Fun is subjective, and because of that, I’m willing to unsub and let the majority have their fun instead of advocating for what makes a game fun for me.
Too many people like world quests/dailies, like rep grinds, like collecting transmog/pets/toys/mounts, and too many people enjoy running the same dungeons for two years. If they didn’t enjoy doing all of that stuff, they’d unsub when that’s the bulk of our content.
I prefer a game that has a long and challenging leveling process, challenging dungeons that become mechanically different and harder in their heroic versions, and moderately challenging raid content that most people who try, can do. No time gates, no rep gated, and no intentionally designed time wasters.
Respect a players time and make the game fun to engage with and people will keep coming back. It’s okay if players leave once they’ve completed the content and come back when new content is released. But the obsession to pad the game with mindless things to do and to time/rep gate stuff is a non-starter for me. Oh, resetting progress with each patch is awful too. It gives me the feeling of “why bother” gearing up past running everything just once.
I think personally, retail wow became retail when cataclysm came out.
They made alot of changes in that one expansion, that just weren’t all that great in my op. I still have my ammo and quiver on my hunter as an example. Such a stupid and anti rpg change to me. Deleting the old overworld. Homogenization.
I honestly haven’t been as invested in retail wow since then either, and I feel like many of the changes to the game overall, haven’t been that good.
The new additions have been cool though. And some changes were good. Like having quest items not stack in bags anymore. A toybox. Cross realm mounts and pets, so you only needed to collect a mount on one toon. Cloth stacking to 200 instead of 20. All of those were good changes. As well as adding new classes. Loved them all.
Some things started in wrath, such as dungeon finder and phasing, and heirloom gear. Just not a fan of those things. And pandaria added cross realm zones. Retail would be a very different game if they had not introduced alot of those changes in my op.
I especially wish the old overworld would come back. That change was so frustrating. Yah I liked the revamp. But it was stupid not being able to go back.
As much as I have loved every wow expansion I have played, they all suffer from those same problems. As well as class designs not being as complicated as they were in wrath.
As much fun as retail is, it would be a whole lot more fun if alot of the changes mentioned, weren’t a thing in my op. I don’t understand warmode either. We had PVP servers, and that worked better.
The thing is BFA and SL did the system poorly, Where as the legion system only made it part of your weapon. Its one of those examples I mented in my post of a system being overcooked. For some reason it felt more rewarding. I do think is they allowed the system to be account wide it generally would have been a non issue. I think the real issue stemmed from having to level alts and starting with almost no AP.
But I do understand some people didn’t like it, but for me I rather enjoyed the concept and the feeling of having an avenue of constant progression for my character that I could do rather then dungeons/raids.
I genuinely feel that the Artifact weapons should have been made Evergreen. Maybe not the power grinding and trees for them, but the weapons themselves.
Remove the secondary stats from the base weapons and have relics add those stats in chunks with 1 stat per relic. EG. McGuffin of the Winds adds +200 Haste, while McGaffin of the Earth adds +200 mastery. With 3 slots this means you can have +600 to one stat, +400/+200 to two stats, or +200 to three stats.
Keep Relics as the power gates and add neat mechanics or passive buffs to them as needed.
New appearances could be added each tier in much the same way as we get new weapon and armor looks from raids/pvp now with little to no extra effort.
Besides original wow and the first time I ever logged into the game 18 years ago my most “geek out” moment over this game was legion. I completely got taken buy the class hall stuff that’s right up my ally. I love class specific content in rpgs.
not end game 10 man. flex is not mythic. and before mythic, heroic mode was the highest mode. and this mode had 10 and 25 man raid sizes both with same ilvl and difficulty. some 10man bosses were much harder than some 25man bosses and vice versa dude to mechanics, which is why balancing 2x raid sizes were impossible thus we now have mythic 20man.
Legion was the best expansion when Argus appeared in the skybox.
Wish I could post prints here. It was freaking HUGE and ominous.
I lost count of how many screenshots I took the day it was released and broke my soul when they changed that to the 5-pointy red star of so-long-kthxbye-titans.
only in wrath and cata. in wod and mop they were equal ilvl’s
and i fully understand their reasoning behind it. but the game did suffer due to it and countless 10man guilds disbanded because of it. sad really. my guild was one of them.
I don’t think I’ll ever read a post gushing about Legion and not laugh to myself either because:
It talks a lot about how much Legion had, but conveniently neglects to mention it got the development time of TWO expansions because it also cannibalized WoD’s resources from the start of the new year because it lost 5 million players in two months.
Almost always these posts are evidently made by people who definitely weren’t doing anything above Normal tier raiding where Legion was actually pretty okay. However if you were having to engage with the joy that was MoS+2, farming the same item over and over for titanforging, or playing the game 12 hours a day for a straight month and getting your first legendary 3 weeks into raiding after you’ve been benched for just not having one at all, and when you do get one it’s a useless necklace with a shield and no throughput on it.
It usually skips over the fact the launch was a complete disaster and that people didn’t really accept Legion or warm up to it until 7.2 happened.
yes you are right, only mop. flex and mythic came about right near the end of siege of orgrimmar. i dunno why i was thinking wod. auto running on a toon through blackrock foundry back and forth here typing lol.
Such a shame that nobody calls out Legion for creating the balancing nightmare because just to justify people leveling up their PvP spec weapons if they also raided actively they decided to make every spec in the game be considered a full on DPS for raiding. So specs that were clearly pvp oriented like Subtlety Rogue now had to be taken into consideration for PvE balancing, then because they made those specs have playstyles they now had to carry them forward because well, you can’t just tell people “Yeah the gimmick is over, pvp spec now again.” Or well you can but they wouldn’t.
Balancing was a lot easier when most classes had a pretty obvious raiding spec, and a pvp spec.
yes true. and even to touch back on the devastation it caused guild wise with the introduction of 20man mythic. i would imagine it hurt a ton of 25 man guilds as well. especially the so called tight knit ones. now they have to cut 5 people.
all in all i feel like there could of been better ways of going about it. i feel like the game has not been the same since then. for me and the few friends i have on here that is left at least.
My favorite expansion was WotLK. The community and the game were both at a peak.
It’s the first time dungeons were accessible. Trying LFG and enjoying dungeons led to a guild invite. That guild invite led to raiding. It’s still the most fun I’ve had in the game.
You’d think, but it was the same thing with TBC when raid size dropped from 40 down to 10 and 25 depending on the raid. Guilds immediately got egotistical, assumed their failings were due to the people they were about to cut and this was just the right reason they needed to separate the wheat and chaff.
Then well, culling the weak from their roster that guaranteed they’d be progging BWL two months before TBC made them such a dominant group of 25 players, only the best in that guild allowed they met their destiny… Wiping to Magtheridon while people you booted ended up making a new guild and are wiping to content much like you, just they’re doing it at Eredar Twins and not a t5 boss named Loot Reaver because of how much of a joke it was.