Streets 10
- The miniboss before So’azmi could use one less puddle, maybe not target the tank (if it doesn’t already, I don’t remember) so the rest of the group can bait and move.
- Zo’phex
- When he takes away your weapon, the highlight effect blends in with the weapon swirlies. It took me a long time to find where it was. A ground circle highlighting where it is would help a lot more than a spotlight.
Gambit 10
- There are a lot of casters that require kicks before So’leah. These should be toned down somehow so uncoordinated/non-meta groups can deal with this easier.
Halls of Atonement 11
- Extremely punishing if the tank is a BDK. They can’t deal with the bleeds from the Gargons well at all because they are dead either from the bleed or from kiting because they have nothing to hit. Spam healing does nothing.
- Groundskeepers running when at low HP is pretty archaic design, especially with BDKs losing Abomb Limb and Gorefiend’s Grasp being out of the way in the blood tree.
- The Mortal Strike from the trash between the first and second boss is also fairly egregious for a BDK.
- Halkias
- Floor puddles blend in even worse than they did when it was current. The swirlies are nice, but the floor puddles need more contrast to know when/where to move.