Warrior class tree is BAD

Not only ALL CLASSES counters warriors but even their own talent tree …

Crushing force 2 points
Wild Strikes 2 points
Endurance training 2 points
Armored Teeth 2 points
Thunderclap, 2 points

i can’t pick shattering throw, i can’t pick piercing howl, i can’t pick concussive blows

Bounding Stride exists for no reason, it should be combined with heroic leap.

All these nodes i mentioned should be 1 point.
Thunderclap should be combined with crackling thunder and slow should be at least 50%, doens’t matter if it is AOE, DK’s can apply AOE dot from range and slows me from range while i’m behind a pillar…

Let warriors pick their kit, warriors are already not performing well, why they should be restricted from their own kit?

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Wait until you see the druid class tree :slight_smile:

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But druids are perfoming well, they have damage, they tank, they remove roots, they apply roots, they can heal, stealth mid fight and choose to stun with 3 different skills, can interrupt from distance they can choose what the f they want to do lmao

They are exceding in damage, tankness, mobility, utility… what else you want?

My character can barely walk, if i target somone i have to stay in the same target…

Feral is, boomy and rdruid are awful.

Boomy is a bottom damage spec also and rdruid has extremely limited healer damage contribution as well (that’s extremely mana intensive)

True!

??? A casted root that is also your main damage/healing/survivability school is the LEAST problematic form of root.

Boomy has the lowest self healing of literally any class in the game. Warriors regularly outheal druids, and warrior isn’t good rn.

Feral can restealth once with a 3 minute cd.

Solar beam on a 1 minute cd and skull bash having the same range as mind freeze and disrupt isn’t anything crazy.

Feral has damage, none of them really have tankiness.

A class tree that doesn’t have 4-6 LITERALLY dead points. There have been dozens of posts on this better articulated than what I’m willing to type up now, but druid class tree is the ONLY tree with literal dead nodes (i.e. feral needing to take points in wrath/starsurge damage or boomy/resto needing to get points in shred damage) to advance further down the tree.

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Feral is a druid

And crazy

Clearcast

Is not much since most matchs lasts for 30 seconds

Its not melee so its ranged

Feral tanks 3 times more than a warrior

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feral is actually very hard to kill, it has very solid tankiness, healing and damage reduction paired with its mobility, but feral has a very high skill cap like rogue, if it was more popular, i would say it is even beyond current MM

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how is warrior bad? every spell i cast on shadow priest can be kicked or stunned and does the damage of 1 warrior attack. you dont have ot cast or to be kicked sounds like ur keyboard is broken or wait you’re working for the boosters that cheat the system to sell rewards cuz i know they are always using warriors

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try hitting level 80.

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i am lvl 80 on my real priest, i hide it so you cheaters can’t find out who i am and ruin my lobbies

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ah, ya thats a good idea.

i see through you man, warrior is S tier and always has been. you do this every expansion and purposfully stay low rating so you can ask for buffs and then play for real $ boosting people on your real account. it’s sick. a lot of people play video games for refuse from real life and you sit here day and out ruining it for us. get real

Multiple class trees can be bad

Yes, absolutely when played well.

NONE of these things are accurate. Anyone who has played feral druid can tell you that. Warrior is objectively way tankier than druid (all specs) AND heals significantly more. There’s just no way that you can keep making posts about how warrior just dies and then say that feral (or druid in general) is tanky XD

It objectively does not. Dstance stops more damage than bear form, impending victory heals more than frenzy, and ignore pain heals/prevents more damage than regrowths do without the casting/mana requirement. Also dbts is a better defensive CD than barkskin by far. Feral DOES have SI over other specs, but a 6s long defensive isn’t changing that math.

Sure! The paladin class tree was awful prior to 10.0.7, the shaman one was really clunky for healing specs, the priest one had an underwhelming bottom of tree, but none of them are even close to the same world of “bad”. I also don’t think the warrior tree IS bad.
I think it’s perfectly okay to have to put 2 points in damage increasing nodes. I think its perfectly okay to have the three avatar, roar, and spear packages where you can pick two.

To compare that to the druid class tree would be like needing to spend two points in cdr on taunt to get roar AND two points in shield block duration to get spear. THAT would be a bad tree, and it’s not anything close to that.

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As a arms warrior i kill another warrior 3x faster than a feral. Numbers kind are on my side aswell

Stop trolling Amatox.

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Found his real priest btw:

Make sure to ruin all his lobbies if you see him

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LMAO

They are not. Feral IS harder to kill than warrior, but it’s for mobility reasons and for some reason feral still has kidney shot when rogue lost it.

But also, it’s insane to complain about bear form when defensive stance prevents more damage AND you can still DO your damage. It’s insane to complain about frenzy regen when impending does the same tbing for one global instead of 6.

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They are.

http s://wowarenalogs.com/stats?tab=spec-stats&bracket=Rated%20Solo%20Shuffle&sortKey=target&minRating=0&maxRating=4999&trendChartSpecs=&trendChartStat=representation

Idk man… feral seems pretty tough to kill ngl.

Gunna have to agree with Brox here.

Could just be Arms being :poop: though.