Oh yeah? I’ll read this one before my morning coffee and report back on that.
I don’t think it’s a fluke. It’s the xpac that supposed to deliver the final blow to the Burning Legion, and dev didn’t mess it up.
All content had their own reasons to be there, for the final purpose, and all were used for it. Not to mention dev made class identity valuable with the lore items.
Story matters.
I know legendary cap problem but they fixed it during the xpac, so… well I didn’t care about the cap that much tho. haha.
I was just jumping around Dalaran when I got the first legendary lol
Legions issues was all the quest paths you had initially. Coming off of WOD it was a bit overwhelming at first but in no time you could get a handle on it providing you didn’t take too long a break and forget what the heck you were working on. All in all though I gave it a thumbs up because there was no way they could do worse than WOD.
the main problem with legion were that blizz didnt listen to feedback about artifacts and they just kept designing walls in the way of players having fun and having ANY kind of player agency.
they finally got over themselves when they allowed players to farm for legendaries. Legion would of been much better received if the AP you earned was class wide and if the farmable legendary system was in from the start of the xpack, not at the end ( and if they just didnt even bother with the NLC at all ).
then when they turned all of the borrowed power off the entire game came crashing down. the BFA pre-patch shined a massive spotlight on how atrociously bad the base classes and specs were. there was gigantic swathing holes in everything and entire specs didnt even work anymore.
blizz are very obviously unable to balance the specs. they do not have the ability to. not all specs are designed the same way and blizz obviously dont have the talent to keep them all close together. everyone understands that specs are going to have strengths and weaknesses and that not all specs are going to be good at everything. but the inverse of this is that some specs ARE great at everything. and some specs like windwalker/sub/survival end up being trash for 2+ years. and like others have said, when blizz keep on lumping in systems on systems on systems it just keeps making it harder and harder to balance and blizz obviously cannot work it out themselves where the cracks are coming though.
TLDR: blizz need to stop with the borrowed power garbage throwaway systems and let gear be gear. let the base classes and specs shine on there own. stop with the RNG garbage and let player skill be the determining factor in performance instead of a million dice rolls in the background. peel it all back to the classes and get them working properly, balance them, balance talent trees and stop with all of the nonsense. blizz can come up with other gameplay hooks like torghasts powers to change up your playtime instead of it all being on RNG gear.
As you post on a DH, the class from Legion.
BC dungeons where you had to CC everything were horrible, oh and if your class doesn’t have CC enjoy the 500% extra effort you have to put in just to find someone who won’t think your a hindrance. Also don’t forget that they took a long time.
Yall don’t read the entire thread do you?
Try to come up with something new…
So, you would prefer that everyone who has an issue or complaint leave rather than vocalize it in hopes that the company will fix it? That is ignorant and it is basically the “K, bye” response that led to the numbers tanking. I prefer that passionate people express criticism so Blizz can improve rather than just be mindless fanbois, but I guess that is just because I have common sense.
Cancel culture right now is a term of phrase used for on people who try to ruin fandoms, games, people ect ect, either because its popularity and or not siding with political views of said people.
Hey there. I’m not an LFR hero, I completely disagree with your opinions and I think that if you haven’t been able to really appreciate the game since 2014, then it’s really a you problem, and maybe you should find another hobby.
I can see where you’re coming at with some of your complaints though, but you really don’t have any substance behind them. Like you listened to some wow talkshow personality and felt the need to regurgitate it into another unconstructive forum post.
We get it. Ion bad. Dev team bad. Systems bad. Wrath or whatever was the pinnacle of gameplay because numbers and graph I found on google! ROAR!
Obviously you’re not looking forward to the next expansion either. Just go away then.
Don’t know how you got to that conclusion, but ok ahaha. If you re-read the post, you’ll see see the words “what HE is saying” not “what I AM saying”, but go on xD
If only you continued reading, maybe you could have seen that I mentioned that you can also leave feedback when unsubscribing.
Did I say people shouldn’t express their opinions? WoW xD
“I don’t think he is defending bli$$. What he is saying is that you should speak with your wallet and leave if the game is not fun for you or if you are not pleased with the current state of it.”
You at no point mention feedback. You clarified his ignorant position in a much better way, yet did so in a way that implied you support that particular point of view. No, you did not implicitly state that you support it, but you offered no counter nor did you mention feedback or complaint.
Edit: TL;DR Leaving is leaving. Instead of trying to offer that, maybe just don’t. The game needs more players, not fewer.
“Because he seems to be displeased for quite some time. I don’t know what cancel culture is, but what is wrong with not consuming a product that does not make you happy? Sure, you can leave your feedback, but considering there are millions of people playing WoW, it is impossible to make everybody happy.”
If only you continued reading just 3 more posts. But go on xD.
This is also answered in the post I previoslu mentioned. Seriously, I can’t be doing all the work for you haha.
I’m still trying to figure out if people complaining about expansions that have already been finished expect them to get better.
Legion was good, suramar was my favorite, raid encounters were well designed, m+ was a good addition, world quests were a good addition, invasions/invasion points were good additions.
Class design was weird and new for most, but the gameplay wasn’t horribly gutted. It also felt nice to have artifact weapons to work on to constantly get tangible upgrades throughout the early half of the expansion.
Not to mention alts, where every class had a unique story experience and cool mount.
So many of the systems and itemizations are head scratchingly tedious, to the point that I question if any of them play extensively.
I’d wager they don’t due to it being their job to develop the game, but developing a game should not be a case of “those who can’t, teach”.
Yea legion is the most overrated expansion yet, by a mile.
Didn’t like the class design of most classes and PvP was awful also borrowed power, although better implemented than in BfA, was first introduced.
And don’t hit me with the usual „set bonuses etc are also borrowed power“ yadayada.
Nothing more exciting than 3 hard ccs and killing one mob at a time!
Legion wasn’t a fluke. It just continues along this bizarre pattern where Blizzard’s first pass at something (aside from BC, which I will explain) is usually its best.
In my opinion, if you look at WoW’s life, there’s different phases:
Phase 1-Vanilla WoW and BC. BC was a natural improvement without a complete obliteration of Vanilla’s systems. Namely, they gave Pallies and Shammies across factions, they added another story facet entirely, and they addressed some shortcomings to something like the viability of the Balance Druid without turning the Balance Druid into a viable replacement of a Mage. There is not way to stress enough, either, that Burning Crusade PVP content and the system of PVP advancement overall was MILES better than Vanilla WoW, where PVP was essentially an afterthought entirely.
BC, with it being the very first pass as a PVP revamp, remains, to this day, the best PVP has ever been in WoW overall in my opinion. If the outliers (SL/SL, RDruid, Stunherald, Mace Spec Sub) had actually been adjusted properly it would have been perfect.
Phase 2-Wrath and Cataclysm. Here are two very different expansions built around “bringing the player but not the class.” But they are also the perfect example of how Ghostcrawler needed 2 expansions to get the development teams to not swing the pendulum too far for the next phase. People said Wrath was too accessible, too easy, too carebear, particularly the dungeons. So Cataclysm was the follow-up, it was the reaction. But instead of making the content harder, the reaction was to essentially nerf the hell out of every class and add buttons. It also spent a lot of time revamping Vanilla Azeroth but not making it less trivial, so it was a lot of time that lead to less open world content that didn’t matter anyway because leveling was made even more trivial than it had been in the first place. Which it had already been nerfed ALOT.
Wrath was good, but it marked a major change in philosophy that degraded class definition, merged too many mechanics, and simply put, moved too far away from a lot of the RPG-ish nonsensical mechanics tied back to old table top stuff, but not necessarily in a good way. It was a simplistic from some regard, but I personally missed hybrid builds for additional utility that were gutted in PVE, even in PVE. I didn’t necessarily like to concede the already smaller levels of sandbox control of my PC’s systems of efficiency to the almighty 41 point talents.
Again, though, here’s that pattern again, Wrath was MILES better than Cataclysm class-design wise. The first pass at Bring the Player, not the Class was far more balanced than what Cataclysm was, which was basically an unbalanced mess, with some classes and specs being overwrought hot garbage more than they had ever been before.
It’s also important to note: Wrath and Cataclysm should have had the most cohesive stories, because they weren’t fixated on anything other than a singular villain. But while Wrath pulled off the best narrative in WoW’s history, even with Trial of the Champion’s nonsense, Cataclysm made the vast majority of the playerbase feel like they were Thrall’s Butler. Dragon Soul remains the worst raid that I have ever entered.
Phase 3-MoP and WoD This, like Phase 2, is a gigantic mess. Because Mists of Pandaria, despite the most asinine, dumb, nonsensical, and ridiculous story in almost any game I’ve ever played, produced the Gold Standard of what I call “New WoW.” I hated on GC alot, I argued with him on Twitter and on the forums. I fought the guy over his homogenization for his BTPNTC philosophy. I made fun of the story of MoP, I laughed at the Asian Pandering. I ripped him during beta. But then, well…I ate my words. MoP had the best class design WoW has ever had. I played 4 different classes (Lock, Shammy, Warrior, and Druid) and no matter what spec, they were insanely fun. He had hit his stride. And it was amazing. I even liked the farm. It was awesome. During beta we had class leads to talk to as well. It was amazing. Then he left…And…uh.
Well WoD happened. And I lasted a month. I can’t lie. I made it a month. AU’s don’t appeal to me and Dadghar and the Garrison were just uh…And the class design got worse, alot worse. There was so much overpromised and so much underdelivered that even Blizz cut bait. Selfie patch? Really? A year of Siege was Bad, but HfC felt even longer. There was obviously upheaval happening here. Because somebody got the rug pulled out.
Phase 4-Legion, BfA, and maybe SL? The AARP years-Alternative Advancement Rented Powers.
Basically, Legion was fun after AARP got balanced, 2 PATCHES INTO THE GAME. Then BfA made Legion look bad because they ripped off the bandaids that covered the warts. Which reminded people that Legion was not good early on. Then “we forgot about the giant laser spaceship.” So yeah BfA was bad, I lasted until BoD, cleared it, then left because I felt like Class Design was simon because every DPS class felt like every button did almost the same thing and class design was awful and then it got nonsensical on the PTR with Essences and then Corruption and I stopped understanding what was going on and I was playing Classic and a gear upgrade was super easy to understand. And don’t get me started on either expansion’s story because they both got pretty ridiculous. Especially Argus and the end of Legion, which was horribly anticlimactic and we couldn’t even get exposition on why our weapons got turned into husks. Just “reasons.”
So in regards to the OP: Was Legion a Fluke? No, because Legion doesn’t look that good anymore. BfA was the first expansion that made the previous expansion look unfun after it was done while being WoD/Cataclysm levels of bad to begin with.
Now SL is refusing to give up the ghost on AARP, which to put it bluntly, simply isn’t working. And follow the pattern: The first pass is, by my estimation, the best, aside from Vanilla, but even then, there are people that would argue that as well.
Since streaming coverage generates shareholder sentiment, I think everybody should be prepared for a very rocky ride over the next 2-3 years. Because BC is going to generate hype, particularly in PVP, and a lot of hype at that.
In fact, unless MoP Classic is released, which was the 2nd peak in PVP design, I would expect that BC PVP will be the most viewed and celebrated PVP in WoW moving forward. Simply because it was far closer to balanced than anything before or since aside from MoP.