I’ve heard the horror stories but I just had to see for myself.
BFA dungeons are brutal for leveling. So. Much. Bad. People don’t know what to do, kicks never happen. Players just aren’t good in them.
I feel for those who have to level in those dungeons and know what they’re doing. But at the same time, you get out what you put in so people just need to learn their classes better and not make BFA leveling dungeons a horrible experience for others.
I wish players would focus on learning their classes instead of making bad experiences for everyone else.
New players are forced to level in BFA, so it’s expected that a lot of people in these dungeons are going to be newbies, this is most likely their very first contact with the game so I don’t judge, starting on a MMO can be tough.
Try to be helpful and teach them if you can, it’s going to make their first experience that much better.
So I seem to recall that whenever I queue up for a BfA normal while leveling, I normally get AD, FH and very rarely TD or WM.
Horrible dungeons for a new player. And tbf I’m looking at the BfA dungeons and weirdly? the most straightforward would probably be Shrine of the Storm and KR. Every BfA dungeon has some hitch:
AD: weird pathing, if someone doesn’t know, they try to run down the bridge and get mulched by pterodactyls
FH: so many skips. So many. And the pirate minigame, oh lord
KR: coffin game, getting punted from the bridge, I dunno
Shrine: so many unnecessary pulls, and those mobs that need to be kicked or they full heal
Siege: Lolno
Temple: the zappy maze and the eye puzzle
Motherlode: so much trash, so much of it hits so hard at the end
The Underrot: so many worms to wipe to
WM: if you don’t know about the door variation and having to kill the hexbane witches, man…
TD: Oddly enough, pretty straightforward. Except it’s hella bugged
If it wasn’t for the fact that it made no sense, IMO, MoP should be the starter experience, at least based on the questing and dungeons.
It’s honestly a crappy experience for new players.
Starting in Atal without interrupts at low levels is just a bad joke. I watched many low level groups get picked apart in that dungeon. A few of us were smart enough to line of sight mobs to a safe place to handle them. Others ended up pulling the whole bridge.
Sure it can be worked around if you know what is coming and what is required, but fresh players were not very impressed from the group chats I read. Plus two new players that I personally know went into AD and quickly realized that until they had interrupts they should just level elsewhere.
Then you have the other dungeons which have a much higher skill ceiling and need for interrupts than a lot of other leveling expansions. For new players to be forced through BfA first time through just shows them a bad experience imo.
With the skip you don’t even do the minigame as I learned today.
Imagine you’re a new player and then you get FH. I’m a long time player and even I was a bit overwhelmed by this jump and run adventure through different ways, fences and stairs. Never witnessed it like that in BfA.