2nd boss entombs you and resets the fight, its near impossible to get groups for old dungeons plus level 52 mobs should not be so hard,its old content make it soloable blizz
Oh I hope they fix that! There’s been stuff like that in expansions past where you just gotta DPS race and them before they use the ability that resets. Not sure how realistic that is in this case though, the stat squish makes things weird.
Pretty sure they won’t since it’s not considered legacy until 2 expansion later. They didn’t fix 1st boss in HFC until BFA, so I doubt they’ll fix KR.
Plus it is a mechanic that you can avoid simply by doing more dps. The boss doesn’t do it until about 30 or so seconds into the fight iirc. Blizzard tends to only fix mechanics that cause problems like that if it is unavoidable regardless of your dps. Such as Gorefiends insta kill mechanic if you are a dps / healer going in solo since the first one (which targets only dps & heals) happens shortly after pull (like 5 seconds after).
Mechanics that require a dps check to avoid while soloing is not something blizzard makes changes to, since you can avoid it by getting better gear (thus do more damage).
So I doubt they would fix this since the boss doesn’t do Entomb at the start of the fight. From memory it happens about 30 or so seconds into it. As mentioned before, Gorefiend was “fixed” so he doesn’t do his insta death mechanic if you are solo since it happens soon after you pulled the boss. So unless you could kill him within 5 or so seconds he would reset. Reason why Nythendra on mythic still does the MC mechanic when solo because you have enough time to burst her down before the MC happens (which is after each breath).
So the general rule of thumb is that blizzard doesn’t change mechanics for old raids unless that mechanic prevents you from completing the encounter (or makes it insanely long) while soloing for reasons beyond “do more dps”. For example, needing to use both towers to make Galakras land (impossible to do when solo), increased the damage the cannons do on Hellfire assault (this one fits into the “insanely” long part), already listed Gorefiend. The timer on Deathwings roll mechanic were all changed to make it easier or possible to do when soloing.
I would be inclined to agree; however, I think some consideration might (should?) be given to whether or not the amount of DPS required is realistic.
I have no idea if it is or not, or even will be. It feels like your average DPS should be able to pull at least 5k burst DPS right now, whereas I feel like I saw people doing at least 2k burst in the prepatch. So maybe you can’t right now, but it does feel like you’d be able to solo this by the end of even this tier (if you can’t already), but I main a healer right now.
Anyway, if the DPS required is within the realm of possibility (for this expansion, not necessarily this tier), I would agree that it doesn’t need a change. If it’s not, then it’d be nice ![]()
It’s just super annoying that they were easily solo-able when we were max level, during BFA… I get there was a squish and all, but if I could easily so them before, why not now?
Keep in mind that BFA is not yet marked as “legacy” content yet. So we don’t get any damage buffs for being a higher level beyond the standard “do extra damage to green or grey level mobs”.
Comparing something at max level with the highest amount of stats you can get vs the start of an expansion shortly after the standard secondary stat scaling adjustments is not fair tbh.
Ever since TBC you do feel weaker at the start of an expansion after hitting max level than you were at the end of the previous expansion simply because of the standard scaling squish of secondary stats, which is designed to “normalize” everyone. So while having mythic Ny’alotha gear gives you an advantage in the early levels, having it at the later levels when questing gear catches up does not give you an advantage.
Although with the new dim returns on secondary stats they brought in with Shadowlands, it will be interesting to see how that plays out when we reach that threshold.
Also as mentioned before, beyond the standard “do more damage to trivial (green & grey) enemies”, BFA has no increased damage modifier as it is not marked as “legacy” content yet. Only reason why Legion was done prematurely was because of COVID-19 and the lockdowns.
Is this something they’ve applied to dungeons? I know they typically do it with raids.
Usually it’s not an issue with dungeons since the gear from the next tier up is more than enough. In this case; however, it seems to not be so.
Someone above mentioned that this was soloable as a 120 during BfA. If true, I can understand the complaint that it’s not easy to solo 10 levels and 50 item levels later. I dunno though, I never tried to solo it then and I haven’t tried now. I’ve been meaning to give this a try… just to see.
Keep mind that if was possible towards the end of BFA due to things like Essences and Corruptions (for me, BFA ended with SL pre-patch). Plus item level inflation having higher secondary stats.
Most people don’t know, or they simply don’t want to admit is that when we level, the scaling of secondary stats decreases. So having 10 levels more doesn’t mean anything beyond the standard “do extra damage to green or grey level mobs”. Also the legacy content damage buff applies to all instanced content from that expansion, which includes dungeons. The higher the level gap, the stronger the buff. This is also the first expansion since Legion that we don’t have any “borrowed power” system (Legion had Artifacts, BFA had Azerite gear, essences and corruptions). So it might take awhile for some to adjust.
Still having issues.