Lets start a conversation about RPG elements in wow

In my opinion that’s a chore.

Would it work better for you if you had to actively play with your pet, either regularly or to get a buff? Or perhaps the happy pet would bring you food/mats.

It feels like we should have something to help hunters bond with their pets, so they think of them more as pets than as xmoggable buffs.

1 Like

Counter-argument post:

A lot of these RPG elements you stated sounded good on paper…but when executed, it was hot garbage and annoying. Let’s review:

Pet happiness - annoying to watch all the time. It also took up inventory space just to carry food to feed them. Losing your pet sucked too, that was garbage.

Warlock demon quests were actually nice.

Druid shape-shifting was nice but the traveling was horrible to say the least. Without flying it was a nightmare.

Hunter’s ammo was a nightmare beyond imagining. Inventory spaces would be sacrificed just so you could raid…and you needed to get mats to craft em or spend too much gold to buy more ammo. Hunters were the most poor class due to having to restock ammo everyday of playing.

Never did shaman’s totem but sounds cool.

Warlock’s soul shards - same as ammo. Enjoy wasting your time killing mobs non stop just for 1 raid night. Hot garbage system.

Yeah, there’s just not a lot of immersion or investment in your character and class anymore.

2 Likes

Simple things like needing a flint stone and firewood to make a campfire for cooking.

One thing I would love is to have a toy in the toybox that has a tent that gives a rested buff and a quick log out.
They made something similar in WoD, but the tent didn’t last nearly long enough, and had an unnecessary 10% buff to all stats thing. They nerfed the dang thing when Legion came out so that it can only be used in Draenor.

I want a reusable tent that will stay up for at least 15 min. and not be zone or level restricted. Or, idk fix the ones they made in Draenor to stay up for at least 15-30 min. remove the 10% stat buff thing, and remove the zone restriction.
Even if it is a one time use only per tent, if it is still boa with no zone or level restriction, it will be much less lame. It never needed the 10% stat buff thing if it gives the rested buff and a fast log out.

WoW is a pretty good example of why QoL changes are a double edge sword and how it effects perception over time, which makes it harder to go back. Whether for example was changed because of pc and visibility issues, day/night cycles were lessened because they were afraid of some people only playing during a specific time, and many themed stuff like rogues making poisons was removed for the sake of convenience. Over time it dilutes the ROG feeling and people become accustomed to viewing it as ‘inconveniences’ And shuts them off to any ideas of it being immersive.

3 Likes

Let’s get real

Happy pets did 100% damage and then the next two did like 25% less (I’m sure that’s wrong due to math but w/e)

Because if you were playing a hunter and your pet didn’t have that green face you were slamming food down it’s gullet

the advice came in handy. although its weird to find a chicken wing in my sub sandwhich

Returning player. Shocked to hear this isn’t still a thing. Why would they remove such an important and entertaining RP/story/quest element?

Yes, I would like to see this and the other class developments returned.

3 Likes

:clap:

I’d love for this to comeback honestly, I barely remember having to feed my pets back in Wrath as I was still fairly a noob. That and ammo, make it like something similar to poisons for Rogues, different ammo do different things. Stuff like that… it would add some much needed depth to the Hunter class.

Edit: Oh the Level 10 pet quests should also return for Hunter as well.

:cry:

As a former Warlock main, I’d love for these to return as I didn’t start playing Lock til the end of Cata / Early MoP and by then they were long gone.

Compared to the Warlock… I actually did do these. I don’t have fond memories of these. But granted it was also combined with the fairly slow leveling of TBC & Wrath combined with my noobish nature at the time so…

I’d give them a shot, if they were re-introduced. :man_shrugging:

Plus giving a use to Moonglade would be nice. Even though Druids lost their Teleport to there in Legion? I think it was…

Shaman totems had quests?! :eyes:


Does anyone know if Blizzard gave a reply to why they removed some of these questlines? Instead of just tweaking them to the Cata-pruning.

I’d be really interested if they gave a reply to this at some point.

I think I just found another one. This one appears to be for Paladins.

He has a grey quest marker above his head so I looked it up.

they removed these quests to stream line leveling during catacylsm. having to return to the trainer and do these quest seemed trivial to them

1 Like

Goes to show how their mindset has changed in the past 10 years. (Damn I feel old)

Wonder, if they’ve considered re-adding them since they easily could with Classic being a thing.

1 Like

I just got apprentice riding automatically when I hit Level 20 on my Draenei Paladin.

Is this new? I remember going to a trainer before.

(Also just gave me a mount. I know Paladins get mounts and the quest is defunct but I didn’t realize I would just appear in my tab. Kinda disappointed.)

WoW is RPG theater for a while now. You don’t even interact with doors to open them in this game. Your full stat list is basically hidden from you. They’ve reduced you to a str, int, or agi character now. Used to be on say, your warrior, having agi at least increased crit chance (for example). You can raise modern reputations, but you cant destroy your reputation in them. WQ to raise rep are hardly specific to the reputation they raise. We could go on and on.

To do what we wanted you would have to make less of this game about fighting monsters and what not. That’s not happening lol. You would have to make a lot of outspoken Pro players interested in making this an RPG. They’re only glued to their Skada meters.

Reversing the mistakes of cataclysm is a little too late. They have just been adding and doubling down on those mistakes for 10 years.

One of the first memories I have that made me fall in love with WoW was the level 10 Undead Rogue quest, and likewise the Undead Defensive Stance warrior quest, to a lesser extent.

You need to track down some rogue Courier who patrols the road between The Undercity & Silverpine, assassinate(?) him, and retrieve his info. At the end, you’re given the Deathstalker’s Blade & are officially, in the quest text, inducted into the Deathstalker’s Organization. It really made you feel like you were a rogue, hunting this down & dealing with him through any means necessary, I don’t even think he was a cake walk cause he might’ve been a few levels higher than you would be after getting the quest. It also built more context around being Undead & who the deathstalkers are, whom you frequently interact with in Silverpine, Hillsbrad & Arathi, not even to mention reagents like Vanishing Powder, crafting your own poisons & leveling your lockpicking which all built into the rogue fantasy.

2 Likes

Seriously, this. There are so many QoL changes that could’ve been made to what was there instead of outright removing them. We have items that stack up to 200 now, gold is a non-issue and how big have our bags gotten? It’s the little things, imo, that all come together to make the world feel more immersive. Of course my paladin carries around holy symbols & incense candles, of course a Hunter, well, Hunts, for food to feed themselves & their pet, and of course they carry around ammo for their weapons, of course a Rogue doesn’t magically vanish into thin air, they use a smoke bomb. And that last one, is the real kicker, it makes all the difference. If you buy Vanishing Powder it makes logical sense that that’s how a rogue ‘Vanishes’. Without that tiny detail in the game, Rogues are just magic, no longer grounded to some reality, some physical constraint. Same with hunters, you aren’t magic, you don’t conjure bullets from nowhere, they’re crafted by engineers, you buy them, you use them, it dumps gold back into the economy. How much of our gold inflation problems could be solved if we were spending money on crafting poisons, and buying ammo & holy candles, the same way we buy food or water?

1 Like

Maaaaan, i got all excited for nothing… I thought you actually meant REAL elements. ugh, bummer.

alliance had something similar. Our rogue quest was to stealth into this group of goblins, and either pickpocket him or snag something. Exactly like you said, these quests make you feel like you really are playing the role. They were amazing and some of my fondest memories.

I’d love for them to bring our old class quests back, including poisons, ammo for hunters, soul shards for warlocks, etc. I think I even still have my old soul pouch for the shards.
To bring professions into it, engineers and blacksmiths can make ammo, alchemists can make poisons.