Could we have an option if we talk to a city guard, we can teleport around Dazar’alor? Borlus has all the stuff we need to do in one small area but in Dazar’alor we need to walk up and down the stairs, fly to one point and jump off to another. It is frustrating…
They’ve answered this already in another Q&A. Their stance on M+ leavers is they feel sometimes you should absolutely leave a key if it’s gonna bomb out and you don’t feel like wasting your time in one. Thus, there’s no way to do anything about it. They agree with the leaver bailing if they feel it’s not worth their time.
#WarcraftQA
I love the new Portal Rooms. I’ve been wanting something like them since I returned.
However, the portals that have been removed from Legion’s Dalaran, particularly from the Chamber of the Guardian, have had a huge negative impact on navigating older zones. This has increased the travel time for completing quests, collections, and achievements both for old and current content.
For example, there is no longer a convenient portal to the faction hubs in the Veil of Eternal Blossoms. This portal was most convenient for turning in the Island Expedition quest item to Lorewalker Cho. It was also most convenient for accessing all of the instances for the new Raiding with Leashes VI achievement.
Can we please have the missing portals (Vale of Eternal Blossoms, Caverns of Time, Wyrmrest, Dalaran Crater, and Karazhan) back or have them added to the portal room somehow?
Thanks,
Skamora
In light of all the existing issues with this expansion, from bugs to poorly received main features (such as azerite armor requiring a major overhaul), why was the removal of existing portal hubs and several portals considered a priority? Couldn’t the time and effort that went into the portal removal and creation of portal rooms have been put to better use?
Are we ever going to see a new d20-style WoW rpg?
These types of comments confused me- because i LOVE how enhance feels. It feels dynamic, powerful and bursty to me. Like a guy who uses lightning to fight probably should feel.
Ion, forget the class balance questions, we’ll only get softballs anyway. Will we ever get a WQ where we control the Yeti and let us kill penglings and adventurers sliding down? Thanks.
Seconded!!
That answer is too broad and assumes everyone has good reasons for leaving. I’m talking about the people who leave right as someone dies, or leaves because someone made a comment and they leave out of revenge.
Doesn’t that fall under: “If someone deems it isn’t worth their time and they wanna leave, then they leave, and we support it?” Cause…that’s what that means. If someone dies and said leaver determines it’s not gonna work and worth their time, Blizz says they support that.
Will there be additional customization options (hair, piercings, tattoos, coloration, etc) added to allied or core races in the future?
Perhaps blue woad face tattoos for dwarfs, for example, could relieve the Wildhammer itch to an extent. Or face paint for darkspear females.
Will allied or core races receive additional class options at some point in the future?
Currently Lightforged have no leather option, and Highmountain have no cloth option. Worgen/goblin monks? Draenei rogues? Night Elf paladins?
With the worgen model update in 8.2.5, will worgen receive an option to have tails, like pandaren females?
Will worgen be able to change their mane colors?
Perhaps if there is a heritage armor, the belt can have a tail transmog for players who have wanted tails since cataclysm?
Any chance of some quality of life changes to achievements by making some that make sense account wide. For example winning 100 of each BG’s takes a very long time and when you change mains you either need to start again or play an old character just for an achievement. It doesn’t really make sense that kill achievements and honour count across characters but Warsong Gulch Veteran etc don’t.
When BFA was announced we were were told that we could transmit plate on cloth or vise versa… when is such a system going to be implemented?
can you answer truthfully as to why you discarded the pvp vendor system that was in place before legion? why are players who prefer PVP forced to PVE to acquire proper loot at a reasonable rate? it was so much simpler when i could jump straight into pvp right after hitting max level and acquire all my gear/upgrades solely through pvp. there was no need for dungeons, world quests or other pve equivalent tasks. now i have to click on a box and pray that i don’t get the same damn trinket 4 times in a row. better yet a much needed item level upgrade with the wrong stats!!! or some lame potions… i don’t want to hear the usual ‘Oh but the new players this and that’ excuse.
Once Classic is released, would you consider copy/pasting the vanilla zones, dungeon, raid, and questcontent to modern WoW, accessible via a Keepers of Time npc? I think it would be cool to be able to level alts through the original vanilla content with modern features like new talents, collections tab, transmog, etc.
Any news on new Worgen models?
I’ll address the “long cooldowns” portion of this. with a question about a solution to solve most peoples problem with the feel of most classes in the game at the moment. link below.
This isn’t just felt on the horde side the alliance has the same issue in regards to how the story is playing out. it feels like MoP all over again across the board. only difference between MoP an BFA (story wise) is there’s wasn’t a new class added to add to the plot of the story.