Well met! I would love to know when we can hope to see some updates to cloth physics for mages and robe waring classes. Are there any plans to update the Graphics in Azeroth?
How about 1 percent damage and healing done in raids for each horde guild that gets an additional kill on their leaderboard and vice versa.
What is the logic behind “catch up” loot systems that don’t just catch people up to but actually boost people PAST the entry levels for content?
Are there any plans to reduce or eliminate these systems in the future?
I don’t want to get Heroic loot from a Warfront because it makes doing Normal pointless. I want to work through Normal and then move to Heroic when my gear, and more importantly my ABILITY, indicate I should do so and not be forced there prematurely because of stupid forges and “catch up”.
Is there anything in the works to make mage competitive in any meaningful way in the near future? Fire’s AoE and sustain dps is lackluster at best, icy veins needs a complete rework to be a real cooldown and arcane is even more of a 1 button spec than ever.
THE MOST important question we MUST have a SATISFACTORY answer to this Q&A.
When is the war on the player base and fun going to finally end?
Where did all the void elves from Zandalar come from? there were so many, also can Void Elves make children?
Is the team concerned about the rate at which ilvl is increasing? We’ve jumped from 280 ilvl on a fresh 120 at launch to now 410 if you’re doing mythic raiding and we’re only in patch 8.1.5. We’ve likely got two more raids to go this expansion and at this current rate, we’ll be at mid-500s at the end of the expansion.
Can you explain the decision to recycle Battle for Dazar’alor armor in the new Crucible of Storms raid? In a QnA back in Nov. you stated Bfa’s armor visual philosophy, “we want to go really heavy on the thematic origins of armor.”
Will the initial four allied races (Nightborne, Void Elves, Highmountain Tauren, and Lightforged Draenei), get additional customization options before the next expansion?
Can we please, get the option to enchant offhands/shields in the same way that classes that dual-wield do?
Can you start offering more than one, one handed weapon, for quest rewards when leveling? I just had an issue where I had to hang onto my Artifact weapon for two days on my DK because it took that long to find a second one-hand. I didn’t want to pay 7k gold for one on the auction house and didn’t get lucky with a random drop.
Can you reevaluate the mission table. More often than not troops are detrimental to the success of a mission. Like horrendously detrimental. You can’t counter half of the objectives without troops, but using the troops makes the mission win percentage like 10-20% for a terrible reward. Really, guys?! cmon…
With Allied Races we have to play through all of the previous content to gain levels. Though we appreciate the changes that you’ve made in making leveling faster, some of that content doesn’t necessarily make sense to where we fall in the narrative. Are there plans to go back and update the world much like was done during the Cataclysm? Even going as far as updating previous expansions like Burning Crusade, Mists of Pandaria, and Warlords of Draenor. I’m specifically interested in the Draenor story ever since we added those races as Allied Races but would also be interested in seeing progession in the other content as well.
So your solution is for the developers to tailor the entire game, played by people that yearn for these group activities, around you, and only you. Your issue needs addressed at the expense of 99% of other players that play the game? One of the biggest issues most people leaving or that have left the game is Blizzard taking away the ‘community’ feel of the game in favor of a solo game experience. They are leaving, or have all left. It’s this kind of thought process driving these decisions. Wow is not a 1 player game. Asking the devs to remove group content so you can play by yourself is ridiculous
FTFY
In the previous Q&A, Ion said they’d like to bring this back. So you can probably expect it in 9.2.5.
Agreed. Stealth missions that also require Curse to be countered should never come up. Instead, it seems to be one of the more common combinations I’ve seen.
Unfair treatment? Chill out dude. Stuff is inconvenient to get to, takes 30 seconds instead of 5, but gimme a break.
Why does it take so long for the development team to implement number tweaks to bring specs closer to par for content? For example DH and rogue are vastly superior in mythic plus to about half the specs in the game. Affliction for example could become viable with a seed of corruption buff.
Nullifies the stealth restriction, allowing troop to counter Cursed.