Level scaling feels awful

Ahh so this thread is even dumber than I thought then. Thanks for the info.

They’re probably referring to being weaker due to stat changes as you level. I felt it once I hit 60, I felt weaker than when I was 59.

That has existed since Burning Crusade. You lose haste, you lose crit, and all those secondary stats as you level because they are relative to your level. If that didn’t happen we would all be at like 1000% crit chance by now (at least we would have before the lvl squish).

well, get better gear. Mobs are static until you finish campaign. There’s plenty in rares and chests

It has. I’m curious if with the squish it’s more noticeable, or if it’s due to the fact mobs at 60 are noticeably stronger than their level 59 counterparts. It could be the area I went to and the individual mobs.

It’s not as pronounced as world scaling was, but I wonder about ilvl scaling and if that’s still in or not. I haven’t bothered to even look, I just know world scaling with level isn’t.

I hit 60 not that long ago and just finished Revendreth.

There’s a stark difference between feeling weaker because of diminishing returns on stats, or the monster is higher level than you or your gear and what we have right now. Which is without rhyme or reason, leveling up feels punishing to your performance.

Most people would get it if they were using level 30 gear and doing a 50 elite quest. Most people aren’t getting that something they could have just killed 3 minutes ago would go down easier than the present because they leveled up. Nothing changed, mob didn’t get buffed, the mob just scaled to the new level and they are noticing it’s now longer to kill.

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Except that there isn’t any level scaling on your first character. So that isn’t happening.

I’m asking about ilvl scaling, not world scaling. They’re two different things.

Depends on your power level, for my alts which are at 100 you feel like you’re getting strong. If you’re high mythic/mythic raid gear then yea because you’re starting from a high base ilvl.

You realize you can do 50-60 in like 8 hours on your first character right? There’s also a pitiful amount of actual content for the end game. What do you think people do with all their spare time? Level alts, where they’ll notice the scaling much more.

You do realize there’s people with 4 level 60s now, right?

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I assume we are talking about the OP who specifically said they are 58.

Scaling is basically mimicking what an actual MMO system should have in place; higher level mobs as you progress in the expansion.

Instead of you staying the same strength and the mobs getting exponentially stronger, they stay the same and you get weaker. It serves the exact same outcome so idk what you’re complaining about.

BfA felt worse because the legendaries would abruptly turn off at level 116.
SL felt much better overall but I did notice I had to pay more attention while questing when I reached about 57.

I didn’t really start getting upgrades to gear until about 59-60 though.

Scaling isn’t like that in SL. I’m level 55 in Bastion and mobs are 51+52, they are green and barely giving any XP.

Considering most of us started the xpac at 125+ its no wonder everything seems easy until about 58 we out gear it.

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Scaling doesn’t accomplish that. It would be different if quest zones still had areas that the game made pretty clear was a big fortress of tough things. In early Vanilla this was Blackrock Stronghold or whatever in Burning Steppes, or Tyr’s Hand/Hearthglen.

This current system kind of obliterates that and more makes the game resemble real life where everything has kind of a power with minimal variance. It isn’t like if I go bear hunting in Nebraska that the bears here are just weaker than bears in another state, or stronger.

The idea behind scaling was making it so you could actually do quest zones because after Cataclysm you could do a fraction of the quests in any vanilla zone and be outleveling it, so you either did the quests for no xp just to complete it, or you abandoned it and went through another quarter of a zone. Zones having defined levels with long winded questlines that rewarded you with absurd amounts of XP was that issue.

Scaling is just the bandaid fix on a relatively minor problem that affects very few people, and like every Blizzard branded bandage, it causes more problems than it actually solves. For real, if Blizzard sold bandages IRL you’d put one on a cut, next thing you know your spine suffers damage and you’re paralyzed from the waist down.

Stuff scales when you’re not doing the main story. Once you level, any alts can have an adventure mode setting like in D3 to level.

Also:

https://i.imgur.com/9PcRNY3.png

Explain.

This is how it’s been every single expansion, starting with BC. If you were mythic geared going into SL, you’ll probably get an extra level or two out of it before quest greens replace it compared to heroic geared.

Part of the vertical progression system

Are you level 60? Everything scales to 60 once you hit max. I’m 55 and I’m still getting the same ilvl 90 quest rewards from Bastion, and the mobs are 52 at highest for me. (I’m working on side quests atm).
Even SL’s first dungeon, the mobs are stuck at 52 for me, and I’m 55

What are you taking about? Level scaling doesn’t exist in these zones. They’re fixed levels and strength. I’m 55 rn and bastion mobs are green for me