Ahh so this thread is even dumber than I thought then. Thanks for the info.
Theyâre probably referring to being weaker due to stat changes as you level. I felt it once I hit 60, I felt weaker than when I was 59.
That has existed since Burning Crusade. You lose haste, you lose crit, and all those secondary stats as you level because they are relative to your level. If that didnât happen we would all be at like 1000% crit chance by now (at least we would have before the lvl squish).
well, get better gear. Mobs are static until you finish campaign. Thereâs plenty in rares and chests
It has. Iâm curious if with the squish itâs more noticeable, or if itâs due to the fact mobs at 60 are noticeably stronger than their level 59 counterparts. It could be the area I went to and the individual mobs.
Itâs not as pronounced as world scaling was, but I wonder about ilvl scaling and if thatâs still in or not. I havenât bothered to even look, I just know world scaling with level isnât.
I hit 60 not that long ago and just finished Revendreth.
Thereâs a stark difference between feeling weaker because of diminishing returns on stats, or the monster is higher level than you or your gear and what we have right now. Which is without rhyme or reason, leveling up feels punishing to your performance.
Most people would get it if they were using level 30 gear and doing a 50 elite quest. Most people arenât getting that something they could have just killed 3 minutes ago would go down easier than the present because they leveled up. Nothing changed, mob didnât get buffed, the mob just scaled to the new level and they are noticing itâs now longer to kill.
Except that there isnât any level scaling on your first character. So that isnât happening.
Iâm asking about ilvl scaling, not world scaling. Theyâre two different things.
Depends on your power level, for my alts which are at 100 you feel like youâre getting strong. If youâre high mythic/mythic raid gear then yea because youâre starting from a high base ilvl.
You realize you can do 50-60 in like 8 hours on your first character right? Thereâs also a pitiful amount of actual content for the end game. What do you think people do with all their spare time? Level alts, where theyâll notice the scaling much more.
You do realize thereâs people with 4 level 60s now, right?
I assume we are talking about the OP who specifically said they are 58.
Scaling is basically mimicking what an actual MMO system should have in place; higher level mobs as you progress in the expansion.
Instead of you staying the same strength and the mobs getting exponentially stronger, they stay the same and you get weaker. It serves the exact same outcome so idk what youâre complaining about.
BfA felt worse because the legendaries would abruptly turn off at level 116.
SL felt much better overall but I did notice I had to pay more attention while questing when I reached about 57.
I didnât really start getting upgrades to gear until about 59-60 though.
Scaling isnât like that in SL. Iâm level 55 in Bastion and mobs are 51+52, they are green and barely giving any XP.
Considering most of us started the xpac at 125+ its no wonder everything seems easy until about 58 we out gear it.
Scaling doesnât accomplish that. It would be different if quest zones still had areas that the game made pretty clear was a big fortress of tough things. In early Vanilla this was Blackrock Stronghold or whatever in Burning Steppes, or Tyrâs Hand/Hearthglen.
This current system kind of obliterates that and more makes the game resemble real life where everything has kind of a power with minimal variance. It isnât like if I go bear hunting in Nebraska that the bears here are just weaker than bears in another state, or stronger.
The idea behind scaling was making it so you could actually do quest zones because after Cataclysm you could do a fraction of the quests in any vanilla zone and be outleveling it, so you either did the quests for no xp just to complete it, or you abandoned it and went through another quarter of a zone. Zones having defined levels with long winded questlines that rewarded you with absurd amounts of XP was that issue.
Scaling is just the bandaid fix on a relatively minor problem that affects very few people, and like every Blizzard branded bandage, it causes more problems than it actually solves. For real, if Blizzard sold bandages IRL youâd put one on a cut, next thing you know your spine suffers damage and youâre paralyzed from the waist down.
Stuff scales when youâre not doing the main story. Once you level, any alts can have an adventure mode setting like in D3 to level.
Also:
https://i.imgur.com/9PcRNY3.png
Explain.
This is how itâs been every single expansion, starting with BC. If you were mythic geared going into SL, youâll probably get an extra level or two out of it before quest greens replace it compared to heroic geared.
Part of the vertical progression system
Are you level 60? Everything scales to 60 once you hit max. Iâm 55 and Iâm still getting the same ilvl 90 quest rewards from Bastion, and the mobs are 52 at highest for me. (Iâm working on side quests atm).
Even SLâs first dungeon, the mobs are stuck at 52 for me, and Iâm 55
What are you taking about? Level scaling doesnât exist in these zones. Theyâre fixed levels and strength. Iâm 55 rn and bastion mobs are green for me