GJ man it’s fun to get there with class and spec that aren’t warlock and DHs
I got to 1989 and I fought 0 ENH
I feel like if I was the black sheep in there
GJ man it’s fun to get there with class and spec that aren’t warlock and DHs
I got to 1989 and I fought 0 ENH
I feel like if I was the black sheep in there
Blame the ultra inflated health pools. Think about it if hp goes up 3x and damage goes up .5x what is going to be the outcome?
No, 10 minute idiot proof games decided by dampening arent skill, esp when you can only kill inside dampening.
Depends on your outlook of the game.
Is killing someone in the opener thru their defensives because you stacked modifiers skill? Idk maybe
I do subscribe to the opinion that when dampening sets in the decisions you make are more important and mistakes are not forgiven when healing is reduced by 50-70% for sure.
Idk I kept hearing people say ret war counting to 3 and banner wings killing people thru trinket wall was peak skill and dampening is degenerate but I don’t see it
You can say some classes excel in damp metas, mine included but other classes also excel at metas where you can kill someone even if they reacted to the CDs so there’s no right answer
Youre having an issue understanding what Im geting at becuse you’re thinking in polar extreems, which is itself degenerate in terms of critical thought. It shouldnt be an issue of extreems, but of common sense.
Even in those ultra dampening expacs (wod,legion,bfa) you could get one sjot if you messed up. I did plenty of that selling gear carries on my rogue and spriest esp in wod. Thst depended almost entirely on the other player making mistakes, but it was rare by the end of the expac to one shot someone. Why? People adjusted.
Now my point about degenerate critical thought may llook like an insult, but it isnt. Im not personally attacking you, but the idea that dampening creates more thoughtful gameplay while outright damage does not. What is dampening? A delayed trickle whereby youre effective damage gains value. Adding more up front damage is the same thing, the devs just cut out the middle man of dampening. So your point that dampening makes the decisions you and I make more impactful also applies to up front damage moreso because its up front and therefore available at any time.
Lets also think about the progression of SL damage. S1 there were a tonne of specs that could end games quick. By the end it had slowed considerably, when I was playing at the end of s3 @ 2200 games went between 2 and 4 minutes. Could I and my team ended some of those games earlier? Yes. That being said the pacing felt fine once people adjusted.
Finally, I dont see how it creates more skillful play by lowering the bar by lowering damage. If someome wants to go Jonny Rambow on a comp like Ret/War or Lock/Sham etc and they arent prepaired to deal with the damage b/c bad positioning, bad cd usage, bad communication or cross cc use thats on the team, not the comp doing the wimning b/c they’re capitalizing on mistakes or poor play.
One last point, rating gain. With rating capped at a set amount per game it makes zero sense to have long drawn out games. Ive seen that before, it feels like an awful waste of time to play a game that lasts longer than 5 minutes and get 2 to 10 rating points. Even 20 wouldnt feel good and most people would quit. I know b/c thats what happened in the seasons where we had no damage and very low cr gains.
I am of the opinion that faster games force peoole to play better, instead of giving people the illusion they are good b/c damage is so low that they cant be killed outside dampening after a certain skill level has been reached, which Ive seen. It doesnt benefit lower rated players, and it makes the game nearly unplayable (less than 2k active participants in legion and some seasons of wod/bfa) for everyone else, including the people who were benefiting from low damage untill they got more comfortable with their spec and coml and general stratagy.
Id rather force players and be forced myself to be better than be hand held by the devs with deflated damage. The first time I hit 2k in 3s was MOP, and I did it in under 300 games. 274 and I had a win rate of nearly 70%. Contrast that with SL, where it took me 600 games to hit 2k in ssn 3 and 960 to hit 2200. I played more arena in one season than I have in 5 years, and I playes over 500 games in nearly every season of this expac, and I had a hell of a good time doing it.
The current meta of pressing every single button in the opener and who can PvE the other team down without even using CC is worse in my opinion and horrible for the game. It doesn’t teach people anything other than how to do a PvE rotation. If they wanted to learn that they should go do a Raid.
Arenas should be learning how to setup kills, learning cross CC and using defensives properly. In the current state of the game using your defensives will not save you from getting one shot. Most classes can do multiple one shots and even crazier is that one shotting is a part of their normal rotation.
No I don’t think the current state of the game is healthy at all for PvP. I think it makes people disinterested and frustrated. I don’t find it enjoyable when I go into an Arena and my partner does 200k damage in the first .5 seconds and I can’t even go in for a simple hunter trap before the other team is dead. That doesn’t teach me anything about the game.
If you are dying to that its a you issue. Seroiusly why do some of you think you cant improve? The arrogance is actually amazing. Specifically the arrogance of you thinking the other team cant learn to stop your partner. Which class and spec btw is doing 200k in .5 s?
Do you not realize that such obvious hyperbole makes your whole argument weaker not stronger?
Oh, by the way more arena participation in SL than Legion anf BFA combined, so while you may not like it the player base at large preffers it. The more people play, the more games and faster rating. There were nearly 300k people playing in MOP the season where I got 2k and cr gains were very fast. SL would have been nearly as fast if not for the cap.
Yes having classes who can hit for 100-150k damage in a .5 window every 30 seconds is a “me” issue. Having a DH who can do 800k damage in 2mins and pull 500k healing is a “Me” issue. Having multiple classes be unkillable (DK, Warlock, DH) is a “Me” issue. Having a new hero class with 5 spells that prevent CC and interrupts on them is a “Me” issue.
No we shouldn’t balance the game Raziael, it should be in the exact state it’s at because it’s all “Me” issues…you really are delusional and should probably work on your own “Me” issues. I’m really not surprised though a faceroll class like DK who can heal 1 million damage using Death strike doesn’t have a problem with the game lol.
PS: Shadowlands S3 and S4 basically had ZERO players even subbed to WoW. So your statement is basically invalid on player base doing PvP.
Keep whining and see where that gets you.
Those are in fact you issues if you dont learn to stop them btw.
Sl ssn 3 had nearly 7k actives lol. Any dampening season was at 2k by mid season.
Alright I actually think you’re either A: Trolling (because no one could have that low of an IQ and still functional as a member of society) or B: English isn’t your first language (and for that just use google translate).
You are in fact the ONLY person in World of Warcraft who believes the current one shot, PvE mongoloid meta is healthy for the game. I’m not actually sure if you think this way because you want to be some edgy cringelord or you think this way because you can’t play a normal meta of actually having to CC someone to win.
It is kind of difficult to win without reasonable cc usage.
From every solo shuffle experience and 3v3 rated match I’ve played the match is over within the first 5-10 seconds from unhealable damage caused by a DH, Evoker, or Warlock.
Oh also sometimes it’s caused by a Monk or rogue stun locking someone in a Resonator trinket that hits for 60k damage.
The only time CC was used it was used on the Kill target, zero CC was needed on the healer since the damage takes the person from 100-0 in a stun.
Skirms are always a fiesta.
I dunno, I just miss the days of having to line up cool chain CCs with your teammates on the healer to actually land a kill. Right now the meta is so basically if you can’t one shot someone you don’t have a place in arena.
Again, still a thing for most comps in the majority cases, at least to some degree.
No doubt it’s because of your forum shenanigans
So insults because you cant think of a reasonable argument. Seems about right.
BTW if you were good youd realise you can use cc to stop the “pve dmg” or set up a kill, or reverse a go if youre better than average.
You are toxic my dude, and Im glad the truth hurts your feelings. Get good.
Why would you need to do this when you can just have double evoker press 1 button and do 250k damage in two one shot fire breaths? Or why is it necessary to even have those comps when you can have 2 unkillable DHs doing unhealable damage on a target? There is no point to CC classes anymore.
Still talking about prepatch twink bracket shenanigans.
Ah yes let me use my CC to stop the instant 100k fire breath to my face…do you even play this game?
Yes, and at a much higher level than you I’d imagine.
You have 40 yrd range on abilities, Devestation is 25. Bad. You can just disenguage that, if uoure the target.