Leveling Difficulty Changes Incoming

i dont understand why any of you can think its bad to be able to get a single rotation onto a mob before it dies. if theres no risk what are you doing? i mean this is just insane… i feel like the ones complaining havnt played yet or something, cause when u literally one shot everything, the games not fun.

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The dungeons are obscenely easy too what are you talking about?

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I mean you last long enough to do your skills being easy or not is not the problem.

Mobs having more health just makes the game tedious. It does not make the game harder.

so whats next, you want raid bosses to fall over? mythic? i mean where does it stop, if fun to you, is one shotting everything. seriously you people have the mental depth of a kiddie pool.

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Because it is boring? THey are going to die and I am not. There is no risk of dying to them, so why does it matter if I need to do a full rotation.

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not really. The last few times I did a dungeon I could barely get a hit in because people were pulling wall to wall and killing so fast.

Idk if anone is asking for open world content to being m20 level difficulty. Or even m0. But it’d be nice to be more in line was the levelling experience of the last half a dozen expansions

Risk? This isn’t hardcore. We aren’t questing in WoW for a challenge. And yes, one shotting everything is fun because people have stuff to do and having to slog through mobs forever to get stuff done isn’t fun.

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You know, just tonight on my shaman alt I finally found a couple of groups without any DF gear, I imagine they were in the gods awful Blizz greens… and never heard of CC or an interrupt.

And I had to pull off verifiable miracles to keep those folks alive, lol. If we were in ilevel 420 gear like they’re designed for without any tier set or bonus procs the dungeons would be kicking many players butts, lol.

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Blizzard pre-order leveling service kindly thanks you for your patronage and would like to ask everyone else to assume the usual position.

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I mean that sounds fine to me also. THey at last last long enough and I am sure mythic will let you do more.

Point is, we don’t need tedious health mobs.

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That’d be nice, b ut then it’d still be going pretty easy because my characters are still overtuned.

The thing is this change isn’t making it harder for low ilvl p eople.

Players in beta, PTR, EA , heck going back expansions now and even in events like remix - scaling is whacked.

Blizzard: Fingers in ears ‘nah, nah, nah, I can’t hear you’.

That listening?

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Are these the same people that love to clear raid and dungeon trash over and over and over?

Acting like low level mobs or normal dungeon mobs need to be challenging or more time consuming is pure bs.

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all this will do is piss players off, shoulda changed it earlier during the 6 months of “testing” if you were so worried about the integrity of leveling

the game is not gonna blow up because people are cheesing dungeons for a few levels

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I don’t want it to be super long and cumbersome either. But I also don’t wanna just walk forward tab target hit a button and move on. There is nothing stimulating about that and thus I get bored and makes levelling hard forme.

I have suggested before in this thread that they increase the exp gains to compensate.

Let’s be honest, the only reason for trash in dungeons and raids is to waste your time

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I knew I should have taken a refund while I still could. Every single time this game is fun and people are enjoying themselves here come the devs to stomp out the fun. Most people hate the leveling process just want to get to max level and start progressing. It is 100% true Blizzard detects players having fun they come in and stomp it out. Leave it alone Blizzard the game is fine it is too early for this crap!

Exactly. And that’s all there is to it. They’re roadblocks and nothing more. So treating leveling and normal dungeon mobs as some “integral part of an mmo” is crap.

This is simply to inflate the engagement times of the lower tiered customers.

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Uh yeah they are normal mode they should fall over lol

No, people don’t like getting weaker and weaker as they level through the new expansion.

I’d like to see at the end of every expansion (maybe season) they do an ilvl squish so the Heroic Raid geared people aren’t doing 3x the damage (before skill) as Heroic Dungeon geared people. The main gear advantage should be that well geared people aren’t replacing pieces until Heroic Dungeons (I’d say M0 but it’s locked), and any decently geared person can jump right into Heroic Dungeons as soon as they hit max level.

For Dragonflight season 4 numbers something like this for the squish:

upgrade level old ilvl new ilvl TWW
E1 454 454 lvl 70 quest green
E2 457 455 lvl 71 quest green
E3 460 456 lvl 72 quest green
E4 463 457 lvl 73 quest green
E5 / A1 467 458 lvl 74 quest green
E6 / A2 470 459 lvl 75 quest green
E7 / A3 473 460 lvl 76 quest green
E8 / A4 476 461 lvl 77 quest green
A5 / V1 480 462 lvl 78 quest green
A6 / V2 483 463 lvl 79 quest green
A7 / V3 486 464 lvl 80 quest green / E1
A8 / V4 489 465
V5 / C1 493 466 Heroic Dungeon LFD requirement
V6 / C2 496 467 E2
V7 / C3 499 468
V8 / C4 502 469
C5 / H1 506 470 E3 (Normal Dungeon reward)
C6 / H2 509 471
C7 / H3 512 472
C8 / H4 515 473 E4
H5 / M1 519 474
H6 / M2 522 475
M3 525 476
M4 528 477 A1

Then scrunch the ilvl inflation in the TWW leveling process, with green quest rewards being something like 454 at level 70 to 464 (old 486) at level 80. Put E1 at 464 ilvl (old 486), level 80 normal dungeons drop E3 = 470 ilvl (old 506), Heroic dungeons drop A4 = 486 ilvl. The ilvl required to queue Heroic dungeons goes to like 466 (old 493). (edit: added these to table)

End result massively more consistent difficulty.


Also I assume they didn’t do this based on past experience, new toons leveling through Dragonflight need to be getting relevant gear to start TWW, not reaching level 70 at ~300 ilvl.

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