It really is, don’t try to deny it. Your quest hubs are in the more relevant, central parts of the zone instead of being completely on the other side. You have easy, harmless access to both continents while Alliance have to do the Wetlands death march if they want to go overseas. You’re given three of the largest zones in the game almost for free: Barrens, Ashenvale, and STV. The first is so large while being a protected zone that you don’t have to worry about being ganked till your mid 20s if you’re really that big of a carebear, while the latter two are much easier for Horde to get to and from compared to Alliance. Meanwhile, Redridge, Duskwood, and Wetlands have virtually nothing to offer for Horde yet are some reason “contested”.
You have easy access to the most important leveling dungeon, SM. You don’t have to make a 5 zone trek to get to there, you don’t have to worry about getting jumped by a million Alliance while doing it over and over again as it’s literally in the Undead starting zone. When your bags get full or you level up, you take a 2 minute walk to Undercity to get things sorted out. Alliance have to burn their hearth to Southshore/IF. The Alliance equivalent of SM, Gnomer, is an absurd chore to run compared to SM and the Horde get to instance into it for free via the Booty Bay teleporter.
In STV, probably the most important leveling zone in the game, your quest hub is smack in the middle of everything. It has zeppelins to your two most important cities, and it has a flight master which lets you zip across the zone at no risk. The Alliance equivalent of Grom Gol, Rebel Camp, has nothing in Vanilla, the closest flight path is Darkshire. When you start beginning to do the quests in southern STV, you’ll be happy to find out that you have easy access to Booty Bay. If you didn’t already pick up the FP when you were like level 10 because you can get there from the Barrens at no risk, just take Grom’Gol zep to Org and take the boat from Ratchet to Booty Bay. Don’t have to worry about Alliance ganking you on the way down =)
What does Alliance have over Horde… Deadmines? Not even that is much of advantage considering Horde just takes the STV zeppelin and swims along the coast. Only thing you have to worry about it running into Alliance groups running DM. Meanwhile if Alliance wants to do WC or SFK, we have to death march through high level zones to get there.
Oh well, at least we have proper architecture and Paladins. =)
WC isn’t that hard to reach for alliance. As long as you stay on the road through Ashenvale, and go through the left passage when entering barrens, there’s no danger. Once you have the ratchet FP, it’s even easier.
You have a good point regarding SM, but there are vendors at the border with WPL that you can use to sell stuff.
RFK and RFD aren’t that hard either once you have the feralas FP which is on the border with Thousand Needles. Only difficulty is running past the guards at the great lift to acquire it.
I would have preferred Alliance since I’ve mostly played Horde in retail and I like the Human starting 4 zones (Elwynn, Redridge, Westfall, and Duskwood). Alas i was in the minority for our group so Horde it was.
Ya but thats a good trade for having the bridge in AV, better access to Blackrock Mountain (more important than leveling zones imo), and the best city in the game (Ironforge)
Horde do indeed have it much better when it comes to access to places, with the exception of BRM. It’s not a big deal though, probably only save you a few hours on your journey to 60.
BRM is 2/3rds of the game, and by the time you’re doing Mara/going to Silithus the flight from SW -> STV -> Ratchet -> Silithus/Desolace isnt much worse than flying from Org. Plus Alliance have easier access to ZG
Horde literally binds our hearths to Kargath and rely on mage ports because its such a terrible location
This is so true, i was originally horde in vanilla but decided to go alliance this go around. I got to level 32 but after seeing all this BS i rerolled horde again. The alliance set up just sucks.