You still get to choose after the first time. The linear path lets them tell an entire cohesive story instead of five isolated yarns that have nothing to do with each other and never come up again.
This would be justified if the story wasnât terrible. WoD had a much better premise than âOh noes, the scary Jailer is coming to get us.â but we end up escaping as usual by the crappy plot armor Blizzard provides for us âinsert characters.â
I prefer the Classic-Wotlk approach. We are mercenaries and THAT is how it shouldâve remained.
WOD was premised in friggin alt universe time travel. And thatâs before we even get into most of the story (and everything else) being scrapped so they could work on an expansion that wasnât awful.
They were already doing work on legion by the time WoD even launched like they are already working on the expansion after Shadow Lands.
I still say it was the systems they were building for Legion that caused the lack of content for WoD and not the lack of content in WoD that caused the systems in Legion.
Yeah the setting to âalways target the nearest enemyâ is an outright lie just like âworking as intendedâ and tab targeting has always lacked in this game.
In Stormheim Greymane is hunting Sylvanas because he has intel that sheâs up to something that will endanger the Alliance. He only gets that intel at the end of them Azsuna campaign. Therefor Stormhime had to have happened after Azsuna.
Stormhime has Blood Totem Challengers trying to get the Aegis. In Highmountian the Blood Totem become the Fel Totem, so Stormhime had to happen before Highmountian.
But because you can do these in any order this timeline means nothing.
BFA is a little better, but the âmainâ zone has the threats of the other two zones bleed in so youâre clearly meant to do that one first.
Yes you get to choose either to do them in the same order again, or do them in any order, but lose 90% of the quests, and focus on covenant, but most of that still doesnât kick in till cap, even with Threads activated
Which is still leagues far above what Shadowlands has delivered. The linear leveling approach in a storyline in an MMO doesnât work and my point will be proven in time. Itâs typical Blizzard style to just shoehorn everybody into the same story that began to fall apart after Legion.
Which is BS, because their stories are not worth the time it takes to read them.
And they have not forgotten anything, What they have learned is how to milk every extra second out of players, for the God-Emperor âTime Playedâ.
Thatâs why you have to fly back to Oribos every time you want to change zones. Not because itâs cool, and atmospheric. No, itâs because it addâs an extra 5 minutes.
The only metric that matters to their bottom line is whether youâre still subscribed next month. Yâknow, on account of the monthly subscription fee.
Of the time you spend flying between zones, approximately 30 seconds is spent in Oribos. You still have to, yâknow, fly through the zone youâre in and the zone youâre going to in order to reach your destination.
The only metric that matters to their bottom line is whether youâre still subscribed next month. Yâknow, on account of the monthly subscription fee.
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Wrong, everybody but you knowâs time played is the new metric. People pay with gold now, instead of sub. Next.
Itâs time added. And itâs longer than 30 seconds.Yes, your precious Blizzard can and does make things take longer for no other reason than you waste more time.