Leveling DF Professions in TWW

This genuinely has to be one of the most bat crap crazy oversights when professions got overhauled.

It is borderline impossible to get from 65 to 100 without legacy mats that require sparks, which can now only be obtained through 1 or 2 old activities, and even then you will be spending multiple thousands of gold or days farming up the materials.

Is this legitimate design intent to gatekeep past expansion profession capping?

I am at my wit’s end trying to get Inscription to 80 for furniture, and I haven’t even looked at my other crafting professions. The lesson seems to be “if you weren’t playing when it was current, sucks to be you.”

3 Likes

Same thing with DF. Need sparks to level. They need to revamp that.

1 Like

Every DF profession has a non-Spark method of reaching 90-100 skill.

For Inscription, that is the Chef’s Splendid Rolling Pin.

If you are dead set on using Sparks, they can be obtained from any Heroic or Mythic Dungeon Boss; Normal or higher raid boss; or world event reward satchel. Not a 100% drop rate, but there are plenty of activities for you to engage in to acquire them.

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Chef’s Splendid Rolling Pin is not learnable until you have farmed Artisan’s Consortium rep to a level of “Valued.”

I don’t think that it’s reasonable to expect someone returning to the game to farm an old rep that is timegated behind dailies for a recipe?

I ended up capping 80 by repeatedly crafting a vantus rune that has no use in TWW content. I don’t think it should have been this difficult or costly.

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I hope you have sent feedback to Blizzard via the in-game form. Please do. I agree with you, the whole profession system is kinda stupid right now.

3 Likes

Not an oversight. I am sorry to say but professions are in a sad, state right now. It makes me feel sad because we used to have functioning professions before sort of but it still was better than what we have now.

:+1:

:surfing_woman: :surfing_man:

3 Likes

My druid is Herb/Inscription and I’ve been working on this - currently spark acquisition seems to be the stalling point for me as well. Naturally you’d think druid would be perfect for mat farming but that’s my main (Priest) that has all of the DF Herb gathering skill tree maxed out.

The DF crafting system was clearly not designed with any foresight for how it was going to be leveled after its expansion. The addition of crafted housing decor to every expansion gated behind high profession skill has brought this problem directly into the forefront.

For all professions using this crafting system, once an expansion is over, its crafting system must:

1: Remove all Spark and Artisan’s [Reagent] requirements from recipes. At a certain point all recipes that grant level ups require one or the other of these.
2: Double, or even triple all Knowledge gains. If a First Craft grants 1 Knowledge, now it grants 2/3. If a profession quest reward granted 3, now it grants 6/9. Many of the aforesaid recipes that are the only sources of level up past a certain point are locked behind the Knowledge trees, which have outlived their purpose of timegating endgame progression.

While we’re at it, could we remove the 1/day cooldown from Draenor crafting recipes, which have likewise completely outlived their relevance to endgame progression gating?

2 Likes

Those are good suggestions but it is clear that professions are on the backburner for Midnight expansion.

:surfing_woman: :surfing_man: