With a recently deployed hotfix, we’ve increased Artifact Trait values in Legion Remix, especially for damage and healer specializations.
Artifact Traits
Damage and Healer specializations now gain +20% damage and healing from all artifact traits.
Call of the Legion
Infernal Flayer’s melee damage reduced.
Infernal Flayer’s Infernal Leap damage increased.
Infernal Soulsteal’s damage increased.
Naran’s Everdisc
Catching the disc now increases damage of subsequent throws by 50% per catch (was 30%).
Light’s Vengeance
Increased damage by 50%.
Increased healing by 20%.
Vindicator’s Judgment
Increased damage by 50%.
Increased healing by 20%.
Highmountain Fortitude:
The percentage of damage converted into Fortitude has been increased to 10% at rank 1 (was 5%) and 15% at rank 3 (was 11%), with each additional rank at or above Rank 4 providing an additional 3%.
Highmountain Fortitude buffs, that’s the stuff. That’s why I’m playing Remix personally, hope they buff the Arcane Ward and Aegis next, nothing gets me going quicker than being able to absorb damage
Is this what’s supposed to stop the 5 tank meta? This doesn’t really change the fact they’re still going to get two tapped in high keys because of pull sizes
The issue wasn’t the damage and healing being done to enemies. It was the damage being taken from them that was the problem. Still need to tweak that scaling, guys. Thanks for the damage buffs though, I guess.
I don’t think this will even be noticeable to be honest. Tank artifacts will continue to do way more than most dps specs and all healers because of tanks mastery scaling up all damage they do. Maybe if it was +100%. But even then, why play dps when you can do comparable damage as a tank and be immortal at the same time?
Doing more damage is cool but the problem is dps and healers just die before getting a boat load of vers. (I do appreciate buffing the other options so legion commander with a weak aura isn’t the only option anymore though).
Does anyone at blizzard actually read… or??? Damage was never the problem. I sure hope these weren’t the changes they had in mind to “fix the tank meta” they promised. Hopefully they still have something cooking for phase 2 launch like previously mentioned.