Combat mechanics
This is completely untrue when regarding systems like leeway.
Leeway has already been confirmed to be working as intended, and is in irrefutably a combat mechanic. That it existed to compensate for latency is immaterial. As they said in their post
After careful study and testing, we’ve found that for players with low latency, the state of melee leeway is how they would have experienced the game in 2006.
That’s word of God right there. We can’t argue on a basis of what “feels” right, only for what is “real.”
Might as well not have layering
I’m aware, but I recognize a lost cause.
Game-play mechanics <<< Game-play feel
Disagreed. Game-play feel was subjective across every player. You are arguing for a broad stroke change on a subjective basis of how something feels. What makes your definition of how melee leeway feels more valid than mine?
Also how do raid frames not affect game-play?
1.12 had raid frames, that’s how. They just didn’t recreate the old ones.