Leaver punishment

I never said anything about actions for leaving the group.

And I believe the key phrase here is “first iteration.”

As in: Not likely to be the last and most likely to accrue some form of punishment in the future.

1 Like

I mean you either care about the other 4 people in your key and their input is equal to yours, or you only care about yourself and what you want.

Those are your options here. If you have a problem with this system, you only care about yourself. If you care about the other 4 people in your group having equal input to you, then this system is fine.

Or keys at all for that matter.

All of their M+ toons go to another school in Canada.

1 Like

If you’re doing a key above a ten and no one in the group needs any hero track gear, what benefit do the other four people get from completing the key?

My guy, we already had this discussion above. I’m not gonna have a repeated argument with you about just taking the 2 secs to ask if it’s a completion key or not if you’re not sure.

Checks everyone’s gear:

Everyone is either wearing a 684 myth track piece or 681 crafted piece in every slot: no one needs a 671 piece of hero track gear.

This is above a ten: not a vault key.

No benefit for anyone in the group for staying to completion.

If you have a problem with the system, you have a brain. Genuinely that simple.

Other games have these systems, and they encourage toxicity.

Blizzard’s own system from wrath used a similar premise to this, where you got penalized if you left without group approval. It encouraged toxicity so much that they changed the system by Cataclysm launch

The system is a bundle of flaws with 0 upside.

As for your question: I think each person should have the right to leave the group if they so choose, I don’t think that they should get to force people to stay. As explained many times, but you conveniently ignore because it doesn’t support your mememe selfish attitude.

1 Like

The claim made was that the benefit of this system would be that a single person doesn’t get to decide when the key is over.

The actual system doesn’t prevent a single person from deciding when the key is over.

A single person can decide when a key is over an unknown number of times without receiving a leaver mark. A leaver mark which does not prevent them from continuing to decide when a key is over.

My reply had nothing to do with “throwing a match” or griefing the key.

It only emphasized that this system does not provide the benefit that Flower claimed it does. Which is objectively true.

1 Like

I wouldn’t say discussions involve you. It’d be like discussing with a brick wall that is incapable of following the conversation or a single point made.

1 Like

In many cases, you can recover from a wipe and still time the dungeon. However there are times when someone body pulls 3 extra packs or does something incredibly dumb and wipes the group and then leaves out of embarrassment. Some people overpull or do things that they’ve seen other groups do, but fail at it, and then leave.

Once is fine, but if there’s a definite pattern for someone who does this frequently, this new system will indicate that.

2 Likes

My argument is “everyone should have an equal say over what the group wants to do”

Your argument is “I should be allowed to do whatever I want in a key and who cares what other people want”

But I’m the one that is a brick wall incapable of discussion? lol

Look in the mirror

It won’t. It’s trivial to never recieve a mark via this system simply by wasting the time of everyone in the group, which is the most fundamental of flaws: It is bad at the thing it is trying to do.

2 Likes

What about the person who continuously votes no to abandon the key when the other four people want to leave.

Come back when you’ve caught up to what I’ve said. It’s not complex. Each person should be free to decide whether to stay in a premade group.

1 Like

I could be wrong because I’m new, but I don’t see this being an issue the further up the ladder you go. After a certain threshold, most players will know when a key is bricked or not and vote to end. I think this discourse comes from people stuck in +6’s who haven’t learned to play or are stuck with garbage who don’t.

What if the benefit for someone IS the completion of the key? Did you ever think about this?

Toxicity does not flow one way.

This isn’t the same. If you consider a bad boy mark next to your name as a “penalty” it means you acknowledge the behavior is incorrect.

And 0 downside. Everyone will get to more easily identifty the players they want to play with.

Have they stated that it has to be unanimous? In other games like LoL, it doesn’t have to be unanimous, so I assume they would follow suit.

2 Likes

I mean, sure. It won’t change that you still leave the second time expires if you were going to leave sooner, and they still get nothing from the run.

2 Likes

The argument is that everyone should be able to decide if they want to stay or not. I’m not the only person that might want to leave a key. Others may want to leave my key as well and they should not be punished for doing so.

1 Like

What benefit would someone get from completion of the key if they don’t need gear from the end of dungeon chest and its above a vault key level?