See all those queues they would be significantly worse without layering.
Did you see how the first few days basically every realm was full with large queues and now most sit well under that, even with blizz saying most realms are dropping layers already.
Without layering those queues would have been significantly worse and or they would have far more realms open and most would be pretty sparse in population already from the looks of it.
Layers are there for the long term health of the servers.
Iâm happy that layers have not caused you any problems, and I apologize if this thread and my replies seem whiny. For what it is worth, I run head first into the problems caused by layers if Iâm awake and playing at 12 AM, 3 AM, 6 AM, 9 AM, 12 PM, 3 PM, 6 PM, and 9 PM server time every day, so maximum 8 times a day.
More servers, so we can see more drop down to medium/low? Itâs already happening, they probably opened up too many to be honest. And they said themselves that even though some servers werenât maxed, people were still avoiding the non-full servers to continually pile onto a few maxed out servers. Thatâs just player behavior, you could open up 100 servers and people will clamber onto the most populated and leave the rest of those servers dead.
I didnât imply that there was anything wrong with you making this thread. I guess Iâve just been fortunate to not run into the issues with layering that some of you may have.
Blizzard claimed they crammed everyone on one server because they assumed many of those people would quit. That would mean dead servers. Trust me, thereâs going to be dying and dead servers down the road anyway. So what is Blizzard going to do with them? Offer free transfers, connect realms, or merge thatâs what.
So why didnât they just create more servers, increase the cap by maybe a few thousand, and deal with dying servers when they came up? Itâs not like they wonât have to anyway. Nope. Not Blizzard. They prefer to create problems so they can pretend to fix them in the stupidest way possible.
I think some issue I have with these threads is that they are starting from an assume belief that a serious problem exists, so they try to accumulate evidence to prove that pre-defined belief. As opposed to hearing about, not sure if itâs true, and trying to determine if it is actually true or not. Itâs an approach that leads to people ignoring evidence that counters their belief, and only harps on what supports it. Same thing flat-earthers do when they âexperiment.â They donât start the experiment with the question âIs the earth flat or round?â They start with the question âHow do I prove the earth is flat?â
Exactly. I wouldnât be surprised if the Pareto Principle applies to WoW population distributions in that 80% of the overcrowding has been on only 20% of the Classic servers due to those being the âcoolâ ones that many people want to play on.
Wrong ques do not get worse without layering. Layers just prevent the areas in the world from being overpopulated, so to speak, everyone on every layer is on the same server, they all still contribute to the que times.
blizz can let 15k on a server but they are not gonna and that would be FAR less authentic than layering.
So if they want 3k people per server with layering they can have 5 layers and 15k players on a server but each one feels like it has the correct 3k people.
If they didnt have layers they would just restrict the servers to 3k people and those other 12k players would be put into the queue.
Any data you gather is corrupted and worthless based on one thing, youâre only asking for negativesâŚif you were genuinely trying to discuss the issues, you would want both sides of the coin, but you clearly just want to make the next layering thread whinepost.
Iâve never had a queue for login, I havenât noticed itâs impact on my gameplay in the slightest and I can understand the reasons for it like preventing wasteland servers and failed from day 1 servers.
We have tourists from refail and the combined sub to blame for it, perhaps if subs were separated we wouldnât see wild swings in populations and server numbers would have been more predictable.
None of that can be quantified yet either because the game hasnât even been released for 1 month. Pretty obvious troll attempt to anyone with basic thought processes unhindered by misguided rage.
Soif this was the route to take, the only fix are server merges. This is what I assume you would think would be the fix and it probably is the only thing that could be done.
But I present you the unfair to some problem they are avoiding with this. Who gets to keep their names that will mostly inevitably be taken by another? And what kind of reputation confusion would this cause with the 2 communities merging and knowing certain names by a certain reputation? This also applies to duplicate guild names.
It may seem like a minor issue to worry about but in vanilla/classic, character identity and server reputation is a huge investment. It wouldnât be fair to lose your character identity due to arbitrary choices.
Absolutely no issues with layering for me and Iâm pretty sure itâs almost unnoticeable for the vast majority of players.
Iâve heard some hardcore groups abused the system to get a slight edge in their rep farming or something like that, if thatâs the case then sure, thatâs gotta be fixed just for the sake of keeping the game fair, but tbh all that has zero impact on my gaming experience, most of us are just enjoying the game, questing normally and running dungeons I donât see how any of that affects us.
Merging isnât the only solution. But enough with errrmahgawd mah name. Blizzard could let you choose a sur name, like I could be Reece Kelly and someone else could be Reece Biggerspoons or w/e. No, sur names werenât in Vanilla, but neither was layering and sur names donât affect game play.
Likewise guild names would go something like, Gin of Westfall, or, Gin of Bigglesworth. Rift did this 10 years ago and no one got triggered or confused.
Not only did they not have to implement layering, they shouldnât have. What are they going to do with dead servers in the future?