I’ve submitted several tickets about this only to be told “too bad, so sad, bad luck! Keep running them (and stay subscribed!); ‘friend’!” and my friend thought I was just making things up and overthinking it… but now that he’s seen and experienced pretty much the same thing I have been for the past ~3 months… He agrees I’m onto something.
I’ve been running Firelands for the bag of tricks appearance [Flames of Fury] on my vulp shaman for 14-15+weeks now; enough to become exalted with the Avengers of Hyjal by just running the raid and even seen multiples of items dropping per Rag kill. I’ve seen 4 Vessels of Acceleration per one kill, 3 Sulfuras hammers the next, 4 Crowns of flame at a time, 3 chokers, pauldrons of flame and variable pulse caps… Shouldn’t there be a limit on duplicate items? Not that it matters because I have both Normal and heroic shaman sets fully complete now (thanks to having them mostly done due to mount runs in the past)… But no Flames of Fury… On top of all this my kills tab in the “stats” tab of my achievements says 0 kills on any boss in firelands?..
Now, here’s where it gets interesting beyond “Boohoo… my ONE item hasn’t dropped…” My friend and I ran Nighthold and Nightmare mythic for transmog and the mount. I, on my shaman, keep getting his plate, and leather and cloth with MAYBE 1 or 2 items of mail per run both raids. My friend on his DK kept getting my Mail, and leather, and cloth; Same situation. Luckily, since we’re running in a group together, we could trade back and forth to complete our sets… But… Wouldn’t it be considered “personal loot” since we’re running legacy raids in a group? and if so… why would a shaman see everything BUT mail and a DK see everything but plate? It was without fail. I got his plate… He got my mail with the exception of 1 maybe 2 pieces per week (I got hunter mail, he got pally/warrior plate)
THEN he runs firelands on his vulp (clothie), no drop of flames and he got EVERYTHING BUT HIS LOOT. Not one bit of cloth dropped for him the entire raid on both settings.
Something is fishy here and I’m pretty sure it’s not bad luck. something’s broken and Blizz won’t own up to it or it’s 100% intentional and “carrot on a stick” tactics… We’ll I’m getting tired of the carrot and about to say “F$*# this”. You can only lead someone on so long before they get tired of it and completely walk away
Nothing is fishy. Legacy Loot is not Personal Loot.
Personal is like a 5-10% chance per boss that you’ll get something you can use. You get very little loot this way, but it is 100% something you can use.
Legacy means that each boss will drop the maximum about of items it would have for a full raid when it was current content, divided between the group, or all to you if solo. This is usually 5-6 items. This is NOT Personal Loot, you get completely random things from the loot table. Could be stuff you can use, may not.
You don’t want to know how many old raids I’ve done on my Hunter to only constantly be getting cloth or plate. Then running it on my DK where all I get is seemingly endless mail and leather. And yet, other runs, it’ll be like I hit the loot lottery and get a ton of the drops I’m going for. RNG is RNG, shes fickle and can be cruel but she has her nicer side too.
RNG at its finest. I mean, it quite literally took me over a decade to get Invincible. Sometimes we get a unlucky streak, sometimes we hit the jackpot. The 0 kill bit sounds like it’s probably a UI issue. Does the armory show your Vulpera Shaman as having kills in Firelands?
You’re dividing the loot into two sets: Loot you want and loot you don’t want.
The loot you want is obviously the armor type that gets you the transmog, which is a much smaller set than the loot that is the wrong armor type.
If a boss has 15 possible loot drops, and only 2 of them are the right armor type, that means that for each piece of loot, you have a 2 in 15 chance (13%) of getting something you want, and a 13 in 15 chance (87%) of getting something you don’t.
That also assumes an equal drop chance per item which isn’t always the case. Sometimes the one you’re looking for is a little more rare, which skews the numbers even more.
It shouldn’t be unusual for you to see that the set of loot you want at 13%, should generally be significantly smaller than the set of loot you don’t want at 87%, when you tally everything up by the end of the raid.
I just used those numbers as an example. The fact the PL is generally between 5-10% could be an indicator that 5-10% is the expected rate of loot acquisition, which unbalances the two sets even further.
The huge advantage of legacy loot over personal loot for these raids is, instead of getting one piece of loot every 5-10 bosses or so that you are guaranteed to be able to equip, you generally get 5 pieces of loot per boss. Even if the actual acquisition rate is the same, that’s a lot of vendoring for gold. Additionally, if you happen to be there with someone else of a different armor type, you can trade to minimize lost loot opportunities.
The short story is, of course you’re getting more loot that you don’t want than loot you do. The loot you don’t want vastly outnumbers the loot you’re looking for.
Well… [Flames of Fury] Isn’t just a vanity item like a mount is. I understand a rare mount taking a while to drop… but a mechanic of a RACIAL ABILITY?!.. That’s like classic on crack where to get the better buff it had to drop in a raid or dungeon… but it almost always drops in the first week or few dungeons… this has taken me MONTHS with no luck!
To follow up with your other question… No! armory does NOT show any kills in firelands either. it’s not just the stats page. it’s like I haven’t even set foot in there on that toon when I clearly have.
It is actually. Mounts are cosmetic. Now let’s look at the Vulpera racial, Bag of Tricks. Corrosive Vial. Flames of Fury, Sinister Shadows. They all do the same damage, only difference being the school of magic(which hasn’t been relevant for several expansions, as such this is primarily done for visual flare and flavor). The fact that each trick of the 3 damage types all do the same exact damage shows that the alternate ones are, just cosmetic.
Like I said though, RNG is RNG. Invincible is cosmetic. The various Tricks are cosmetic. Some people are lucky, others aren’t. I still don’t think your dozen or so kills is near big enough to claim its broke though.