So cringe when people who cannot recognize the difference between PvP and PvE try to give their takes on the gearing situation.
PvE is a gear progression. There is a point at which the raid bosses cannot be defeated by a team without gear upgrades. Even the top world-first raiders experience this, hence their mad grind for clears and off-raid gearing during new releases. They need it. Skills plays a part of PvE progression, but gear is the inevitable gate to progression.
PvP is a skill progression. It is a progression of a players/teams knowledge and capability to defeat a team who is trying to do the same to you. When you introduce drastic gearing differences then you have removed the essence of PvP - players defeating players based on skill and tactics.
You haven’t disproven any of the points I made, just gone off on your own irrelevant tangent about the intersectionality of gear and skill. You’re arguing the two are mutually exclusive when they are in fact, linked, as I said earlier.
This is the crux of my argument and you haven’t addressed it. Why should you or any other noob player get a full set of 9/9 gear when you can’t even properly CC rotate, position, LoS, and coordinate in arenas.
because in pvp skill should be the determining factor in whether you win or lose, not gear. everyone should be equally geared or have access to the same gear in order to compete on even ground.
what it comes down to is fairness. pvp is a competition, a sport, so in order for our primate brains to see it as a valid system worth participating in, they need to see it as a fair system in which they have a chance. they have done behavioral studies in rats, and when rats play, if one rat starts to win too much, the other rats won’t play with him. the need for fair play is instilled in our brains so deep it’s seen cross species.
this is also a fundamental flaw in interpretation of the game, the point of wow is to play online in a living world and socialize with real people.
there are plenty of games which do the gearing game massively better than wow. if the point was just to gear up, go play any single player jRPG, and you don’t even have to stick with RPGs, check out mech games, mech parts work identical to gear as far as item collection and stat balancing goes.
you also have to remember the original purpose of gearing and leveling up is no longer needed, and especially not needed in pvp. the game mechanic of power growth is essentially how skill is artificially portrayed under the limited capability of 1980s technology. modern games and wow in particular is able to translate real skill growth to the player without power gains.
modern wow uses power growth via gearing up in different difficulty modes mainly just for replayability. an issue we don’t really have in pvp.
Just because you have better gear does not mean you get better at the game lol. I am almost Honor Level 505 all it means is I’ve played longer than most of you. Getting gear in SL is a huge timesink for a lot of great players that have left WOW.
The numbers speak for themselves. I can bet there are less players in the PVP community than at any time in WOW’s history.