Let's talk about why SoD is a epic fail

Is it failing? because it’s the first version of classic where I still am in a guild with 2 raid groups going perfectly fine and that didn’t bleed people all over enough to have to merge.

Which happened in every other versions of classic so far, even started WOTLK with 4 25 man raid groups to end up with one and dying while doing HM Lich King prog at Christmas.

The biggest choke point was people going to pvp servers and actually hating world pvp and due to balanced servers, a LOT of people stopped playing because of that. My initial raid group died because of that and I rerolled on a pve server.

SoD was fun for a phase or two, but died pretty quickly because there was a lack of vision.

I was one of those that quit when incursions became a thing, never came back afterwards because the leveling zones after that were basically all pointless.

SoD was a neat experiment, but I’m not coming back for it.

I want a real Classic+ that doesn’t feel like a live beta.

And it that never happens, so be it lol.

It’s fun if it can be done right, but I’m not sticking around if it’s not the real deal.

I play both and can tell you 100% Anni servers are way more poppin. Dont take my word for it hop on and check.

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SoD failed because there is little to no balancing anything. One month your class can be on top of the world the next blue notes your back to doggydoo. Idk anyone who likes that kind of volatility

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No thanks. And I won’t take your word for it either.

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TBH majority of SOD was a success besides id say phase 3 and AQ Hard mode rewards were bad and pvping had it issues but its classic pvp isnt balanaced and wont be hopfully they keep this type of gearing and loot system going foward in classic+

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No thanks? So you refuse to check for yourself or listen to someone else but you state sod is as popular like its a fact?
Must be nice living in delusion land.

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No one has claimed otherwise? Era will always pop off with fresh servers. Until AQ when it dies off. and pops again when tbc comes. It is living purely off nostalgia and “easy” to understand for simple dad gamers. which is 90% of the Era playerbase. If it weren’t for the insane burst in PvP everyone would play SoD imo. All classes are viable in PvE, QoL across the board, more content, more gear etc.

SoD is really good considering Blizzard recent track record. If you played many mmos you’d know that they quickly lose the majority of players in the first few months, it’s just how it is now days, everyone is a fresh chaser.

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Nah SoD is the only version of classic that matters tbh. It’s laying the pathway to the future of classic wows expansion. Hardcore/Era/Anniversary is just to keep the old school players, that don’t ever want anything to change, subscribed.
Sod is 100% the best version of WoW out. However PvP is fkn terrible.

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The biggest problem with sod is I hate saying and hearing “sod”

PVP was the worst thing about SoD. I feel like I would’ve enjoyed SoD more if I didn’t come into it right before they added Incursions.

When I started playing, there was nothing to do. You got to 50, did that boring Sunken Temple raid, realized it was extremely boring, then logged out permanently until the next phase.

I was farming honor but that was boring. It was mostly AFK running through AB. Most of the AB games were your pug vs a premade. You have zero chance of winning, there’s no point.

Not enough frequent class balancing.

The ST phase went on way too long when they pulled all dev resources from sod and put them onto cata to fix the awful buggy state that game was in.

Not enough new content. Each phase should have had at least 1 new dungeon.

Sod was still very good and playing class/specs in a version of classic that were complete trash in original classic was really fun.

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How did it fail?
I love it and the realm is full every day.
I feel this is the one version of WOW worth playing.

Only thing that keeps killing WOW is the one thing that Blizzard can’t control
The toxic community.

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Ugh, I created a new toon on a Anniversary server and went back to SOD within a month. Soooo boring.

I don’t feel SOD has been a failure. Yes, I quit last April during phase 3 and there has certainly been some hiccups but overall I have loved this version of WOW. The blood moon event was one of those hiccups but I just avoided participating in that event.

The only issue with SOD (and every other version of WOW) is the attempted exclusion and toxicity from a small % of the player base. The elitism from players who make this game their whole lives and look down their nose and everyone else.

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By world PvP, you mean griefing right? I seem to recall Hunter traps making world content unplayable in p4

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Amazing how SoD having a dedicated community can be construed as a failure

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i loved SOD phase 1 so much but it fell off so hard for me from there. Bugs, delays in content updates, flippant/unresponsive admin/devs, tedious unsatisfying p2 and p3 raids, the list goes on. The daily quest grind to cap was another big death dealer IMO.

If it is a testing ground for classic+, it is fair to say that it lost wide community interest. So there needs to be some introspection on why that is. It’s still not a “failure” in the way OP describes it. But if Blizzard wants future seasons to be widely popular, they need to learn hard lessons from SoD.

you nailed it here- sod caters to a niche of a niche

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