Yeah to cater to casuals whom have ruined the game with their constant complaints of things that they don’t want to learn or put effort into.
WoTLK >>>> BC >>>> Vanilla >>>>>>>>>>>>>>>>>>> BfA Class Design.
Yeah to cater to casuals whom have ruined the game with their constant complaints of things that they don’t want to learn or put effort into.
WoTLK >>>> BC >>>> Vanilla >>>>>>>>>>>>>>>>>>> BfA Class Design.
the 50 year old male worgen player is complaining about a lack of abilities at level 5.
The game has evolved to be more and more mindless/unrewarding, and is rapidly hemorrhaging players because it’s simply not fulfilling anymore.
It was shortsighted dev (shareholder?) decisions that caused this evolution you speak of, not well-thought out game design.
Male blood elf jokes aside, I could be wrong but I’ve noticed about 95% of worgen players are just clueless at the game.
Vanilla endgame still looks like trash. I’m on board for older class design, but nothing there is to do at 60 in vanilla looks even a little fun. From what I’ve seen, it gets a lot better as early as bc and only improves from there, so I’m jazzed to try those if they get that far… But raids with two mechanics where most of the gameplay is the bureaucracy of getting 40 idiots awake and in raid at the same time? Farming two or three hours to have the mats for an hour of pulls? No arenas, world PvP on this laggy trashheap of a server. I can wait for bc lol
I don’t pve enough to care about my neck level on any of my 120s.
BfA has scaling…i.e. a new 120 will hit a 200 ilvl toon harder than he should vice versa.
Yes the lack of abilities in classic makes it feel empty.
No one one shots in BFA. In classic if you don’t raid you’ll get one shot in pvp.
I see all the “filthy casual” haters are out in force.
That’s the thing nerds, Retail is accessible,
Classic wasn’t and won’t be.
Say what you want, I’ve played the game it’s entire existence. The charm of Classic is just that.
The only people getting two shot are casual players in quest greens/ blues. But that is what most classic players are looking for. To go back to a place in the game where time invested was the number 1 indicator of success.
And that is what classic will be. Premade/ private server/ streamer guilds loot funneling each other. It will be more raid or die than it was in 2004. The question is, how long the average player stays when they don’t have access to anything past UBRS/ MC and are getting curbstomped by a stream premade with 3 thunderfury’s and Naxx gear.
probably there was more to the game than reaching max level and spamming the same raid all week every week
you dont pvp enough either apparently
not sure how this is relevant to the conversation
the “lack” of abilities at level 5
did you consider the lack of abilities at level 120 on live yet?
you absolutely do “1 shot” in bfa but ok
world of warcraft has literally always been accessible throughout every single expansion, not sure what this means
You’re oversimplifying, but I’ll bite anyway. Like what?
the other 59 levels
This is some clownery
I don’t see anyone here mentioning the honor system. That was the best thing about Classic in my opinion. Every single class had a way to be useful and contribute. I did raid hardcore in Classic, but most of the gear I used was the PvP warlord set. Used it all the way up until TBC, despite having naxx gear. Obviously it varies from class to class, but as a feral druid it was amazing.
Damn this forum warrior is fire, sorry I’ve set you off.
You’re obviously daft and all knowing at the same time.
I’m a casual you see, you know the vast majority of the player base. So you’ll have to excuse me if you dissing my pvp achieve s, or lack thereof. Doesn’t make me feel anything but sorry for you.
Tldr Classic is slow, elitist, and ultra imbalanced to all but the nerdiest of nerds.
I really don’t think that’s accurate. Looking back, the raid fights are pretty simplistic by today’s standards. It’s not going to take nearly the time or effort to clear them, especially since everyone already knows the fights.
You’ve also got the honor system for people who don’t want to raid. It doesn’t take a ton of time to get the blue set, and while it’s obviously not as good, you get the set bonuses and you don’t get one shot.
Yes it’s unbalanced, but everything does have a counter. It actually makes things fun. Personally I think TBC is the height of this game, but Classic is a lot more fun even as a casual person than this crap.
You make somewhat of a point with the blue pvp set, but raid geared players, and specific classes with certain weapons will destroy you.
Classic never was and never will be casual friendly.
WoW can/should be casual friendly without handing out free loot for trivial things like WQs. Stuff like WQs should be for prepping end game content and not be the actual end game content itself.
Difficulty of content should in-turn reward better gear, as for PvP I feel WOTLK’s PvP system was best you were rewarded better gear for the higher you went. Previous season gear was awarded from honor, resilience should make a comeback imo.
You actually got some high end items from dungeons and quests in classic. I remember farming Dire Maul with the rogues in our guild for the 1% hit belt which was BIS until you got C’thun down. Remember the 2% extra swing trinket from BRD? Stuff like that was awesome.
Dungeons in retail are completely pointless, not counting mythic+ which isn’t even remotely fun.
If it’s not accessible it won’t have a large player base, all I’m saying.
Had a large player base back then, doesn’t have one now, all I’m saying.
WoTLK PvP system was a good middle ground between casual and hardcore, I’d like to go back to it.
Did Vanilla have the largest pop? That doesn’t seem right…
Imo they are going to cave and cater to people for a lot of things anyway.