Live Class Tuning -- July 16, 2019


(Kaivax) #1

We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region:

Classes

  • Mage
    • Arcane
      • Damage for all spells and abilities increased by 6%.

Items

  • Heart of Azeroth
    • Essence of the Focusing Iris major effect damage reduced by 15%.

Player versus Player

  • Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations.
    • Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion.
  • Druid
    • Restoration
      • Healing reduced by 10% in PvP situations.
        • Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP.
  • Items
    • Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%).
    • Mindthief’s Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%).
    • Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%)
      • Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season.
    • Heart of Azeroth
      • Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged.
      • Vision of Perfection (Essence) heals for 50% less in PvP situations.
      • Purification Protocol (Essence) heals for 50% less in PvP situations.
      • The Ever Rising Tide (Essence) grants 50% less mana in PvP situations.
        • Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits.

As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow.


Class Adjustments for July 15, 2019
Several Class Adjustments Coming July 16
✨ Arcane for raiding?
RIP Resto Druids
(Kaivax) pinned #2

#3

why do you keep nerfing trident when it’s already useless but not harbinger?


(Protnshock) #4

Good start but not enough. Rdruid just starts with 10% dampening. Needs more. Still hero/God class. Meta is disgusting.

Please keep going.

Also I hate PvE gear in PvP.


#5

And what about the other 34 specs?


(Protnshock) #6

Trident was still OP. But harbinger is super disgusting.


(Protnshock) #7

Amen. Good start for changes but needs way more changes.


#8

trident was pretty much useless at this point tbh. I didn’t even use it anymore


#9

Where is the dk nerfs?


(Grarïl) #10

Looks like good changes to me, Vultz is about to become even more of a god

Surprised more classes weren’t nerfed/buffed tho


#11

lmao that is so true


(Protnshock) #12

If it was Heroic or Mythic it was still insane IMO


#13

I was expecting mage nerfs when I saw mage listed


(Protnshock) #14

Yeah good changes but needs more.


(Elderfro) #15

what is this so many other specs need love unholy survival enhancement


#16

This can’t be the final list, at least I hope not.

The long awaited Season 3 patch changes are to make the third mage spec as viable as the other two? That’s going to be infuriating.

Arcane has way to much mobility and mages have to much survivibility all round, this is going to make fighting mages even more annoying. It’s unreal to be honest.


#17

are u trying to say unholy dk is bad? if so u are completely wrong. its legit the best dps spec right now


#18

Blizzard, maybe you should allow all the garbage on the ladder on the TR… So you can see what you should be nerfing.


#19

You’re high. Take a nap.


(Grarïl) #20

Lol I really hope not, but I wouldn’t doubt blizz leaving the changes at that