Let us accumulate evidence that layering had negative effects on player experience

See all those queues they would be significantly worse without layering.

Did you see how the first few days basically every realm was full with large queues and now most sit well under that, even with blizz saying most realms are dropping layers already.

Without layering those queues would have been significantly worse and or they would have far more realms open and most would be pretty sparse in population already from the looks of it.
Layers are there for the long term health of the servers.

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Or…maybe…more servers would have been the right answer.

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There already appears to have had a pretty significant fall off in population and we are just hitting the 3 week mark…

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I’m happy that layers have not caused you any problems, and I apologize if this thread and my replies seem whiny. For what it is worth, I run head first into the problems caused by layers if I’m awake and playing at 12 AM, 3 AM, 6 AM, 9 AM, 12 PM, 3 PM, 6 PM, and 9 PM server time every day, so maximum 8 times a day.

More servers, so we can see more drop down to medium/low? It’s already happening, they probably opened up too many to be honest. And they said themselves that even though some servers weren’t maxed, people were still avoiding the non-full servers to continually pile onto a few maxed out servers. That’s just player behavior, you could open up 100 servers and people will clamber onto the most populated and leave the rest of those servers dead.

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You’ve got to be kidding.

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I’m not saying I agree with every argument in favour of layering, but that is what people around here argue.

I’ve seen very few people actually try to claim that layering is some kind of flawless system.

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I didn’t imply that there was anything wrong with you making this thread. I guess I’ve just been fortunate to not run into the issues with layering that some of you may have.

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I was referring to this:

Blizzard claimed they crammed everyone on one server because they assumed many of those people would quit. That would mean dead servers. Trust me, there’s going to be dying and dead servers down the road anyway. So what is Blizzard going to do with them? Offer free transfers, connect realms, or merge that’s what.

So why didn’t they just create more servers, increase the cap by maybe a few thousand, and deal with dying servers when they came up? It’s not like they won’t have to anyway. Nope. Not Blizzard. They prefer to create problems so they can pretend to fix them in the stupidest way possible.

Makes my head spin.

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I think some issue I have with these threads is that they are starting from an assume belief that a serious problem exists, so they try to accumulate evidence to prove that pre-defined belief. As opposed to hearing about, not sure if it’s true, and trying to determine if it is actually true or not. It’s an approach that leads to people ignoring evidence that counters their belief, and only harps on what supports it. Same thing flat-earthers do when they “experiment.” They don’t start the experiment with the question “Is the earth flat or round?” They start with the question “How do I prove the earth is flat?”

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It’s not that deep.

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Exactly. I wouldn’t be surprised if the Pareto Principle applies to WoW population distributions in that 80% of the overcrowding has been on only 20% of the Classic servers due to those being the “cool” ones that many people want to play on.

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Some servers are meant to die. That doesn’t mean all of the servers had to be screwed from the get-go.

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Wrong ques do not get worse without layering. Layers just prevent the areas in the world from being overpopulated, so to speak, everyone on every layer is on the same server, they all still contribute to the que times.

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saw a guy on an epic mount today

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Um… thats not how that works…

blizz can let 15k on a server but they are not gonna and that would be FAR less authentic than layering.

So if they want 3k people per server with layering they can have 5 layers and 15k players on a server but each one feels like it has the correct 3k people.

If they didnt have layers they would just restrict the servers to 3k people and those other 12k players would be put into the queue.

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Any data you gather is corrupted and worthless based on one thing, you’re only asking for negatives…if you were genuinely trying to discuss the issues, you would want both sides of the coin, but you clearly just want to make the next layering thread whinepost.

I’ve never had a queue for login, I haven’t noticed it’s impact on my gameplay in the slightest and I can understand the reasons for it like preventing wasteland servers and failed from day 1 servers.

We have tourists from refail and the combined sub to blame for it, perhaps if subs were separated we wouldn’t see wild swings in populations and server numbers would have been more predictable.

None of that can be quantified yet either because the game hasn’t even been released for 1 month. Pretty obvious troll attempt to anyone with basic thought processes unhindered by misguided rage.

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Soif this was the route to take, the only fix are server merges. This is what I assume you would think would be the fix and it probably is the only thing that could be done.

But I present you the unfair to some problem they are avoiding with this. Who gets to keep their names that will mostly inevitably be taken by another? And what kind of reputation confusion would this cause with the 2 communities merging and knowing certain names by a certain reputation? This also applies to duplicate guild names.

It may seem like a minor issue to worry about but in vanilla/classic, character identity and server reputation is a huge investment. It wouldn’t be fair to lose your character identity due to arbitrary choices.

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Absolutely no issues with layering for me and I’m pretty sure it’s almost unnoticeable for the vast majority of players.

I’ve heard some hardcore groups abused the system to get a slight edge in their rep farming or something like that, if that’s the case then sure, that’s gotta be fixed just for the sake of keeping the game fair, but tbh all that has zero impact on my gaming experience, most of us are just enjoying the game, questing normally and running dungeons I don’t see how any of that affects us.

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Merging isn’t the only solution. But enough with errrmahgawd mah name. Blizzard could let you choose a sur name, like I could be Reece Kelly and someone else could be Reece Biggerspoons or w/e. No, sur names weren’t in Vanilla, but neither was layering and sur names don’t affect game play.

Likewise guild names would go something like, Gin of Westfall, or, Gin of Bigglesworth. Rift did this 10 years ago and no one got triggered or confused.

Not only did they not have to implement layering, they shouldn’t have. What are they going to do with dead servers in the future?

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