Yeah as a pvp player one shot mechanics always was and always will be toxic.
Rotations are slower, but people also die dramatically faster.
Rotations essentially got more complex past WoTLK, but the actual game pacing and the rate people died went down with that dramatically.
It might feel slower but it still is actually a much faster pace, what really becomes more important in the game especially WoTLK style is actually all your other spells vs your dps rotations, so for arena players or just pvpers in general the pace actually is a lot quicker.
Itâs not really something to dispute because what youâre describing is off of feeling but in an objective sense it simply is a faster pace which is quite hilarious to me.
lol yea there ainât no lie the globals spin super fast now a days. I remember Wotlk every global was precious because the damage was so high that you would get âglobaledâ
Doesnât feel faster to me. Unless youâre talking the horrible one shot mechanics.
What youâre describing is from your experience, but in an objective sense, it simply isnât a faster pace which is quite hilarious to me.
Iâm objective and youâre subjective
QUIT SEEING WITH YOUR EYES
As said, might not feel faster but people simply do die quicker which is the definition of a faster pace, and the fact that people can get gibbed is much different than BfA - especially the current meta which is actually disgustingly slow and based around everyone being immortal. Just because you can spam buttons over and over in BfA doesnât mean people are actually dying quickly.
In BfA, you can spam abilities constantly but each one does like 2% of your enemies life, unless you have your generic 3 min cooldown active. In classic thru wotlk, you donât use your abilities as often, but each hit deals significant damage.
People die MUCH faster in the early wow era.
Yeah this is pretty much the key difference. I do understand what heâs saying, your globals feel much slower and whatnot, but the value of each ability you use is much higher. And it also puts more value on utility. WoTLK is the perfected version of the original WoW, and once the game starts changing in Cata I think MoP is where the style of WoW thatâs really about more complex rotations for damage and pressure is at itâs peak, but from there on out WoW obviously declines.
Yup. In WotlK each lightning bolt cast or lvb I got off as an ele shaman was quite meaningful - someone could easily die in a few globals. Now, I can literally sit & freecast on you with 20% haste and use like, 7 different abilities, and your health bar barely moves. Itâs a big difference. In WotLK most classes had significantly more non-offensive utility spells to use during those free globals between offensive abilities, so the gameplay really isnât as slow as youâd think (in a pvp environment, pve was a little slower paced feeling, Iâd agree there).
Honestly, the best part of classic is going to be the community. Iâve been reminded of that while playing the beta. Constantly running into the same people and RECOGNIZING them is really cool. Beats retail, where itâs always just some random dude with an asterisk after his name that Iâll quite likely never see again.
I miss WoTLK :(( I wish theyâd go back to those designs so I could enjoy retail. Although a WoTLK server would excite me Iâd rather play retail thatâs fun.
WotLK and MoP are my two favorites, closely followed by LegionâŚyeah sue me but I really enjoyed it.
I think that if Blizzard was to somehow consolidate the servers into far fewer, but more populated realms, with no CRZ or sharding, and then add a little more spice to our spellbooks again, WoW could be in a really good spot. We need to go back to class identity, rather than this watered down âspec identityâ we have currently, where a frost mage somehow forgets how to cast arcane explosion, and an enhance shaman doesnât have frost shock anymore.
What they should have done was bake legion artifact traits into specs and have the passives-actives learned by leveling 1-120 instead they gutted them leaving classes feel super empty.
Agree 100%. Iâll never understand why they opted to just outright delete all of the interesting passives and active abilities theyâd created for every class in Legion. Almost seems self-sabotaging from a development standpoint.
when someone doesnt understand this statement you can tell they dont actually understand the game at all
Agreed, Iâd say the âthemeâ of BfA is no aspects of it actually feel meaningful.
Wish we could get back the classic forums as well. Sick of these auto-editing canât post a url trashcan new ones.
bring back real thottbot too
No Everything feels slow, mount speed, getting around. Grinding ugh levels.
The slow combat, i.e. lack of abilities, empty specs is just the worst part.
Not to mention one shot mechanics in pvp and vast gear imbalances.
There is a reason why the game evolved.
so like how you dont have flying yet? grinding your neck levels?
the fact that you only have 4 rotational abilities and zero decision making?
destruction warlocks and fire mages? playing against players with heroic titanforged crucible of storms gear?
i agree, bfa sounds awful