You can currently, just saying. I have one character that’s just leveling from only pet battles, because I can.
Got to 55 on my shaman doing pet battles and dailies in BfA.
it is not overly impossible.
my farming alt is almost 55 and has not yet set foot on ‘the other side’.
Levelling outside of current content has never been a thing.
Technically speaking you could probably do it with low level quests that grant significantly reduced xp, but they still grant xp so…
Panda starting zone, herb and mine, win!
before the nerf i was getting like 6000xp for weird stuff (i cannot recall now, maybe killing rare bosses) and 1500xp for mining and herbing lol
that’s how my alt hit 54 just from doing doing what i have him for in the first place.
not a problem because you’re only seeing it from a perspective where 50-60 players can’t chromie time, etc… however changes and tweaks will need to be made for if blizzard allowed 1-60 level in past expansions. And all those items which only the base stats work, those base stats will be problem enough versus the base stats of shadowland drops in a world where 1-60 is allowed.
They will never let players level to cap outside SL.
That is how they force people to play it.
This sounds like the coolest and most fun version of WoW that could exist
Easily 10x more fun than the current SL endgame, maybe 100x more fun.
Let people break things. Let people keep powers that they’ve earned. I’m in!
minus the fact that you would have to commit literal weeks or even months worth of grinding go collect all these items… especially the ones locked behind rep grinds, raid drops (where you have to collect i.e. 150 of an item but each boss only drop a handful). and grind endless old obsolete world quests, dungeons, questlines, island expeditions, warfronts, etc for items like azerite for the bfa neck levels and powers, or apexis crystals for the wod ring, etc.
No keep everything tuned like it is now and go back to gear templates in pvp. I’m saying let players do these things and break everything if they want. So they can win, have fun, and be rewarded for playing the full game.
content
still would have to go collect all these items, and be expected to do these endless old grinds and timegates ontop of any current grinds and timegates.
Old obsolete expansions should never be a substitution for current content… All this will achieve is making blizzard lazy and not adding as much new content since they will use the excuse that players can do older content at max level.
Plus there are long boring and ridiculous/frustrating grinds I hope to never ever be forced to do again on alts/accounts that skipped it or weren’t created yet:
And this sounds fun to me because I actually love this game. But it wouldn’t be required since the raids and dungeons will be tuned exactly the same. It would simply allow players to explore and find exciting powers and get BUSTED! XD
bro… they could just scale everything down to 50 like they do already if you try to quest with level sync active. you just dont get exp currently. xD
def gotta chill on the item scaling angle, its not that hard of a fix.( they could just scale everything down to 50) we were able to level 110-120 with level sync in bfa. its the same thing, they just have exp turned off atm.
I think it would be fine, and others have already explained why, but at this point we can’t even convince the devs to fix legacy Legion raids so I can’t imagine they’d even consider devoting development resources toward this, either.
yes, lets hope they never divert resources away from current expansion content to fix old obsolete content. The fact that with each new expansion launch Blizzard Devs would be forced to waste time and resources taken away from making the new expansion better, to instead go back to retune old expansions, dungeons, and raids, ontop of new content to ensure it is functional or working correctly for the new level bracket… no thanks. I rather Blizzard use max development time towards providing the best new expansion experience possible
I get what you mean, but at the same time there does need to be some accountability, here.
Legion raids should have the legacy buff active and as such players should be able to just blast through them no problem for transmog. For a lot of players, they’ve been looking forward to this as much if not more so than SL itself.
If we start shrugging our shoulders when parts of the game are outright broken like this, we can expect to see THAT much more of it in the future.
Chromie Time should work all they way up to 60…Once you finish the Shadowland storyline one time.
Again, those items get only base stats. No secondary stats. No bonus powers. Nothing. They’ll work everywhere outside Shadowlands, but won’t work within SL content, and none of them will synergize with SL’s powers (borrowed though they may be, again, which is getting…annoying).
For those items that have secondary stats like the legendary items, those don’t scale up, and can be made to hard stop scaling at 50 to ensure SL gear maintains relevance while it’s fresh content.
I can get the last 2.5 levels to 60 outside of SL content. Also, see: Doubleagent.
Leveling outside of shadowlands doesn’t impact anything. In some ways it takes away from the SL experience in that if you hit 60 or close to it (like I have) without completing your campaign, you’re in for a world of tedium getting it done due to the scaling issues.
The issue you’re all dancing around is this: A lot of players, myself included, aren’t too inclined to do SL content for whatever reason. For me it’s that the quests really feel like “fetch this” type stuff ad nauseum, but also that the covenant alignment and the story thus far has a super heavy religious lean to it. That’s a huge turn-off to a lot of people. If I wanted heavy religion I’d go to church. I don’t. SL so far just feels like I’m playing through some religious dogma chapter by chapter. I know a lot of effort went into it and I acknowledge that, but that particular slant is just not enticing. I’d rather farm mogs in old content, unfortunately that’s broken due to the scaling that hasn’t been fixed for months. Hell, the stuff in Mechagon takes longer to kill at 57 wearing a decent amount of upgrades from SL content than it did at 50.
I’m subbed til April 2022, so I’m not exactly leaving anytime soon. I just wish SL content was more enticing to do and the rest of the content wasn’t so bloody broken for players above the expansion’s max level (mainly Legion and BfA content). It feels like the scaling system is using the old iLV system that went up to 475, which is more than twice our current iLV cap, meaning that currently the mob scaling vs. gear iLV never ends due to the current hard cap being less than the scaling cap that was never retuned.
As opposed to weeks of anima grinding in pitiful amounts (35 anima per M+ says hi)? The players are expressing a desire to trade the current unpleasant grind (most dislike Torghast and the anima power RNG that either gives you instant victoly or OHKO surprises from the boss) for a more enjoyable experience, even if it’s grinding/farming. Grinding is part of the game, but the RNG nature of Torghast means you can’t beat the odds with skill, only the right powers if you get lucky. When skill cannot overcome bad luck at all, players become very discontent. Blizzard saw this with my posts about Diablo 3: RoS after it launched. RNG was so bad that no amount of skill I possessed could overcome it. I either got the drops I needed for the conquests or I was SOL. It was usually the latter and it caused me to make many posts in a very unpleasant tone that wasn’t conducive to positivity within the community. I try not to go that route anymore, but the fact still remains that if skill cannot overcome RNG at all, which is currently the cast with Torghast, then players get sick of the content with extreme rapidity.
The only thing most players want fixed is scaling. It should never take longer to kill old stuff at max level than it did at the higher level of that expansion’s content. Ever. We aren’t asking for the powers or set bonuses back (though some would really help make leveling feel more fluid), just that scaling is brought in line with what it has been up until the SL pre-patch launched.
I doubt anyone would really have a problem with this, since that’s how Chromie time works to begin with in that you can’t even use it until you’ve gone through BfA content at least once. Adding in the SL campaign completion to the requirement to increase Chromie Time to LV 60 is quite reasonable given the precedent.
anima grinding for what? cosmetic items and pointless covenant upgrades that offer no character power benefit, just for optional little side quests, facebook-like games, and farmville? Anima grinding isn’t required the same as in past expansions where the expansion’s power item was directly tied to character power (i.e. artifact power and azerite power)