company for half arsing something for years on purpose…

Honestly, the only reason I made this character (I don’t have a retail account anymore) is because I got bored during the pandemic. If Elden Ring had come out sooner I wouldn’t be here.

That’s what’s so damning. The pandemic gave WOW a HUGE boost and it’s still dying.

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Nah it ain’t in the thousands as most mmos sit far from dead. Someone told me to play something awhile back I forgot the name I asked how active they told me 9 to 10k sure wow is dying. Your constant craptalking of wow as many others do is just humorous while staying subbed and then making excuses why your subbed with all them other games out there.

Even if you removed the borrowed power, isn’t irrelevance going to be an issue going into a new expansion regardless when the first mob you kill gives you a green item that immediately replaces your end game loot from the previous one?

Kind of? But at the same time there’s always ways to supplement this. In previous expansions the best gear obtainable for the new raid, was the gear from the previous raid. Right now catchup systems that make up for the massive ilvl deltas prevent the old raid from being relevant at all unless there’s a ridiculously strong trinket there. There doesn’t need to be a new system to make the core gameplay good - since the core gameplay should be able to stand on its own two feet without barriers to entry.

Usually the best gear from an expansion will take you right up to level cap, or nearly there, and then still be semi-useful in the level capped dungeons at least. But it’s not all about gear when it comes to old expansions. My point there is that these are giant areas of content that go… ignored. There should be a way they get used for the future.

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My sub is cancelled. You won’t hear a peep out of me in a few days.

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Mine ends in under a week; I’m done for SL. I’ll check back in next Xpac and see if they made some quality changes that benefits casuals or not? Or if WoW is still a game by Hardcore players, made for hardcore players.

I don’t think your points are invalid, I’m just not sure how that could change. I played in beta up through TBC and I can say that back then, we weren’t going back to kill Onyxia or MC.

I personally get tired of doing the same content. I don’t really do the current dungeons much anymore, despite m+ and the affixes, because I’m just kinda bored doing the same thing day in and day out.

Wow isn’t the only game who has empty zones in older expansions. This is just a problem for MMO’s in general.

It’s not so much wanting people to go back to old expansions to kill bosses for loot- so much as, this content exists in the game, and is made useless and discouraged from being touched - especially the non-raid content.

Gold rewards on the old mission tables are nerfed dramatically. What’s the point of that?
World quests are all still there, but they don’t really offer anything relevant because… who’s farming Azerite and Blood of Sargeras? There’s content out there that can be used for something to be made relevant - maybe rewarding some cosmetic tokens, offering an alternative way to farm raid mats in small quantities, or even augment runes.

It doesn’t need to be these major pushes to get people back in the old world - just sort of “hey if you don’t want to do this thing, there’s still THESE things and we can offer something that’ll transcend stats and vertical character progression”. And it could be a great way to promote those old alternative colors of sets we were never given, or expanding timewalking so at least when we’re running M+ all expansion we can always turn back to something older for some more variety and have it give loot that would function well in the new zones.

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New Players ?

Talk about your :unicorn:

You realize Blizzard/Activision is a publicly traded company? Those shareholders are now starting a lawsuit against Activision Blizzard for miss representing their longevity by lying to shareholders and artificially inflating their stock. So it’s really quite simple: I read what shareholders are doing in reaction to the company. HINT: shareholders don’t sue good performing companies. Next you can use search trends analytics to find a game declining interest… HINT: People don’t google what they aren’t using/don’t care about.

I admit this sort of research is above your basic WoW forum fan troll, but I attempt to educate when I can.

SOURCES:
https://trends.google.com/trends/explore?date=all&q=%2Fm%2F0jt2y_q,Wildstar,%2Fm%2F021dvx,%2Fm%2F04q3kvg,Guild%20Wars

Thanks I appreciate it, can you show me how to get wows subscriber count?

Without those numbers you’re just making guesses right?

That’s how guesses work isn’t it? Coming to conclusions without actual info.

You get it.