Love the thought and effort put into this. Shows the care in the community for getting the best out of the game we enjoy thoroughly.
The only thing I disagree with is the pace. I think the slow pace is essential. Content will come. When Blizzard starts to feel pressured to release content faster to get players back they’re minimizing that valued time of possession players are anticipating when investing in their characters.
A great example is simply farming gold. In Classic, I farmed herbs. The gold/time was way worth it and the character investment felt like it was valued since I started doing this in P1. Once we got rushed out of P2 the herb farming stopped. The gold/hr was about the same but the value implied time I thought I had going forward for Vanilla made it feel more like a waste. Gold inflates drastically in every expansion and now the time I spent making Classic gold/hr was reduced significantly. I felt more pressured into leveling and gearing and didn’t get to smell the roses as much.
Fast forward to now, I’m playing Hardcore on Bloodsail and it’s the most amazing thing I’ve experience in a while playing this game. I’ve done HC before but the community is thriving. I’m back to farming/working on professions for a few gold/hr but the time feels worth it. It’s crazy how I would now rather spend my Saturday fishing Oily Blackmouths versus running pugs in Wotlk on alts or farming badges. (Let alone the idea of even trying Retail).
why are you playing semantic word games. you want boomkins and ret pallies to compete with other classes on the raid DPS charts. this means “raid viable”.
I am contributing. you just don’t agree with what I’m saying. not every spec needs to be raid viable. pallies and druids are meant for healing/buffing/dispelling/etc. that’s how it is in vanilla classic. and SoM is not retail 2.0.
If Blizzard didn’t intend for classes to perform viably in their roles available they probably wouldn’t have been balancing the game from Expansion 1-9 around that idea huh?
Cause Warriors are the only tanks and top dps for every expansion, amiright?
Ah, well then, let’s hear about the changes you want in the next Season of whatever, but fixing some spec mana issues is a step too far.
My problem with you is that you are obnoxiously toxic and contribute little or nothing to actual discussion. So let’s see it, give us your master plan for the next season.
I’m open to a lot of different ideas, but yes, changing classes and talents is a step too far. Once you start doing that, the feel of vanilla classic starts to vanish. Do it enough and suddenly you’re playing a whole different game, one that has no established history and has no guarantees of capturing anyone’s interest long term.
Blizzard knows this and it’s why they refused to do any class changes in SoM1. I highly doubt they’re gonna do a 180 and start messing with class balance in SoM2. It’s not as easy as some people here think it is. It would require a boatload of development and testing work, with zero guarantees on returns.
I personally do not par-take in pirate servers but a server did pique my interest, so I visited the website and read the changes they’ve made, and I’ve seen videos on playing on said server and I have to say despite the hundreds of class changes they’ve made it still looks like Classic. I believe the server is called Turtle-WoW and it has a list of changes they’ve made on the website. Fan-made servers like this one are really inspiring and are clearly passion driven.
I agree that there is a line we wouldnt want to cross with talent and class changes, but to address Eyr from earlier:
why do you think every spec needs to be raid viable?
Why do you think specs shouldnt be? Why is it so important that we not let people play what they want and instead shoe horn them into the classic standards? Thats not what defines classic as a game. There are plenty of things that we can point to and say “that is what makes classic classic” but class balance isnt one of those things…