Legion Remix - Mage Tower

That’s what a friend told me who banged out a bunch of appearances before legion ended. However, I don’t want to diminish anyones sense of accomplishment. I just think there’s a tasteful way for them to reintroduce things that they once implemented with the FOMO tactic.

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Any excuse to flog a dead horse so to speak your not confused your just bitter at their decision to keep as is. The I am so confused trope is just the excuse to open a new thread and the fact your only 10 posts tells me your alting the subject. Get over it and the confusion will stop get over your I am so Confused and come back to the self.

Ah yes, another pointless post from Annastasi that added nothing of value to a legitimate complain.

Even though everyone wants recolors and not the originals…

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It was, but i think that is besides the point. It has been ten years and a new group of players would like the opportunity to earn these appearances whether it is hard, easy, medium, or otherwise.

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Everyone? Really? You sure about that?

I mean if you want them in Remix then you want them for free.

The whole point of Remix is to get overpowered until everything falls over.

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don’t you have a headstone thread to go cry in?

mhmm. “everyone”. right.

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I agree. I think removing paths to aquire items is scummy

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Lol, “everyone” you don’t get to speak for “everyone” you get to speak for only yourself so stop it.

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How free we talking? Like “I did them at the last possible minute with over powered gear” free?

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I want all the originals returned and to be earned by buying them from a vendor for like fifty bronze currency each.

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I apologize that my confusion is upsetting to you. I have legitimate confusion around the reasoning for not releasing of one of the most successful features of an expansion in a game mode designed to revisit an expansion.

I am not bitter about the MT appearances. I simply am giving feedback, on a feedback forum, about the things locked behind FOMO being something I don’t particularly like. That’s my opinion. It carries as much weight any other opinion. I think it’s important for players to share their feedback.

As for the 10 posts, and me “alting” the subject. I am unfamiliar with this term, but I am gathering it means I am brining it up on my alt. If that’s the case, I thank you for that compliment. If my alt is a mythic raider, that knocked out a 1800 PvP rating in a day, and has a gear score of 712, then I’m doing pretty good. My only “quip” would be that you’ve posted this comment on a level 70…

We need to move on to requesting Pandaren Heritage Armor.

Alright, everyone who is a realist then. Recolors solve the issue. Even though I still say that the ultimate issue here is the hypocrisy of citing Corrupted Ashbringer and Mage Tower as prestigious. They weren’t. They could both be outgeared, and most owners in fact completed or got said items in BC / Final Season of Legion; while wearing Sunwell / Argus Tier.

I know only ONE person who ever got Corrupted Ashbringer in Classic across 4 different servers. All others? BC / Sunwell Blitzes the moment they heard Naxx was being removed. What the ultimate issue is really is however, is that while these items are deemed “FoS” and sacred, Blizzard’s policy in the same breath ignores the fact that far, far, more difficult achievements such as Odyn’s “The Chosen” and the Violet Spellwing are being brought back.

That is a major issue as if MoP Remix’s balance was any indicator, these achievements will be easily doable, if not cheesable. Maybe I’m the only one who feels this way, but I know if I got either of those achievements, and they were brought back while easier ones like Mage Tower were cited as ‘prestigious’, it’d rather feel like a middle finger to anyone who got them legitimately in Legion.

So really, it makes one wonder if the only reason for the discrepancy is because some Dev’s friend wants said items, so someone selectively edited the policy/ rules for their benefit. All I’d like to see is equal application of the rules if the company is going to create and justify them as policy. That’s all.

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I think this is the main thing around FOMO. The game is really old, and as newer players come into the game it makes them feel punished for being too young (or not even born) to access things. It’s as Ian said in one of the recent interviews, “Transmog is the true end game”. If you cannot make your character look a particular way because you weren’t alive at the right time/had life things going on, then it can feel particularly bad.

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We will once we get justice. Either original Artifact skins with challenge or recolor generics without challenges. I’d definitely accept new challenge modes with new sick items.

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:yawning_face:

I’m legitimately asking this question but it’s hard to express actual sincerity across text.

Is the main “gate keeping” from the original MT appearance holders centered around a sense of accomplishment? Meaning, do you feel like the content was so difficult, and that difficulty could never be replicated so the rewards should never be replicated?

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If you actually want an answer, I can give one:

Limited time rewards are good for the game. It pushes people to do things while they are current content, guiding them into cooperation with other players and common community goals. Without them, people are more likely to put off doing some content until years later when it can be soloed or trivialized.

By going back on rewards being time-limited, Blizzard would shoot themselves in the foot forever for using that model in the future to direct players into new content.

I do feel like it’s worth pointing out that any argument that the challenge or difficulty could be preserved is hamstrung by the fact that this conversation is centered around Remix which is, as previously stated, a game mode in which all content will eventually be trivialized as we gain stacking power.

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I mean, I see your point, but I wonder how successful that was. I’ve seen conflicting things on this post. The mage tower was either one of the hardest things ever, and only .001% of players were ever able to pull it off, or it was a rofl stomp, and anyone that wanted to do it was able to do it at the end of the expansion.

Either way, it’d be interesting to compare the player participation in that vs something like Mythic raiding. Mythic raiding requires all the things you’ve mentioned - many people have to even alter their personal schedules in order to keep with a raid team schedule. Then the expansion ends, and other players farm it solo a few expansions later (armor, mounts, even most achievements).

I’m bringing this point up, because if you’re saying that FOMO stuff helps drive participation, then it’d be interesting to use the data from both those models to see.

That’s a solid point, but after reading through the replies I’m just genuinely curious. I cannot decide if original holders don’t want it because they truly feel a sense of accomplishment, or they just like the exclusivity. I suppose it’s not binary, and it’s probably a bit of both.

As far as replicating the difficulty in Remix. I think it’s possible. Blizzard designs really good PVE content, and I think they could handle making it appropriately difficult. However, I don’t even know if that’s the issue here :slight_smile:

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That they’re locking off the artifact skins from the Mage Tower still is the dumbest choice they could make.

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