Yea… You assume that without boosting people will want to level through instances with a bunch of jobs in greens. News flash… they wont. If it werent for boosting, people would just aoe cleVe everything. If they cant aoe grind theyll just solo level
Running instances is the slowest way to level and always has been. By this point on a vanilla server you would have had even less luck.
I’m sure there’s a lot of people that would apply to, but to suggest it wouldn’t increase low level player activity at all is just delusional. We should prefer actual new players over alts anyway.
They need to make it a bannable offense or at least mute offense to advertise boost services in lookingforgroup. Similar to how they take down reported advertisers on premade group finder on retail.
All of the points have already been made. I mean there is no argument for boosting, but there really isn’t an argument against it, either. Boosting has always been around, whether its free or you’re paying for it. I get that its hard to get dungeon groups right now, but its kind of inevitable. Very few new players are joining classic, and the people that have already been playing have little interest in doing a dungeon for 2-3 hours. Its just not worth the time invested. If you want a group for something, start your own. If you don’t get a group, shrug it off and keep on grinding. Don’t point the finger at boosters as they aren’t the problem in this scenario. If there is a demand for something, there will be a supplier for it. That demand isn’t coming form people who want to run legit dungeons, i promise you.
Sure there is, because it pushes new players away who see nothing but a empty world and several hour “queue times” for dungeons.
If you don’t like playing the game, then don’t, but stop hurting it for everyone else. If we allow this boosting there is literally no reason not to allow people to just buy to level 60 and save the trouble.
It’s up to each player to decide which avenue they wish to seek. Fun is subjective.
I loved leveling during launch, I consider it to be a highlight of Classic. I’m not in a rush to do it again. I wouldn’t be leveling with you regardless of boosting.
Their refusal to play with you isn’t hurting the game. You could argue that boosting provides more characters to raid with at max level. The removal of boosting doesn’t necessary mean that they will start leveling with new players.
But they will be more likely to.
It’s almost like game design is based around motivating players to play in a way that creates a healthy world and community.
It’s almost like boosting is exactly the kind of reasons Retail is as bad as it is and people wanted Classic in the first place, you know, for the player interaction and actual living world outside of main cities.
The point is that if you want the asset known as a lvl 60 character, that should act as the motivation to play the game. If you’re unwilling to do the work, then you don’t get the reward. It’s a eco-system, this isn’t hard to grasp.
No it’s not. Questing, killing mobs, dungeons, etc, that is how you earn it.
Getting one character to 60 doesn’t mean you put in the work for two, or three of them.
You can’t compare gold to time. Otherwise people would, and do, just buy retail gold, trade it for classic gold. EASY 15 YEAR OLD GAME.
Grinding for gold is comparable to working below minimum wage under this model. It doesn’t feel good. Gold has a place in the game, but when it is THE way to level, comparable only to out-of-group healer(no xp penalty) elite grinding, it’s just not the authentic vanilla experience.
Which is what they would see either way 9 months into release. Which many many people have pointed out to you but you just cant seem to get it…
Most people finished leveling their 2nd 60 months ago. And even without boosting most people leveling an alt arent going to do it running instances because it’s just not efficient. Yea boosting may pull some people out of lfg, but you’ve also got a lot of people leveling alts who wouldnt bother were it not for boosting.